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Rec.Autos.Simulators Archive

SLOW PING'S FROM INTERNET PROVIDERS FOR KALI/KAHN

10 posts by 8 people · 24 Dec 1996 - 30 Dec 1996

Don Wilshe 24 Dec 1996#350045
Drivers: WHAT ARE YOUR PING TIMES AND INTERNET PROVIDER!!! I would like to start a string of your unnacceptable experiences with different INTERNET providers for playing KALI and KAHN. Personally I use ATT Worldnet for about 2 more hours before I trash it. I am located in Florida and it takes me almost 700ms to ping a local ISP. I suspect that ATT gives me a local line, but multiplexes me to the ISP in say New Jersey. Well that doesnt work to well for me and we may find that other large nationwide carriers may have the problem. So: I have also been told that ATT has a firewall in thier system that adds about 200ms. We need to address these issues and determine all the issues of latency... Please report your ping times to www.wheretorace.com and what Internet Service you are using.. Mine is ATT Worldnet and my ping time is over 700ms.. We may also find out that we have to fix this problem and it may effect the playing of racing games on www.ten.net. Latency is the racers enemy!!!! Don Wilshe, IVGA [link lost in import] I have found that: [link lost in import] has a complete set of great communications software for doing traceroutes, whois, pings, etc in a package called ***kit...
Jim Sokolo 24 Dec 1996#350046
That will be unplayable. You said a mouthful there!!! :-) My results (from Win95 DOS Box): (PPP dialing into a remote POP using The Internet Access Company [and this is a 14.4 modem with a local loop over two miles long...]) BLAH, BLAH, BLAH:> ping www.wheretorace.com Pinging www.wheretorace.com [206.161.8.124] with 32 bytes of data: Reply from 206.161.8.124: bytes=32 time=269ms TTL=241 Reply from 206.161.8.124: bytes=32 time=217ms TTL=241 Reply from 206.161.8.124: bytes=32 time=234ms TTL=241 Reply from 206.161.8.124: bytes=32 time=233ms TTL=241 ---Jim Sokoloff
Don Wilshe 24 Dec 1996#350047
Quoted text (28 lines)> >Drivers: > >WHAT ARE YOUR PING TIMES AND INTERNET PROVIDER!!! > >Mine is ATT Worldnet and my ping time is over 700ms.. > That will be unplayable. > >Latency is the racers enemy!!!! > You said a mouthful there!!! :-) > >Please report your ping times to www.wheretorace.com and what > >Internet Service you are using.. > My results (from Win95 DOS Box): (PPP dialing into a remote POP using > The Internet Access Company [and this is a 14.4 modem with a local > loop over two miles long...]) > BLAH, BLAH, BLAH:> ping www.wheretorace.com > Pinging www.wheretorace.com [206.161.8.124] with 32 bytes of data: > Reply from 206.161.8.124: bytes=32 time=269ms TTL=241 > Reply from 206.161.8.124: bytes=32 time=217ms TTL=241 > Reply from 206.161.8.124: bytes=32 time=234ms TTL=241 > Reply from 206.161.8.124: bytes=32 time=233ms TTL=241 > ---Jim Sokoloff
Jim: These are really pretty good times.. How about a race at on kali at www.wheretorace.com... Don Wilshe PS. We just dont get to spend enough time with you guys and racing
simrac.. 25 Dec 1996#350173
>Mine is ATT Worldnet and my ping time is over 700ms.. Some of the providers here on the West-coast report ping-rates between 100-150ms...Go West young man!! ;) Merry Christmas. Marc J. Nelson Sim Racing News - USA http://members.aol.com/simracing/
writes Pings to WTR are averaging 110-175ms during the last three weeks while I've been connecting. That's using an E3 (10Mb/sec) eternet connection on the UK's "SuperJANET" network coming from Scotland. Cheers! John _________________________________ __ _____| |_____ __ ________| |__| :| John Wallace | |__| |________ \ :| |::| :| Team WW Racing TSW | |::| | / > :| |::| :|_________________________________| |::| | < / :|__|::|____/ * Sim Racing News * \____|::|__| \ /______:/ \::/ http://sneezy.dcn.ed.ac.uk/simnews/index.htm \::/ \._____\ http://www.math.ohio-state.edu/~harmon/simnews
>Pinging www.wheretorace.com [206.161.8.124] with 32 bytes of data: >Reply from 206.161.8.124: bytes=32 time=269ms TTL=241 >Reply from 206.161.8.124: bytes=32 time=217ms TTL=241 >Reply from 206.161.8.124: bytes=32 time=234ms TTL=241 >Reply from 206.161.8.124: bytes=32 time=233ms TTL=241 Well there's someone who won't need TEN ;-) Cheers, Richard
Dave Bar 27 Dec 1996#350447
Your respective ping times to the WTR server is not really a very good gage of how good a connection you will have. Kali (and Kahn for that matter) does not route packets through the server once a game starts, packets are only sent out to other packets in the game. I think the only thing sent back and forth to the server once the game starts is some informational stuff that let the server keep track of you. If Kali sent all game packets through the server, not only would the resulting traffic bring many of the servers to their knees, but I think it would be pretty much impossible to ever get a playable game in anything due to the increased latency added by sending everything through the server. David *** You're only young once, but you can stay immature forever.***
Earl Setse 27 Dec 1996#350448
Quoted text (25 lines)> >Jim: > >These are really pretty good times.. How about a race at > >on kali at www.wheretorace.com... > >Don Wilshe > >PS. We just dont get to spend enough time with you > >guys and racing > Your respective ping times to the WTR server is not really a very good > gage of how good a connection you will have. Kali (and Kahn for that > matter) does not route packets through the server once a game starts, > packets are only sent out to other packets in the game. I think the > only thing sent back and forth to the server once the game starts is > some informational stuff that let the server keep track of you. If > Kali sent all game packets through the server, not only would the > resulting traffic bring many of the servers to their knees, but I > think it would be pretty much impossible to ever get a playable game > in anything due to the increased latency added by sending everything > through the server. > David > *** You're only young once, but you can stay immature forever.***
Thanks for the info. One question though. I am guessing that when you go to "private server mode", then no packets are sent to the WTR server. Is this correct? The guys I have raced have all used private server mode and I'm guessing this is the reason!!??
>Pinging www.wheretorace.com [206.161.8.124] with 32 bytes of data: >Reply from 206.161.8.124: bytes=32 time=269ms TTL=241 >Reply from 206.161.8.124: bytes=32 time=217ms TTL=241 >Reply from 206.161.8.124: bytes=32 time=234ms TTL=241 >Reply from 206.161.8.124: bytes=32 time=233ms TTL=241 Well there's someone who won't need TEN ;-) Cheers, Richard
akco.. 30 Dec 1996#350931
This is true. I suppose this would give you a slight bandwith conservation advantage, but I don't think it's very much. Still, when your right on the edge of playability, every little bit helps... David *** You're only young once, but you can stay immature forever ***

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