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Rec.Autos.Simulators Archive

Wanted: NASCAR RACING

3 posts by 2 people · 28 Dec 1996 - 29 Dec 1996

Jo 28 Dec 1996#350630
[snip] | Trust me - you don't want Nascar. Sierra's first PSX title and boy | does it show. They will get better, but avoid this one. I disagree, and I'm curious what precisely your complaints about it are. It isn't perfect, but it runs at least as good as I remember PC NASCAR running, and it has numerous new features.
Jo 29 Dec 1996#350759
[moved from thread Re: wanted: NASCAR Racing] | >I disagree, and I'm curious what precisely your complaints about it | >are. It isn't perfect, but it runs at least as good as I remember PC | >NASCAR running, and it has numerous new features. | I agree, keeping in mind the console it was designed for. I take it you mean that it was made for "arcade" style games. But the fact is, I am absolutely sold on the potential of home game stations for sims or any computer ***- I bought this one (Playstation) for F1 by Psygnosis, and I now find it hard to go back to doing any *** or simming on my computer and it's comparatively tiny monitor/speakers. I think it is the *culture* of home *** consoles that hasn't completely cought up with PCs, and still thinks it must make glorified "Pac Mans"- but the console horsepower is already at PC level and beyond. My god, forget a P200- you'd need an Onyx to match an N64 at game-playing horsepower! And when/if Nintendo ever starts putting out quality racing sims, I'll pay the measly $200 or whatever to have one; for now, I think the platform is just an amazing toy, with incredible potential. BTW, I don't think the Playstation is anywhere's near dead in terms of potential- Fact is, the amazing leap in speed of the more recent batch of games, now a year after the consoles release, demonstrates that apparently there is still a lot the *programmers* have needed to learn/discover to get at the horsepower of the platform. I'm not sure NASCAR for PSX is optimized particularly well- it was Papy's first attempt, and while it blows away my home PC for speed, it isn't nearly as fast (to my eye) as the stuff Psygnosis is putting out for PSX. I imagine if Papy does another project for PSX, it will be a lot faster. I hope to god they decide to put out some sort of Indycar sim to follow up their NASCAR sim. I just can't use it on the PC anymore. It is sort of funny, but I am slowly switching to NASCAR over Indycar because NASCAR is what runs faster, thanks to PSX.
Phi 29 Dec 1996#350760
>[moved from thread Re: wanted: NASCAR Racing] >| I agree, keeping in mind the console it was designed for. > I think it is the *culture* of home *** consoles >that hasn't completely cought up with PCs, and still thinks it must >make glorified "Pac Mans"- Great point, there are simply too many action orientated gamed out for the consoles, of which quite a few have much depth. Games like Nascar and Formula 1..even Andretti , ahould prove that very deep sims _do_ sell on consoles...and can we please stop the onslought of Fighter games..it's unbearable. No, not sn Onyx, just a $220(street value) 3DFX video card, which simply blows away the N64. (ie..check out Tomb Raider-3DFX, you'll see how supperior this card is) The 3DFX has all the N64 features(mip mapping,anti aliasing,ect..) and a few more, plus has about double the polygon power.(300k compared to the N64's 160K) Not to mention, it can display all these features in resolutions of 640*480 and higher. I doubt you'll see detailed sims. from a system that can only offer 8 megabytes of it's pathetic storage meduim..called a cartridge. The Playstation/Saturn would be obvious choices given their cd-rom storage, however, unless programmers can tweek more from there limited ram, i doubt you will see the huge playfields for sims. like U.S. Navy Fighter 97. In fact E.A. is having _big time_ problems converting Wing Commander 4 to the PSX, simply for lack of enough video and built in ram. So i fear most sims. we will be seeing would be racing sims., givin they have smaller playfields. Basically, you don't have the rom storage in a N64, and enough built in ram in a PSX/Saturn, to do a major sim. I hope i'm wrong, but check out the lack of animation in games like Madden 97,Gameday 97',Pennent Race,Disruptor...and so many others, it seems many programmers are hitting a wall with just how much they can do with the PSX's 1 megabyte video and 2 megabyte working ram. I do believe it is being maxed out..or close to it, but i hope i'm wrong. Sure the newer games run at a faster frame rate, and even if programmers can tweek much more(speed wise), they will always run into the problem of lack of enough ram. (if you compared NHL 97' to the PC version, it's almost laughable in the amount of detail,polys,animation..and features like a play by play announce, to the PSX version. All these features were mainly due to the PC's additional ram. Then if you factor in higher resolutions and the new boards like 3dfx, it's simply not even worth comparing.) Don't get me wrong, i love the PSX,N64(except it's carts), and Saturn, but _right now_, they cannot match the PC's graphical power(due to more ram and new accerated 3-D cards), and with a videocard like the 3dfx,by winter 97' the gap graphically between PC games and console games will be very large. And personally i hate the hassles of the PC(control problems,autoexec..config file problems, smaller screen, dealing with DOS and Winhype 95', and they take up more space and are noisier, _however_ there is no doubt with the recent upgrades in accelerated cards(ie..3dfx), and a drop in memory(16MB is standard..32MB will be by winter 97'), and speedier cd-roms(12x), and the options for future dvd's, ect.. the sky is the limit for PC games. I'm beginning to worry about these consoles, however... Phil...

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