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N2 Opponent Strength

11 posts by 8 people · 02 Jan 1997 - 07 Jan 1997

Tom Hansen 02 Jan 1997#351491
I have done this at Dover - from 103 to 101 and using a new Dover AI. The change is not that dramatic. /THansen
What op. strength levels are people running with in Nascar2? I have been trying to run The Rock and I am becoming frustrated. At 100% I can qualify usually in the top 15, but after about 10 laps into a race the computer cars start running laps over 152 and leave me in the dust (I run race laps from 149 - 151). Even the back markers are running consistant laps over 150. When running a race at 99% I can always take the pole and the race is nowheres near as difficult as at 100% - the CCs are running laps at about 150 or slightly above. I would think the difficulty difference between 99 and 100% would be pretty small, but in gameplay it seems extreme (at least IMHO).
Eric Busch 02 Jan 1997#351493
Have you tried dropping the RELS line in the rocking.txt file down from 101 to 100 and leaving the opponent strength at 100%? Perhaps that would not be as dramatic as changing the opponent strength from 100% to 99%. -- Emory University Graduate School of Arts & Sciences The IWCCCARS Project: Q & A Representative Nascar Setups Page: http://userwww.service.emory.edu/~ebusch/
Quoted text (7 lines)> > Have you tried dropping the RELS line in the rocking.txt file down from > > 101 to 100 and leaving the opponent strength at 100%? Perhaps that > > would not be as dramatic as changing the opponent strength from 100% to > > 99%. > I have done this at Dover - from 103 to 101 and using a new Dover AI. The > change is not that dramatic. /THansen
I tried this at The Rock and it worked like a charm ('tho it feels a bit like cheating :). Thanks for the info Eric BTW). What do you mean "a new Dover AI" Tom? Hopefully one that causes the field to break up a bit and not all run the same speed around the track.
David Spark 03 Jan 1997#351670
Quoted text (10 lines)>What op. strength levels are people running with in Nascar2? I have been >trying to run The Rock and I am becoming frustrated. At 100% I can >qualify usually in the top 15, but after about 10 laps into a race the >computer cars start running laps over 152 and leave me in the dust (I >run race laps from 149 - 151). Even the back markers are running >consistant laps over 150. When running a race at 99% I can always take >the pole and the race is nowheres near as difficult as at 100% - the CCs >are running laps at about 150 or slightly above. I would think the >difficulty difference between 99 and 100% would be pretty small, but in >gameplay it seems extreme (at least IMHO).
I run 100% at most tracks. Ran a modem race last night at Pocono and we boosted the AI to 101% because we were blowing past the field too easily at 100%. Dave (davids) Sparks Late Night League http://www.sequoia-dev.com/Hawaii/latenite.html
Chuck Stuar 03 Jan 1997#351671
Quoted text (10 lines)> What op. strength levels are people running with in Nascar2? I have been > trying to run The Rock and I am becoming frustrated. At 100% I can > qualify usually in the top 15, but after about 10 laps into a race the > computer cars start running laps over 152 and leave me in the dust (I > run race laps from 149 - 151). Even the back markers are running > consistant laps over 150. When running a race at 99% I can always take > the pole and the race is nowheres near as difficult as at 100% - the CCs > are running laps at about 150 or slightly above. I would think the > difficulty difference between 99 and 100% would be pretty small, but in > gameplay it seems extreme (at least IMHO).
This is something that has come forward from N1. When you are in front, you tend to stay in front. Set the AI to 98 or 99 and take a provisional. if you do qualify first, drop back at the start to the middle of the pack and then try to work your way back to the front. -- Chuck Stuart - Mesquite TX USA RaceTime utility program for Nascar1/Indycar2. http://www.metronet.com/~cstuart/
: I run 100% at most tracks. Ran a modem race last night at Pocono and we : boosted the AI to 101% because we were blowing past the field too easily at : 100%. Well I think the AI are too fast at Dover. During practice at least 6 drivers easily beat the track record. I'm thinking about lowering the RELS line in the track.txt file. -- **************************** Michael E. Carver ************************* Upside out, or inside down...False alarm the only game in town. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
: > Have you tried dropping the RELS line in the rocking.txt file down from : > 101 to 100 and leaving the opponent strength at 100%? Perhaps that : > would not be as dramatic as changing the opponent strength from 100% to : > 99%. : I have done this at Dover - from 103 to 101 and using a new Dover AI. The : change is not that dramatic. /THansen I changed Dovers to 102. At first I tried 101, but it seemed that the AI couldn't quite get up to the Track Record speed. 102 seems to me to be about the Goldilocks number for Dover. Have you tweaked the AI to keep those bastards from entering the track from the pits and leaping out to the wall at about 80mph in the middle of the back stretch? God, this kills me everytime. One has to catch them just right or else they will just "merge" right "never you mind". Man, what Sunday grandma just got a NASCAR license?! Every one of those guys that pull that stunt should be black-flagged and DQ'ed if they do it again! -- **************************** Michael E. Carver ************************* Upside out, or inside down...False alarm the only game in town. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
: > : > > Have you tried dropping the RELS line in the rocking.txt file down from : > > 101 to 100 and leaving the opponent strength at 100%? Perhaps that : > > would not be as dramatic as changing the opponent strength from 100% to : > > 99%. : > : > I have done this at Dover - from 103 to 101 and using a new Dover AI. The : > change is not that dramatic. /THansen : I tried this at The Rock and it worked like a charm ('tho it feels a bit : like cheating :). Thanks for the info Eric BTW). Well, I look at it as "bug fixing". Now that N2 uses realistic means of recording lap times, I don't think the AI should be able to tromp on real track records on a track. I also don't think they should be way behind on speed either. If I can't keep up with them and they aren't creating highly inflated track records, then I know it's me. But, if they blow the doors off the Real NASCAR track records, then I'm going in with scissors and "fix" them boys where it counts. Right there below the BLAP line... -- **************************** Michael E. Carver ************************* Upside out, or inside down...False alarm the only game in town. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
GNaujo 05 Jan 1997#352043
Patrick,
Quoted text (7 lines) > I have been > trying to run The Rock and I am becoming frustrated. At 100% I can > qualify usually in the top 15, but after about 10 laps into a race the > computer cars start running laps over 152 and leave me in the dust (I > run race laps from 149 - 151). Even the back markers are running > consistant laps over 150. When running a race at 99% I can always take > the pole and the race is nowheres near as difficult as at 100% - the
CCs > are running laps at about 150 or slightly above. I would think the > difficulty difference between 99 and 100% would be pretty small, but in > gameplay it seems extreme (at least IMHO). Found it out the same way as you. At 99% the race becomes boring as I am drving up and away, at 100% OPPS even the 20th place car is as fast as I am. I did some tests and noted down the laptimes from opponents at different opponent strengths settings: Rockingham Phoenix 101 23.9xx 28.8xx 100 24.1xx 29.1xx 99 24.5xx 29.7xx 98 24.7xx 29.9xx Well, it looks like there is a difference of .2xx seconds per lap between one OPPS and the next higher/lower. But the difference between 99 and 100% is at around half a second. Way to much !!! I have not checked other tracks but I assume it will be the same. The next problem is that the AIs cant pass. At 100% I can get into the Top5 with a good Q-run and a quick first lap. After some laps the 4 cars in front of me will be half a second faster per lap and will open up a large gap. But the 20 cars behind me will form a traffic jam because no-one is able to pass me. But if one finally passes me or I let one by he too will drive laps half a second faster than me. That is not nice Papyrus ! Georg
Stuart Boo 07 Jan 1997#352376
That bit me the other day, going low to pass when I saw the guy head towards the pits. What a mess when he changed his mind.... I just about had heart failure! Stuart -- Stuart Booth Somewhere in Oxfordshire, England, UK

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