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Richard Burns Rally...finally a decent rally sim

40 posts by 18 people · 08 Jul 2004 10:53 UTC - 15 Jul 2004 04:49 UTC

Notable threadRichard Burns Rally impresses as a true rally sim

Damien Evans praised the Xbox version of Richard Burns Rally for its suspension model, surface feel and realistic grip, and others agreed it was the first serious rally sim. Discussion covered whether it can be played well with a gamepad, the centred console cockpit view versus the PC version, the detailed setup garage, the lack of real multiplayer and the September PC release. Rally Trophy was compared unfavourably.

review/impressionsrelease/newsRichard Burns Rally

Automated summary.

Damien Evans 08 Jul 2004 10:53 UTC#34917
I've only played a sample copy of the Xbox version and I was very impressed with the driving model. The different 'feel' of the various driving surfaces is what really stood out. The game has a proper suspension model, the car's momentum feels spot on and most importantly the grip levels, braking distances and slip curves for various road surfaces are supremely accurate. If you run wide on most tracks into the long grass it actually gets very bumpy as you'd expect from a real-life track and because of the realistic suspension model, the car can start bouncing in a very nasty fashion. =) Fantastic. Hit a ditch at a bad angle and the car flips in a very pleasing and realistic way. This brings the damage model into play which is one of, if not, THE best I've seen. I'm actually amazed that they released a game like this on consoles (PC version is coming in September) I can say with great confidence that it will be a massive flop on PS2 and Xbox. The game has a very serious 'tone' and it doesn't look anywhere near as flashy as the likes of Rallisport Challenge 2 or CMR'04 and most kiddies will find the difficulty completely off-putting. It's already receiving luke-warm reviews from console reviewers and the common theme is that it's 'too difficult' to drive and not 'fun' enough. hehe....lamers...<g> I may have only played the Xbox version but I've seen enough to know the PC version will be a rally simmer's delight and the physics model is comfortably better than the likes of Rally Tropy, Michelin Rally Masters etc. Unfortunately I didn't get a chance to check out things like garage options - I spent most of the time admiring the physics model but I hear that they're quite good. Roll on September! =)
Nice to know it's not just me.....here's a quote I found from a guy over at the RSC forums... "...what I do know though is that, based on the PS2 demo that I've been playing, RBR will be all your rally sim dreams come true. FWIW, I've been driving sims ever since GPL was released and this is the first time since Gpl that I have found one so incredibly demanding - flying down that bumpy dirt track puts the fear of God into you And that's just the PS2 version I can't sleep nights waiting for this one" Jack
In article <[email hidden]>, [email hidden] says...
Quoted text (13 lines)> Nice to know it's not just me.....here's a quote I found from a guy over at > the RSC forums... > > "...what I do know though is that, based on the PS2 demo that I've been > playing, RBR will be all your rally sim dreams come true. FWIW, I've been > driving sims ever since GPL was released and this is the first time since > Gpl that I have found one so incredibly demanding - flying down that bumpy > dirt track puts the fear of God into you > > And that's just the PS2 version > > I can't sleep nights waiting for this one" >
It is particulary difficult and will flop on the consoles, because you cannot control the car with any accuracy using a hand held controller. A good wheel setup with realistc FF is needed otherwise it really isn't any fun! The amount of people who have that is minimal. Respect to the publishers/developers for releasing the game though. -- Trooper [email hidden] (remove the obvious) GamerTag: TrooperNeil City of Heroes: Ice Trooper, Old Red, Wonderous Kevin on Victory
Quoted text (7 lines)> It is particulary difficult and will flop on the consoles, because you > cannot control the car with any accuracy using a hand held controller. > A good wheel setup with realistc FF is needed otherwise it really isn't > any fun! > > The amount of people who have that is minimal. Respect to the > publishers/developers for releasing the game though.
Well, I just completed the rally school (while I should have been working <g>) using the xbox controller. Was it challenging? Yes. Was it nearly impossible? Definitely not. Was it fun and rewarding? OMFG, yes! To be honest, I'd say there's lots of races/challenges in the Project Gotham series which are far more difficult and frustrating. Damn, looks like I'll be buying the Xbox AND PC versions cos I haven't got the will power to let this sit on the store shelf while I wait for the PC version. =) I've just taken a peek inside the garage and I'm blown away. Fully adjustable differential mapping! 36 different settings just for each diff (12 each for throttle, brake in 10% ranges and 12 for different speed ranges from 0 to 200km/h) All are adjustable in 1% increments. Front, Rear and Centre diffs + a setting for Centre L Foot diff. There are torque settings for each diff too & diff threshold for left foot brake and handbrake. For suspension, roll bars etc, there are roughly twice as many things as you can adjust in GTR.......OMG. Geometry - top mount position...steering rod length....strut platform height...axis inclination.....castor...camber etc etc etc Can't believe I'm seeing all this on a console...
"Damien Evans" <[email hidden]> wrote in message news:[email hidden]... > Nice to know it's not just me.....here's a quote I found from a guy overat
Quoted text (15 lines)> the RSC forums... > > "...what I do know though is that, based on the PS2 demo that I've been > playing, RBR will be all your rally sim dreams come true. FWIW, I've been > driving sims ever since GPL was released and this is the first time since > Gpl that I have found one so incredibly demanding - flying down that bumpy > dirt track puts the fear of God into you > > And that's just the PS2 version > > I can't sleep nights waiting for this one" > > Jack > >
I`ve been playing it to death... its really the dogs bollocks...... I mean i hit a bird and the screen broke.... i hit a marshall and the screen goes red... It`s 100% amzing... and hard !!
In article <ccjf7q$eln$[email hidden]>, senninha1 @sad.btinternet.com says...
Quoted text (27 lines)> > "Damien Evans" <[email hidden]> wrote in message > news:[email hidden]... > > Nice to know it's not just me.....here's a quote I found from a guy over > at > > the RSC forums... > > > > "...what I do know though is that, based on the PS2 demo that I've been > > playing, RBR will be all your rally sim dreams come true. FWIW, I've been > > driving sims ever since GPL was released and this is the first time since > > Gpl that I have found one so incredibly demanding - flying down that bumpy > > dirt track puts the fear of God into you > > > > And that's just the PS2 version > > > > I can't sleep nights waiting for this one" > > > > Jack > > > > > > I`ve been playing it to death... its really the dogs bollocks...... > I mean i hit a bird and the screen broke.... i hit a marshall and the screen > goes red... > > It`s 100% amzing... and hard !! >
I keep smacking the radiator and getting to hear all the coolant hissing itself into the ether for the next mile or so. -- Trooper [email hidden] (remove the obvious) GamerTag: TrooperNeil City of Heroes: Ice Trooper, Old Red, Wonderous Kevin on Victory
In article <[email hidden]>, [email hidden] says... > Whats the cockpit view like ?(so far there have been 0 pictures showing > driver-eye view) And whats the online code like? > dan > Cockpit is the default view and is the easiest to drive from. There is no online code as such, although I think you can upload times to a central scoreboard. -- Trooper [email hidden] (remove the obvious) GamerTag: TrooperNeil City of Heroes: Ice Trooper, Old Red, Wonderous Kevin on Victory
> Whats the cockpit view like ?(so far there have been 0 pictures showing > driver-eye view) And whats the online code like? The cockpit view is raised so you can't really see the wheel and it's in the centre of the car so the so-called purists won't like that. AFAICT, the PC version will have a more traditional cockpit view. Online code is irrelevant as this is a rally sim not a rallicross sim.
Yep. The graphics didn't really grab me at first but after seeing more of the stages I can honestly say that this is the most realistic terrain ever seen in a video game. The colours are all so natural which is why the graphics don't immediately jump out at you.
Damien Evans wrote: > Online code is irrelevant as this is a rally sim not a rallicross sim. Well there could have been online code. Would be a bit boring to sit for ages waiting for you turn tho. If you were lucky the guy in front of you had a problem and you got the chance of seing another car on the track. Only for hardcore simmers! :) Sounds promising this title. A little to good to be true. Is there really no arcade mode to please the masses/kids? We need titles like this to sell real well. -- Jone Tytlandsvik http://tytlandsvik.no mailto: firstname at lastname dot no
I like realistic physics, but the difficulty of Rally Trophy was too much for me . Not the physics, but having to place in the top to unlock the next tracks. The competition was brutal. I just wish they'd give more play options for difficulty in these games. Even though it is not realistic, it is also fun to have an online component with racing on tracks
On Thu, 8 Jul 2004 20:53:16 +1000, "Damien Evans" <[email hidden]> wrote: >Unfortunately I didn't get a chance to check out things like garage >options - I spent most of the time admiring the physics model but I hear >that they're quite good. Most detailed garage in a sim ever. You can adjust all the standard crap, plus front/center/rear diff maps with different locking percentages depending on how much throttle you're using, adjustable suspension geometry, etc. Glad to hear that it drives well, that was my one big worry about the game Features, etc, all look amazing but if it doesn't drive well it's all moot.
>"Jone Tytlandsvik" <[email hidden]> wrote > Well there could have been online code. Would be a bit boring to sit for > ages waiting for you turn tho. The only good multiplayer rally is simply a competition where everybody enters (1 to 16 slot per example) and starts at the same time. You do not see others on screen, except perhaps on-screen data that shows how far you are in time compared to the one that is the fastest of the group. That way you can know in real-time if you're slow or not and you don't have to wait for your turn. -- -- Fran�ois M�nard <ymenard> -- This announcement is brought to you by the Shimago-Dominguez Corporation - helping America into the New World...
Damien, Any place a guy here in the States can order RBR? I don't think there's a planned release for RBR, XBox, in the US. Too bad, and I really don't want to wait until September for the PC version. But then... we have NCAA 2005, Madden 2005, and ESPN NFL 2005 soon to be released. Where's the time? But I'd like a good Rally game. :) Alanb
yeah, but hell that could just be turned in, like Ghost replay laps... load your competition. It would be good enough in this format, but they should include Rallycross, IMHO. did you guys see this link? http://xbox.gamespy.com/articles/527/527245p1.html about the next Xbox? why the hell dont they make them more like a PC Almost replacement box? ymenard wrote:
Quoted text (11 lines)>> "Jone Tytlandsvik" <[email hidden]> wrote >> Well there could have been online code. Would be a bit boring to sit >> for ages waiting for you turn tho. > > > The only good multiplayer rally is simply a competition where > everybody enters (1 to 16 slot per example) and starts at the same > time. You do not see others on screen, except perhaps on-screen data > that shows how far you are in time compared to the one that is the > fastest of the group. That way you can know in real-time if you're > slow or not and you don't have to wait for your turn.
I guess I'll wait until September for the PC release: it's less than two months away. Probably better that way. It looks like this is the kind of game that begs for a wheel, more commonly called a wheel-begger. :) Alanb
> It looks like this is the kind of > game that begs for a wheel, more commonly called a wheel-begger. :) Yeah, definitely easier to control with a wheel but it's not unplayable with the xbox controller like some reviewers are suggesting - you just need to use a light touch with the throttle finger. The temptation with console games is to squeeze the trigger fully and not let go. Most people are conditioned to do this by other inferior games and I think that's where they're having trouble. Anyone who's good at Project Gotham (which requires skilful throttle control) won't have too much trouble handling RBR.
In article <[email hidden]>, [email hidden] says...
Quoted text (11 lines)> > It looks like this is the kind of > > game that begs for a wheel, more commonly called a wheel-begger. :) > > Yeah, definitely easier to control with a wheel but it's not unplayable with > the xbox controller like some reviewers are suggesting - you just need to > use a light touch with the throttle finger. The temptation with console > games is to squeeze the trigger fully and not let go. Most people are > conditioned to do this by other inferior games and I think that's where > they're having trouble. Anyone who's good at Project Gotham (which > requires skilful throttle control) won't have too much trouble handling RBR. >
The brake is a lot more of a problem than the throttle. Feeling when the car is skidding is impossible, so you need to use other cues to help you. -- Trooper [email hidden] (remove the obvious) GamerTag: TrooperNeil City of Heroes: Ice Trooper, Old Red, Wonderous Kevin on Victory
> > > It looks like this is the kind of > > > game that begs for a wheel, more commonly called a wheel-begger. :) > > > > Yeah, definitely easier to control with a wheel but it's not unplayablewith > > the xbox controller like some reviewers are suggesting - you just needto > > use a light touch with the throttle finger. The temptation with console > > games is to squeeze the trigger fully and not let go. Most people are > > conditioned to do this by other inferior games and I think that's where > > they're having trouble. Anyone who's good at Project Gotham (which > > requires skilful throttle control) won't have too much trouble handlingRBR. > > > > The brake is a lot more of a problem than the throttle. Feeling when > the car is skidding is impossible, so you need to use other cues to > help you. I find that I'm using cadence braking quite a bit to avoid wheel lock...
> Glad to hear that it drives well, that was my one big worry about the > game Features, etc, all look amazing but if it doesn't drive well > it's all moot. I've made a video of the xbox version. Hopefully this gives an insight into how the game drives a little better than the 'official' videos that have been released. (Excuse the over-cautious driving - it's the best I can do without a steering wheel at this stage!) http://chookz.progaming.com.au/files/Richard_Burns_XviD.zip This video is only 3mins but it runs at 50fps to give an idea of how snappy the handling is.
On Fri, 9 Jul 2004 22:16:01 +1000, "Damien Evans" <[email hidden]> wrote:
Quoted text (13 lines)>> Glad to hear that it drives well, that was my one big worry about the >> game Features, etc, all look amazing but if it doesn't drive well >> it's all moot. > >I've made a video of the xbox version. Hopefully this gives an insight into >how the game drives a little better than the 'official' videos that have >been released. (Excuse the over-cautious driving - it's the best I can do >without a steering wheel at this stage!) > >http://chookz.progaming.com.au/files/Richard_Burns_XviD.zip > >This video is only 3mins but it runs at 50fps to give an idea of how snappy >the handling is.
Nice video......but WHY the music? Shrug... Cheers! Remco
> Nice video......but WHY the music? Shrug... Yes, the music in the replays is pretty average....not sure if there's a way to turn it off. There's no music in-game though thankfully.
Let's hope they don't dumb-down the PC version in response to this. They should, however, do as GTR is and have an arcade mode. Marc > I'm actually amazed that they released a game like this on consoles (PC > version is coming in September) I can say with great confidence that it > will be a massive flop on PS2 and Xbox. The game has a very serious'tone' > and it doesn't look anywhere near as flashy as the likes of Rallisport > Challenge 2 or CMR'04 and most kiddies will find the difficulty completely > off-putting. It's already receiving luke-warm reviews from console > reviewers and the common theme is that it's 'too difficult' to drive andnot > 'fun' enough. hehe....lamers...<g>
http://www.racingservers.com/files/divers/Replay1-TV.avi Enjoy EL "Damien Evans" <[email hidden]> wrote in message news:[email hidden]... > I've only played a sample copy of the Xbox version and I was veryimpressed > with the driving model. The different 'feel' of the various driving > surfaces is what really stood out. The game has a proper suspensionmodel,
Quoted text (14 lines)> the car's momentum feels spot on and most importantly the grip levels, > braking distances and slip curves for various road surfaces are supremely > accurate. If you run wide on most tracks into the long grass it actually > gets very bumpy as you'd expect from a real-life track and because of the > realistic suspension model, the car can start bouncing in a very nasty > fashion. =) Fantastic. > > Hit a ditch at a bad angle and the car flips in a very pleasing and > realistic way. This brings the damage model into play which is one of, if > not, THE best I've seen. > > I'm actually amazed that they released a game like this on consoles (PC > version is coming in September) I can say with great confidence that it > will be a massive flop on PS2 and Xbox. The game has a very serious
'tone' > and it doesn't look anywhere near as flashy as the likes of Rallisport > Challenge 2 or CMR'04 and most kiddies will find the difficulty completely > off-putting. It's already receiving luke-warm reviews from console > reviewers and the common theme is that it's 'too difficult' to drive andnot > 'fun' enough. hehe....lamers...<g> > > I may have only played the Xbox version but I've seen enough to know thePC
Quoted text (9 lines)> version will be a rally simmer's delight and the physics model is > comfortably better than the likes of Rally Tropy, Michelin Rally Masters > etc. Unfortunately I didn't get a chance to check out things like garage > options - I spent most of the time admiring the physics model but I hear > that they're quite good. Roll on September! =) > > > >
http://www.racingservers.com/files/divers/RBR-live(bad)driving.avi http://www.racingservers.com/files/divers/Replay1-Cockpit.avi EL "EL" <[email hidden]> wrote in message news:BRJHc.47644$[email hidden]...
Quoted text (15 lines)> http://www.racingservers.com/files/divers/Replay1-TV.avi > > Enjoy > > EL > > "Damien Evans" <[email hidden]> wrote in message > news:[email hidden]... > > I've only played a sample copy of the Xbox version and I was very > impressed > > with the driving model. The different 'feel' of the various driving > > surfaces is what really stood out. The game has a proper suspension > model, > > the car's momentum feels spot on and most importantly the grip levels, > > braking distances and slip curves for various road surfaces are
supremely > > accurate. If you run wide on most tracks into the long grass itactually > > gets very bumpy as you'd expect from a real-life track and because ofthe > > realistic suspension model, the car can start bouncing in a very nasty > > fashion. =) Fantastic. > > > > Hit a ditch at a bad angle and the car flips in a very pleasing and > > realistic way. This brings the damage model into play which is one of,if
Quoted text (8 lines)> > not, THE best I've seen. > > > > I'm actually amazed that they released a game like this on consoles (PC > > version is coming in September) I can say with great confidence that it > > will be a massive flop on PS2 and Xbox. The game has a very serious > 'tone' > > and it doesn't look anywhere near as flashy as the likes of Rallisport > > Challenge 2 or CMR'04 and most kiddies will find the difficulty
completely
Quoted text (10 lines)> > off-putting. It's already receiving luke-warm reviews from console > > reviewers and the common theme is that it's 'too difficult' to drive and > not > > 'fun' enough. hehe....lamers...<g> > > > > I may have only played the Xbox version but I've seen enough to know the > PC > > version will be a rally simmer's delight and the physics model is > > comfortably better than the likes of Rally Tropy, Michelin Rally Masters > > etc. Unfortunately I didn't get a chance to check out things like
garage
Quoted text (8 lines)> > options - I spent most of the time admiring the physics model but I hear > > that they're quite good. Roll on September! =) > > > > > > > > > >
Bah.. rally trophy was easy. Maybe you aren't cut out for rally racing :) Mike http://mikebeauchamp.com "magnulus" <[email hidden]> wrote in message news:y5dHc.14006$[email hidden]... > I like realistic physics, but the difficulty of Rally Trophy was toomuch > for me . Not the physics, but having to place in the top to unlock thenext
Quoted text (7 lines)> tracks. The competition was brutal. I just wish they'd give more play > options for difficulty in these games. > > Even though it is not realistic, it is also fun to have an online > component with racing on tracks > >
Why is the cockpit view inbetween both seats and not on the drivers side? The game sound AMAAAZING by what everyone is saying, but this view ain't makin' sense mama. Mike http://mikebeauchamp.com "Damien Evans" <[email hidden]> wrote in message news:[email hidden]... > I've only played a sample copy of the Xbox version and I was veryimpressed > with the driving model. The different 'feel' of the various driving > surfaces is what really stood out. The game has a proper suspensionmodel,
Quoted text (14 lines)> the car's momentum feels spot on and most importantly the grip levels, > braking distances and slip curves for various road surfaces are supremely > accurate. If you run wide on most tracks into the long grass it actually > gets very bumpy as you'd expect from a real-life track and because of the > realistic suspension model, the car can start bouncing in a very nasty > fashion. =) Fantastic. > > Hit a ditch at a bad angle and the car flips in a very pleasing and > realistic way. This brings the damage model into play which is one of, if > not, THE best I've seen. > > I'm actually amazed that they released a game like this on consoles (PC > version is coming in September) I can say with great confidence that it > will be a massive flop on PS2 and Xbox. The game has a very serious
'tone' > and it doesn't look anywhere near as flashy as the likes of Rallisport > Challenge 2 or CMR'04 and most kiddies will find the difficulty completely > off-putting. It's already receiving luke-warm reviews from console > reviewers and the common theme is that it's 'too difficult' to drive andnot > 'fun' enough. hehe....lamers...<g> > > I may have only played the Xbox version but I've seen enough to know thePC
Quoted text (9 lines)> version will be a rally simmer's delight and the physics model is > comfortably better than the likes of Rally Tropy, Michelin Rally Masters > etc. Unfortunately I didn't get a chance to check out things like garage > options - I spent most of the time admiring the physics model but I hear > that they're quite good. Roll on September! =) > > > >
On Sat, 10 Jul 2004 02:19:42 -0400, "Mike Beauchamp" <[email hidden]> wrote: >Why is the cockpit view inbetween both seats and not on the drivers side? > >The game sound AMAAAZING by what everyone is saying, but this view ain't >makin' sense mama. The PC version is on the left.
On Sat, 10 Jul 2004 02:15:01 -0400, "Mike Beauchamp" <[email hidden]> wrote: >Bah.. rally trophy was easy. Maybe you aren't cut out for rally racing :) Rally Trophy was a fucking joke.
Respected, thanks for the answer. After having played the GTR demo, I also really like the idea of being able to move the seat up and down as well as back and forward.. :) spoiled.. yeah. Mike "Jason Moyer" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (9 lines)> On Sat, 10 Jul 2004 02:19:42 -0400, "Mike Beauchamp" > <[email hidden]> wrote: > > >Why is the cockpit view inbetween both seats and not on the drivers side? > > > >The game sound AMAAAZING by what everyone is saying, but this view ain't > >makin' sense mama. > > The PC version is on the left.
On Sat, 10 Jul 2004 10:10:07 -0400, "Mike Beauchamp" <[email hidden]> wrote: >Respected, thanks for the answer. >After having played the GTR demo, I also really like the idea of being able >to move the seat up and down as well as back and forward.. :) spoiled.. >yeah. Yeah, the GTR cockpit is unbefuckinglievable. It's weird how dead simracing has been, and there are now 3 great sims coming out within the next 6-9 months (GTR, RBR, OWRS). Jason
Larry 13 Jul 2004 19:05 UTC↳ reply to Paulinho#34650
Ok, someone has GOT to decipher that one for me LOL! -Larry "Paulinho" <[email hidden]> wrote in message news:ccjf7q$eln$[email hidden]... > I`ve been playing it to death... its really the dogs bollocks......
Larry 13 Jul 2004 19:07 UTC↳ reply to ymenard#34651
Yeah, those chicken-shit Rally guys are afraid to rub fenders, aren't they :) <<<<------- SMILEY ALERT!!! -Larry "ymenard" <[email hidden]> wrote in message news:uIhHc.34675$[email hidden]...
Quoted text (9 lines)> >"Jone Tytlandsvik" <[email hidden]> wrote > > Well there could have been online code. Would be a bit boring to sit for > > ages waiting for you turn tho. > > > The only good multiplayer rally is simply a competition where everybody > enters (1 to 16 slot per example) and starts at the same time. You do not > see others on screen, except perhaps on-screen data that shows how far you > are in time compared to the one that is the fastest of the group. That
way
Quoted text (8 lines)> you can know in real-time if you're slow or not and you don't have to wait > for your turn. > -- Fran�ois M�nard <ymenard> > -- This announcement is brought to you by the Shimago-Dominguez > Corporation - helping America into the New World... > >
"Jason Moyer" <[email hidden]> wrote in message news:[email hidden]... > On Sat, 10 Jul 2004 02:15:01 -0400, "Mike Beauchamp" > <[email hidden]> wrote: > > >Bah.. rally trophy was easy. Maybe you aren't cut out for rally racing :) > > Rally Trophy was a fucking joke. You thought it was easy? Compared to Colin McRae 2... no, it wasn't easy. I love the game, the tracks were great (I like them the best of any rally game I have played)... maybe I will put some serious time into it. It's tough though.
"Plowboy2" <stingre.removethis_@yahoo!.removeit> wrote in message news:R9iHc.60957$rn1.18233@okepread07... > yeah, but hell that could just be turned in, like Ghost replay laps...load > your competition. It would be good enough in this format, but they should > include Rallycross, IMHO. > I agree. Put in an "arcade" multiplayer mode or whatever like Rally Trophy hade. That was fun. Otherwise, I don't see much point to multiplayer in a rally game.
Larry wrote:
Quoted text (9 lines)> > Ok, someone has GOT to decipher that one for me LOL! > > -Larry > > "Paulinho" <[email hidden]> wrote in message > news:ccjf7q$eln$[email hidden]... > > > I`ve been playing it to death... its really the dogs bollocks......
Hopefully someone has the Eddie Izzard explanation handy...... Beers and cheers (uncle) Goy "goyl at nettx dot no" http://www.theuspits.com "A man is only as old as the woman he feels........" --Groucho Marx--
On Wed, 14 Jul 2004 03:58:05 -0400, "magnulus" <[email hidden]> wrote: > You thought it was easy? Yes. Really I thought it was downright silly overall, I mean, 2 minute stages, damage that didn't do anything, and a tire model that practically made it impossible to push the car past the limit of adhesion without doing it intentionally. It was fun for a bit and certainly better than any of the Colin McCrap games but it wasn't the "GPL of rally sims" as all the pre-release hype indicated.
[email hidden] (Jason Moyer) wrote in news:40f5e6c8.164297843 @news.telerama.com: > Yes. Really I thought it was downright silly overall, I mean, 2 > minute stages, damage that didn't do anything, and a tire model that > practically made it impossible to push the car past the limit of > adhesion without doing it intentionally. It was fun for a bit and > certainly better than any of the Colin McCrap games but it wasn't the > "GPL of rally sims" as all the pre-release hype indicated. I've never driven it...but according to some of the users here, the BETA was indeed of GPL quality...but somewhere between beta and final release, it got dumbed down...pity... dh

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