Race Sim Central
Rec.Autos.Simulators Archive

ICR2:1.2 patch questions,observations

10 posts by 9 people · 20 Dec 1996 - 28 Dec 1996

I just installed the 1.2 patch to ICR2 and I noticed some things that may or may no be the case The game seems much easier, and I did quite well with the FAST setups without having to change them around like I did before. Phx was esp. easy compared to before. I also noticed I didn't need to change the anti-roll bars nearly as often, the car handling seemed to stay just fine where as before I had to adjust them after a loss of 5 gal on some tracks. I just went from Realistic damage to arcade, maybe that has something to do with this but I don't think so. Ok please go ahead and post your responses.
Allan F 22 Dec 1996#349680
Quoted text (12 lines)>I just installed the 1.2 patch to ICR2 and I noticed some things that >may or may no be the case >The game seems much easier, and I did quite well with the FAST setups >without having to change them around like I did before. Phx was esp. >easy compared to before. I also noticed I didn't need to change the >anti-roll bars nearly as often, the car handling seemed to stay just >fine where as before I had to adjust them after a loss of 5 gal on some >tracks. > I just went from Realistic damage to arcade, maybe that has something >to do with this but I don't think so. > Ok please go ahead and post your responses.
Overall, I agree with you on the patch. The only problems I encountered were at Michigan. Before the patch, I could run flat-out through the turns with full tanks. After applying the patch, I would have to lift going into Turn 1 or the RR tire will instantly overheat and the rear end would break loose. Needless to say you cannot compete with the AI cars when you have to lift through a turn at Michigan. Something appears to be wrong with the updated Michigan files. -Al
The biggest thing that I noticed with the 1.0.2 DOS patch was that the car wasn't as touchy and you could actually "save" the car. In 1.0.0, it seemed like if the car broke loose, it was gone, don't even bother trying to recover control. In 1.0.2 it's a touch more gradual and you can actual *ride* the "edge of control" (if you're driving well) instead of tumbling irrevocably over the edge. Makes the sim a lot more fun! Pick one or more: Model Rockets (competition-NERCB) / PCs (even Atari!) / Papyrus ICR-ICR2-NCR / Who needs a life when you have multiple non-lives?
<snip> : Overall, I agree with you on the patch. The only problems I : encountered were at Michigan. Before the patch, I could run flat-out : through the turns with full tanks. After applying the patch, I would : have to lift going into Turn 1 or the RR tire will instantly overheat : and the rear end would break loose. Needless to say you cannot compete : with the AI cars when you have to lift through a turn at Michigan. : Something appears to be wrong with the updated Michigan files. Question: Are you still using the pre-patch setup? It may be that you need to tailor the setup for the "real" traction of the track and not the way it worked pre-patch. Just curious... -- **************************** Michael E. Carver ************************* Upside out, or inside down...False alarm the only game in town. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
dhen.. 24 Dec 1996#349991
Well, If you get a chance, check out the next Michigan 500. You'll find they don't go flat out around Michigan. Watch some of the incar camera shots and listen to the motor. You'll see you "have" to lift in ICR2 in the same places the real drivers lift in Cart races. Dave Henrie (Laguna Seca convinced, me. In ICR1 I could pretty much accelerate allllll the way up the hill. But in #2 Ihad to lift AND downshift. Then I caught the last race of the season and there was Mike Andretti, lifting and downshifting TWICE at the exact same spot I did.--now I just have to figure out why the rest of my lap doesn't measure up to Mike's:) )
Al F 24 Dec 1996#349992
><snip> ted Michigan files.
Quoted text (9 lines)>Question: Are you still using the pre-patch setup? It may be that you >need to tailor the setup for the "real" traction of the track and not >the way it worked pre-patch. Just curious... >-- >**************************** Michael E. Carver ************************* > Upside out, or inside down...False alarm the only game in town. >=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
I tried just about everything to get that car's rear to stick in the turns but coundn't find anything that works. No matter what I tried the right rear would heat up and swap ends. Please understand that I have had extensive race car peparation experience as Crew Chief for a Pro Super-Vee team in the past so I kinda know what should and shouldn't work,,,,If you have any workable full-tank setups for Michigan, I'd appreciate it if you would e-mail them to me and I'll try it.. -Al
Al F 24 Dec 1996#349993
I'm not sure if they actually lift the throttle or the engine is slowed down by the cornering forces...Do the RPM's drop before enterring the turn (lifting) or during the turn (cornering forces)? As far as downshifting on a road course, the shift points are a function of gear ratios and exit speed of the previous corner. If you carry more speed through a turn you may run out of rev's and need to shift sooner than if exited the corner slower and were not as fast down the straight. Conversely, you may need to downshift at different points (or not at all) entering a turn depending on your approach speed. Since Michael is lapping quicker than you, its a reasonable assumption that he has higher straightline speed and depending on his gearing, needs to double-downshift to be in the right gear for that section of track. -Al
Nick Totor 24 Dec 1996#349994
<<A little off the subject- is it still possible to send in the original CD to Papy and get the Win95 one? Is it worth it to?>> Not when you can download the patch off Sierra's website! If you ask me, however, the Win95 version is fairly lame. The sound is awful and the graphics aren't much different. OTOH, if you want to see what the game should look like, get an Intergraph Reactor, which comes bundled with a Rendition-ready full version of IndyCarII (for DOS). It's simply beautiful... Nick _______________________________________________________________ #6 & #94 in the quest for the Cup My home away from home... http://www.mindspring.com/~ntotoro/ _______________________________________________________________
Jo 25 Dec 1996#350124
A little off the subject- is it still possible to send in the original CD to Papy and get the Win95 one? Is it worth it to?
I have the same problem with Michigan with the Rendition version. I also had a well known young talented current indycar driver in my Hyper Stimulator who also said the handling is not correct at all.
Quoted text (9 lines)> OTOH, if you want to see what the game should look like, get an > Intergraph Reactor, which comes bundled with a Rendition-ready full > version of IndyCarII (for DOS). It's simply beautiful... > Nick > _______________________________________________________________ > #6 & #94 in the quest for the Cup > My home away from home... http://www.mindspring.com/~ntotoro/ > _______________________________________________________________

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy