Open letter to Papyrus/Sierra,
You have created highly sophisticated
products in your NASCAR Racing games. Unfortunately, your assuming your
customer base is a group of unsophisticated morons with the attention
span of Beavis and Butthead. I for one have spent literally countless
hundreds of hours with NASCAR Racing 1. The feature which allowed that
was the save game feature. For some inexplicable reason, something which
was already in place and worked just fine, if a bit unrealisticly, was
simply dropped from what otherwise is a marvelous second effort in
NASCAR 2. It was not, however, marvelous enough to prevent me from
returning the product for a refund and going back to the original NASCAR
Racing. While the graphics and internal physics of NASCAR 2 are clearly
superior, for me, they do not outweigh the lack of the save game
features of the original. I have read that some people think of them as
'cheat features'. I myself do not use them as such, and frankly, so what
if they are???? After purchasing the product, the customer can use it as
he sees fit! It's his game! He can play it the way he wants too!
As you know, to setup and test a car, qualify, and run a race
at 100% length, is a monumental task if done seriuosly. It requires a
bare minumum of six hours. Eight to twelve is not out of line to a real
fanatic. Why have you taken the time to create such involved car setup
capabilities and then for all intents and purposes, eliminated the
ability of the user to truly make use of them?!?
On a purely logical note, What about power failures? I make a
habit of saving in progress races every 100 laps just to prevent any
really annoying surprises. Granted, not overly realistic, but on the
otherhand, it is just a game and ever since the time I was in second at
C***te in the 600 with 17 laps to go with the skill level at 105% and
trading paint with Marlin for the lead when the power went out
without any previous saves going back to qualifying.....well, you get
the picture.
The biggest question here is why eliminate it? It was avaliable
in the original NASCAR Racing. Microproses GRAND PRIX 2 is easily as
complex and sophisticated (probably more so) as NASCAR 2 and it has a
very simple and basic save feature that can be used at any time and
picks up the race exactly as it was running when saved! So why the
neglect of such an important and yet basic feature? Again, I can only
assume it is because some of the powers that be at Papyrus and Sierra
think of NASCAR Racing fans as nothing more than advanced Nintendo and
Sega players who don't have the desire or attention span to utilize such
a mundane or archaic and ergo, useless feature.
So, after giving it a fair trial run, I have returned NASCAR 2
for a full refund to my retailer. He told me I was not the first at his
store to do so based on the lack of this very feature. I will instantly
repurchase it if a patch is issued correcting this incredibly glaring
defect. In the meantime, I will be content with the original or other
companies products.
A disappointed customer,
Rick West
I don't understand your logic. Wouldn't it be better to continue to
practice qualifying and running shorter races in anticipation of the
patch than to just quit using what you admit is a superior sim. You can
still run the 100% races on N1
--
Chuck Stuart - Mesquite TX USA
RaceTime utility program for Nascar1/Indycar2.
http://www.metronet.com/~cstuart/
Who said anything about Papyrus planning a patch for this problem? :(
Earl
Quoted text (49 lines)
>Open letter to Papyrus/Sierra, > You have created highly sophisticated >products in your NASCAR Racing games. Unfortunately, your assuming your >customer base is a group of unsophisticated morons with the attention >span of Beavis and Butthead. I for one have spent literally countless >hundreds of hours with NASCAR Racing 1. The feature which allowed that >was the save game feature. For some inexplicable reason, something which >was already in place and worked just fine, if a bit unrealisticly, was >simply dropped from what otherwise is a marvelous second effort in >NASCAR 2. It was not, however, marvelous enough to prevent me from >returning the product for a refund and going back to the original NASCAR >Racing. While the graphics and internal physics of NASCAR 2 are clearly >superior, for me, they do not outweigh the lack of the save game >features of the original. I have read that some people think of them as >'cheat features'. I myself do not use them as such, and frankly, so what >if they are???? After purchasing the product, the customer can use it as >he sees fit! It's his game! He can play it the way he wants too! > As you know, to setup and test a car, qualify, and run a race >at 100% length, is a monumental task if done seriuosly. It requires a >bare minumum of six hours. Eight to twelve is not out of line to a real >fanatic. Why have you taken the time to create such involved car setup >capabilities and then for all intents and purposes, eliminated the >ability of the user to truly make use of them?!? > On a purely logical note, What about power failures? I make a >habit of saving in progress races every 100 laps just to prevent any >really annoying surprises. Granted, not overly realistic, but on the >otherhand, it is just a game and ever since the time I was in second at >C***te in the 600 with 17 laps to go with the skill level at 105% and >trading paint with Marlin for the lead when the power went out >without any previous saves going back to qualifying.....well, you get >the picture. > The biggest question here is why eliminate it? It was avaliable >in the original NASCAR Racing. Microproses GRAND PRIX 2 is easily as >complex and sophisticated (probably more so) as NASCAR 2 and it has a >very simple and basic save feature that can be used at any time and >picks up the race exactly as it was running when saved! So why the >neglect of such an important and yet basic feature? Again, I can only >assume it is because some of the powers that be at Papyrus and Sierra >think of NASCAR Racing fans as nothing more than advanced Nintendo and >Sega players who don't have the desire or attention span to utilize such >a mundane or archaic and ergo, useless feature. > So, after giving it a fair trial run, I have returned NASCAR 2 >for a full refund to my retailer. He told me I was not the first at his >store to do so based on the lack of this very feature. I will instantly >repurchase it if a patch is issued correcting this incredibly glaring >defect. In the meantime, I will be content with the original or other >companies products. > A disappointed customer, > Rick West>Your absolutly right!!! But if you and others notice Sierra-Papy don't
>want any negative feedback, just your money. If you read the rules for
>customer support the say "We won't accept negative feedback"
>My e-mail was returned (unopened) What support!!!!!
Where exactly does it say this?
---Jim Sokoloff, Papyrus, wondering what I've been doing here for the
last month (I guess "not" accepting negative feedback...)
Quoted text (49 lines)
> Open letter to Papyrus/Sierra, > You have created highly sophisticated > products in your NASCAR Racing games. Unfortunately, your assuming your > customer base is a group of unsophisticated morons with the attention > span of Beavis and Butthead. I for one have spent literally countless > hundreds of hours with NASCAR Racing 1. The feature which allowed that > was the save game feature. For some inexplicable reason, something which > was already in place and worked just fine, if a bit unrealisticly, was > simply dropped from what otherwise is a marvelous second effort in > NASCAR 2. It was not, however, marvelous enough to prevent me from > returning the product for a refund and going back to the original NASCAR > Racing. While the graphics and internal physics of NASCAR 2 are clearly > superior, for me, they do not outweigh the lack of the save game > features of the original. I have read that some people think of them as > 'cheat features'. I myself do not use them as such, and frankly, so what > if they are???? After purchasing the product, the customer can use it as > he sees fit! It's his game! He can play it the way he wants too! > As you know, to setup and test a car, qualify, and run a race > at 100% length, is a monumental task if done seriuosly. It requires a > bare minumum of six hours. Eight to twelve is not out of line to a real > fanatic. Why have you taken the time to create such involved car setup > capabilities and then for all intents and purposes, eliminated the > ability of the user to truly make use of them?!? > On a purely logical note, What about power failures? I make a > habit of saving in progress races every 100 laps just to prevent any > really annoying surprises. Granted, not overly realistic, but on the > otherhand, it is just a game and ever since the time I was in second at > C***te in the 600 with 17 laps to go with the skill level at 105% and > trading paint with Marlin for the lead when the power went out > without any previous saves going back to qualifying.....well, you get > the picture. > The biggest question here is why eliminate it? It was avaliable > in the original NASCAR Racing. Microproses GRAND PRIX 2 is easily as > complex and sophisticated (probably more so) as NASCAR 2 and it has a > very simple and basic save feature that can be used at any time and > picks up the race exactly as it was running when saved! So why the > neglect of such an important and yet basic feature? Again, I can only > assume it is because some of the powers that be at Papyrus and Sierra > think of NASCAR Racing fans as nothing more than advanced Nintendo and > Sega players who don't have the desire or attention span to utilize such > a mundane or archaic and ergo, useless feature. > So, after giving it a fair trial run, I have returned NASCAR 2 > for a full refund to my retailer. He told me I was not the first at his > store to do so based on the lack of this very feature. I will instantly > repurchase it if a patch is issued correcting this incredibly glaring > defect. In the meantime, I will be content with the original or other > companies products. > A disappointed customer, > Rick WestQuoted text (61 lines)
> > Open letter to Papyrus/Sierra, > > You have created highly sophisticated > > products in your NASCAR Racing games. Unfortunately, your assuming your > > customer base is a group of unsophisticated morons with the attention > > span of Beavis and Butthead. I for one have spent literally countless > > hundreds of hours with NASCAR Racing 1. The feature which allowed that > > was the save game feature. For some inexplicable reason, something which > > was already in place and worked just fine, if a bit unrealisticly, was > > simply dropped from what otherwise is a marvelous second effort in > > NASCAR 2. It was not, however, marvelous enough to prevent me from > > returning the product for a refund and going back to the original NASCAR > > Racing. While the graphics and internal physics of NASCAR 2 are clearly > > superior, for me, they do not outweigh the lack of the save game > > features of the original. I have read that some people think of them as > > 'cheat features'. I myself do not use them as such, and frankly, so what > > if they are???? After purchasing the product, the customer can use it as > > he sees fit! It's his game! He can play it the way he wants too! > > As you know, to setup and test a car, qualify, and run a race > > at 100% length, is a monumental task if done seriuosly. It requires a > > bare minumum of six hours. Eight to twelve is not out of line to a real > > fanatic. Why have you taken the time to create such involved car setup > > capabilities and then for all intents and purposes, eliminated the > > ability of the user to truly make use of them?!? > > On a purely logical note, What about power failures? I make a > > habit of saving in progress races every 100 laps just to prevent any > > really annoying surprises. Granted, not overly realistic, but on the > > otherhand, it is just a game and ever since the time I was in second at > > C***te in the 600 with 17 laps to go with the skill level at 105% and > > trading paint with Marlin for the lead when the power went out > > without any previous saves going back to qualifying.....well, you get > > the picture. > > The biggest question here is why eliminate it? It was avaliable > > in the original NASCAR Racing. Microproses GRAND PRIX 2 is easily as > > complex and sophisticated (probably more so) as NASCAR 2 and it has a > > very simple and basic save feature that can be used at any time and > > picks up the race exactly as it was running when saved! So why the > > neglect of such an important and yet basic feature? Again, I can only > > assume it is because some of the powers that be at Papyrus and Sierra > > think of NASCAR Racing fans as nothing more than advanced Nintendo and > > Sega players who don't have the desire or attention span to utilize such > > a mundane or archaic and ergo, useless feature. > > So, after giving it a fair trial run, I have returned NASCAR 2 > > for a full refund to my retailer. He told me I was not the first at his > > store to do so based on the lack of this very feature. I will instantly > > repurchase it if a patch is issued correcting this incredibly glaring > > defect. In the meantime, I will be content with the original or other > > companies products. > > A disappointed customer, > > Rick West > Rick definitely has a point, but what I think he is missing is that > Sierra obviously sees nascar2 as an online racing adventure. Bear with > me on my long winded theory: instead of pricing the game at 40-50 > dollars (Nascar1) it is easily found for $30 (direct from Sierra/Best > Buy/CompUsa), but the customer is eventually going to be spending $10 > per month in online racing charges, therefore turning what was a 40-50 > dollar revenue producer (Nascar1) into a $120 per year revenue producer > (Nascar2). You the customer doesn't need a save race option when you > are racing online. Even the folks who are not completely fanatical, > like me, will try the online service because it will be fun, their will > be no AI bugs of cars going 500 mph in reverse, it will just be rumbums > like me causing an accident or two while enjoying a race. PP SmallQuoted text (44 lines)
> On Mon, 06 Jan 1997 09:54:46 -0800, P P Small > >> Open letter to Papyrus/Sierra, > >> You have created highly sophisticated > >> products in your NASCAR Racing games. Unfortunately, your assuming your > >> customer base is a group of unsophisticated morons with the attention > >> span of Beavis and Butthead. I for one have spent literally countless > >> hundreds of hours.... > <snip excellent points made and repeated elsewhere in this thread > which I agree with> > >Rick definitely has a point, but what I think he is missing is that > >Sierra obviously sees nascar2 as an online racing adventure. Bear with > >me on my long winded theory: instead of pricing the game at 40-50 > >dollars (Nascar1) it is easily found for $30 (direct from Sierra/Best > >Buy/CompUsa), but the customer is eventually going to be spending $10 > >per month in online racing charges, therefore turning what was a 40-50 > >dollar revenue producer (Nascar1) into a $120 per year revenue producer > >(Nascar2). You the customer doesn't need a save race option when you > >are racing online. Even the folks who are not completely fanatical, > >like me, will try the online service because it will be fun, their will > >be no AI bugs of cars going 500 mph in reverse, it will just be rumbums > >like me causing an accident or two while enjoying a race. PP Small > So why don't they advertise it as an on-line game. This may be 'seen' > as an on-line game but the reviews and advertising I have seen don't > make this apparent. > Why is it as expensive, if not more so at ukp of 44.95, as other NON > internet games.. Sure I picked it up at 34.95 ukp and that's the > refund I expect when I take my copy back because of the lack of save > game feature. I too cannot afford the real time needed to take on a > 100% race - thank god for GP2 and its excellent save game feature. > Maybe someone somewhere is selling it cheaper but your argument > doesn't hold water if the recommended retail price is your 40 -50 > dollars (and the brits 70 -90 dollars!) unless you accept that > Papyrus do want to charge as much as possible without caring about > on-line costs. > I missed the comments about the lack of a save game and its only now > that I have bought the game and returned to this group that I > appreciate my folly.> >Your absolutly right!!! But if you and others notice Sierra-Papy don't
> >want any negative feedback, just your money. If you read the rules for
> >customer support the say "We won't accept negative feedback"
> >My e-mail was returned (unopened) What support!!!!!
> Where exactly does it say this?
Well forget that stuff. What about a fix for the save game "feature".
On Mon, 06 Jan 1997 13:27:19 -0500, Buffalo
>However, despite the validity of your thoughts, they still don't
>explain the basic original question.....Why drop something useful thats
>already in place?
NASCAR 2 is a substantially different code-base than NASCAR 1. Some
portions were moved intact from NASCAR 1, many parts were re-written.
The save game in N1 was not easy to move over, nor did it work
particularly well to begin with, and for time constraints, that
feature was removed.
Now that we've seen how many people liked and depended on the N1 save
game feature, we will probably change our tune to suit our customers.
---Jim Sokoloff, Papyrus
Quoted text (16 lines)
> On Mon, 06 Jan 1997 13:27:19 -0500, Buffalo > >However, despite the validity of your thoughts, they still don't > >explain the basic original question.....Why drop something useful > >thats already in place? > NASCAR 2 is a substantially different code-base than NASCAR 1. Some > portions were moved intact from NASCAR 1, many parts were re-written. > The save game in N1 was not easy to move over, nor did it work > particularly well to begin with, and for time constraints, that > feature was removed. > Now that we've seen how many people liked and depended on the N1 save > game feature, we will probably change our tune to suit our customers. > ---Jim Sokoloff, PapyrusOn Sun, 05 Jan 1997 17:26:50 -0500, Buffalo
>Open letter to Papyrus/Sierra,
> You have created highly sophisticated
>products in your NASCAR Racing games. Unfortunately, your assuming your
----Snippo...
Geez. If you all read this news group then you all must realise why
the NO-SAVE feature was not in the released version. Fair go to the
poor ***s who spent hours on end getting this product out before
Xmas. You all know there will be a patch out fixing this. They have
tried to make everyone happy but oh know the wingers are still
complaining. They need a week or two holiday to you know. With
negative feed back like that I would not reply to E-Mail either as
they try to explain what is happening and what will happen in the
future.
IT WILL BE FIXED AS SOON AS POSSIBLE. Give them a break and a fair go.
Jeez if it was not for men like them we would not have these sims.
Look at pitsop 2 and now look at what we got. GP2, Nascar2 do have a
few problems but they will be fixed so be patient.
Shane Lansky
Hobart,Tasmania
Australia
> The one thing you didn't actually say, however, was; Is Papryus
>definitely planning on issuing a 'Save Game' patch in the near future
>for NASCAR 2? Your final paragraph certainly leads me to believe you
>will, but a firm yea or nay would be a real feather in your cap given
>the generally negative current attitude regarding N2's initial release
>version.
I'm looking into patching NASCAR II to add save game; I can't promise it
can be done until I can accurately estimate how much work it would take to
do it, pass that information back to management, and get an OK to do the
work. It is a high priority item, but it is also a high risk and high cost
item, so please don't shoot anybody if we're not able to deliver it.
Charlie Heath
Papyrus
SHANE:
REPLY:
Shane were not asking for heads were simply stating things how we feel. If a
person is returning the game because of no save then don't you think this is
the stuff Papy wants? Your really trying to talk the guy who returned it to
change his mind and how he feels. Papy wants to make the majority happy and
this guy is simply stating why he wasn't satisfied. Papy can take that data
and figure if it's relevant or not and go from there. But both parties have
the rights to do what they do and neither (with the save) is particularly
wrong. Were not wishing bad things on the programmers.
Q.B.M.
Papyrus should of had the save game feature in the game from day 1.
And it was poor planning not to do so....And now your saying it might
be too expensive to "Add it now". Sounds like good old fashion high
up management BS to me.
Thank you
Jeff Hedges
I agree here. They really are trying to to just cover up a*** which
it seems they do not have the skill to correct.
Yes I know this isn't a constructive comment but I still feel the
frustration even after obtaining my refund.
>I agree here. They really are trying to to just cover up a*** which
>it seems they do not have the skill to correct.
>Yes I know this isn't a constructive comment but I still feel the
>frustration even after obtaining my refund.
Once again proving, you just can't please some people. You write
the game they asked for, brought it out within two weeks of its
proposed release date (compare that to GP2), reply to questions in
this forum (but they don't like the answers), give people their money
back if they're not satisfied, and, yes, they *still* flame you.
Amazing...
Before you send me UCE, I know what you're thinking... Did he complain
to five or six postmasters last month? Now, you must ask yourself one
question: "Do I feel lucky?" Well, do you, punk?
If we want a save game feature, we want a save game feature, so there.


































