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Heres the N2 Atlanta "pit-bug" fix for You!!! - atlanta.txt (0/1)

3 posts by 2 people · 05 Jan 1997 - 07 Jan 1997

Gar 05 Jan 1997#351900
I'm sending the Atlanta.txt file already edited. Just go to your track directory move your OLD Atlanta.txt to a temp dir. and save this file as Atlanta.txt in it's place. Read the file with note pad or whatever if you like. I've changed the traction and opponent strength a tad to make the track more realistic. You can alter those any way you like. This is my second post. I hope it comes across OK. It's great to race a track where the cars pit as they should. Remember they won't pit until they have enough laps on their tires to justify a pit stop!
Ron 07 Jan 1997#352261
Quoted text (8 lines)>I'm sending the Atlanta.txt file already edited. Just go to your track >directory move your OLD Atlanta.txt to a temp dir. and save this file >as Atlanta.txt in it's place. Read the file with note pad or whatever >if you like. I've changed the traction and opponent strength a tad to >make the track more realistic. You can alter those any way you like. >This is my second post. I hope it comes across OK. It's great to race >a track where the cars pit as they should. Remember they won't pit >until they have enough laps on their tires to justify a pit stop!
Thanks Gary! So far so good. Haven't had time to run a long race but from what I have experienced thus far, the pit problem seems to be resolved with this. Seems much better for keeping up with the AI also with strength at %100. Not sure if this is more realistic or not but now with my current setup as opposed to before, I can work my way up through the first 8 or 9 positions with a good consistent run within aprox. 10 to 15 laps. Thanks Ron
Gar 07 Jan 1997#352262
Quoted text (19 lines)>>I'm sending the Atlanta.txt file already edited. Just go to your track >>directory move your OLD Atlanta.txt to a temp dir. and save this file >>as Atlanta.txt in it's place. Read the file with note pad or whatever >>if you like. I've changed the traction and opponent strength a tad to >>make the track more realistic. You can alter those any way you like. >>This is my second post. I hope it comes across OK. It's great to race >>a track where the cars pit as they should. Remember they won't pit >>until they have enough laps on their tires to justify a pit stop! >Thanks Gary! So far so good. Haven't had time to run a long race but >from what I have experienced thus far, the pit problem seems to be >resolved with this. Seems much better for keeping up with the AI also >with strength at %100. Not sure if this is more realistic or not but >now with my current setup as opposed to before, I can work my way up >through the first 8 or 9 positions with a good consistent run within >aprox. 10 to 15 laps. >Thanks >Ron
Ron, Thanks for the feedback - glad it's working OK for you!!

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