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Nascar 2 Framerates test on 133mhz with 32mb/ram, reactor vid card

4 posts by 4 people · 14 Dec 1996 - 19 Dec 1996

Here is a test of the frame rates on my computer using the reg/rend/rendma settings -------- Track: Dega Field Size: 30 Drawn: 11 ahead 1 behind Min frame rate: 27 Max frame rate:30 Smoke/dirt: on Fence: on skids/paint:auto skids stay on entire time In rend Smoke/dirt:on car text:on fence:on wall:on skids paint:auto Skids stay on entire time. The rendma is slightly smoother but still cannot turn on objects. I would say the reactor enhanced the graphics noticably, but since I cannot run with alot of graphics on I really don't get the full benefit from this aspect of the card. However I did pick up a pretty good number of fps allowing me to turn on more graphics in the renddma version. If it will make this much difference on my stinkin Packard Bell MB, it should be worth the $150 for anyone with a decent MB. Mick in Tampa -- ______________________________________________________________________ | | | ____ ___ ___| | Mike Schreiner |CNSRL ADMIN. | ---\ / / /__ | |http://pages.prodigy.com/CNSRL | --\ / /---/_ | | "Mick" on Hawaii |Earnhardt Rules!!| -\/ / / | | "Mick_S" on Ten | | / | ----------------------------------------------------------------------
Mike: I am told that the cpu time taken to decide about the auto features is large. Try turning your features eithe on or off, with nothing set to auto. I think that then the Rendition card will let you run all but grass/asphalt at a pretty good frame rate. Mark --------------------------------------------------
David Marti 18 Dec 1996#349181
Quoted text (8 lines)> Mike: > I am told that the cpu time taken to decide about the auto features is > large. Try turning your features eithe on or off, with nothing set to > auto. I think that then the Rendition card will let you run all but > grass/asphalt at a pretty good frame rate. > Mark > --------------------------------------------------
**** Intel P133, 32MB, 512K pipeburst cache and Reactor 3D card ******** I did a test last night on all modes and found out that the Rendition card doesn't seem to be doing much. At Phoenix All options with On-Off-None-Automatic were set to Off All options with On-Off-Automatic were set to Off Car textures were set to Auto. Cars drawn ahead was 12 behind was 3 Cars heard is 3 graphics off threshold is 25 graphics on threshold is 25 The way this is set, all objects are drawn but not textured. This is similar to the way I ran NCR1. The car textures gave me an idea about frame rate. nascar2.exe (high res) gets 24-25 fps nasrend -dma gets 24-25 fps nasrend gets about 2 fps, you can count them!! If anybody has any answers, I would sure like to hear them. David Martin
On Wed, 18 Dec 1996 09:52:14 -0500, David Martin >I did a test last night on all modes and found out that the Rendition >card doesn't seem to be doing much. <test parameters snipped> I did the same test (same machine specs) and got similar results. NASREND reported around 10 fps, but that's still too slow. Since we have DMA, we don't have to worry about that. However, if I was buying a Verite card for ICR2 or NASCAR2, I'd want to be *darn sure* that DMA worked on my machine before I bought the card! I'd say that your test didn't really put much of a graphics load on the Reactor, so it didn't show any improvement. I did a second test, the only change being that all textures were ON (except asphalt/grass off and cars on auto). My results: NASCAR2 SVGA 14 fps (-44% speed hit) RENDDMA 19 fps (-24% speed hit or 35% improvement over SVGA) I think this is more representative of what the Reactor does for you. It doesn't provide raw speed, but allows you to have more graphics without as much of a loss of performance (similar to how N1 and N2 SVGA seem to have similar frame rates, but the world of N2 is a lot more grapically rich). As a side note, IMHO, Rendition NASCAR2 isn't a quantum leap over the SVGA version (certainly nothing like ICR2 vs. ICR2-3D). It looks like the Rendition version is closely tied to the SVGA version, perhaps without much time spent to optimize it. Rendition's hands-on work on Quake can make us hopeful that similar improvements can be made with NASCAR2. Unfortunately, Papyrus doesn't have a good history regarding quick updates once the product is released. Yes, crippling or obnoxious minor bugs gets fixed at some point, but major rewrites (which this sort of optimization might be on a par with) are more of the "wait two years and send us $50" variety. :( Pick one or more: Model Rockets (competition-NERCB) / PCs (even Atari!) / Papyrus ICR-ICR2-NCR / Who needs a life when you have multiple non-lives?

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