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Rec.Autos.Simulators Archive

Ten & History

10 posts by 6 people · 14 Dec 1996 - 20 Dec 1996

dhen.. 14 Dec 1996#348286
I'm really suprised by Ten's pricing structure. All one has to do is look at Airwarrior to see how participation and growth was limited by highcosts. You had maybe a couple of hundred people Nationwide who regularly participated in AW and the rest would be curious folks who came, enjoyed the flying, but then either left because of technical hurdles or the huge bills. AOL and Compuserve have watched millions of users leave, some right away-others who've been with them for years, due to thier high online surcharges. AOL finally got a clue and has been swamped since they went to a 20$ fixed price. And you know whose been clogging AOL's pipes the most??? Airwarriors. Ten will see an initial burst of users, but thier long term commitment is doubtful. Papyrus too will see the same dedicated group that flocks to Hawaii, but who else? $30 for ten, $15 to $19 for most ISP's, or a buck an hour for local dial-up. $40 to $50 a month is pretty racey for the average Joe. Papyrus & TEN need to get a package that would TOP out at maybe 20.00 dollars a month. And that is still pretty steep since you'll be having ISP charges or Dial up costs on top of those. Just like the famous guy once said. Those who forget History are.... Dave Henrie
B Morph 14 Dec 1996#348287
If Blizzard can offer it for free with Battlenet. Then why can't everyone? I would think about it at $10. Anything higher to me is no worth it. Q.B.M.
simrac.. 14 Dec 1996#348288
Nope, I would have to disagree with you on this one. First of all, Compuserve tried the unlimited thing and took quite a beating before finally giving up...Can you say "Wow!"?... Also, keep in mind that the price for an on-line service - even when combined with the price of TEN and an NRO membership - is a fraction of what it used to cost when racing on Hawaii. My bill hasn't been as bad as some, but the above mentioned services have price-caps to keep the monthly NASCAR expenses at an acceptable level...Can you say "Budget!"? ;) Best Regards, Marc J. Nelson Sim Racing News
Tom Quick 14 Dec 1996#348289
Not only that, but TEN is not the easiest place to connect to in some parts of the country... C***te for one, TEN doesn't even have a fast connection here. Only slow connectoin games via a TEN connection which is supposed to be the fastest. And if you already have your own ISP... good luck finding one that can reach TEN in under 10 hops and a less than 200ms time per hop. I like the Quote...
Robert 15 Dec 1996#348489
This may apply to you sir, but not to me. My bill for Hawaii the past few months? $0. The phonebill was just to dang high. And I doubt my bill to TEN will ever get much higher either. ( $0 ). Those that can afford it, Drive on Brothers! Just be sure to tell us about all the fun we are missing, ok? :-)
simrac.. 15 Dec 1996#348490
>This may apply to you sir, but not to me. My bill for Hawaii the past few >months? $0. The phonebill was just to dang high. And I doubt my bill to >TEN will ever get much higher either. ( $0 ). Too bad...you've missed out on some great fun. :( Since N2 supports 8-player IPX, perhaps we'll get a race on one of the new N2-Kali sites. You won't miss a thing. :) Best Regards, Marc J. Nelson Sim Racing News
dhen.. 16 Dec 1996#348753
Yes I know the cost of TEN will probably be less than what the die-hard Hawaiians spend each month. But for NRO to suceed long term, you are going to need lots and lots of users, and that means folks who don't have a lot to spend each month. How many folks buy a new PC game each and every month. That is about what a straight Ten/ISP connect "COULD" cost. Now I'm the first to admit, there is no pricing announced yet, AND I'm willing to bet that a NRO only access on TEN may be quite a-bit less than full access to TEN's entire game list. So while 50 -60 bucks may seem like heaven to you, to the masses that ultimately will make or break online ***, it seems pretty dang high. Dave Henrie
Robert 17 Dec 1996#348945
I am sure I did, but at least my wife still talks to me. Or did. ( Visa Bill came in :-) ) Well, it won't be for lack of trying. But my ISP is only giving me pings of the mid 500s. Tried AT&T, but theirs was in the mid 700s. Luckly, I have a friend across town who likes to race.
akco.. 17 Dec 1996#348946
>If Blizzard can offer it for free with Battlenet. Then why can't >everyone? You can't really compare the NRO to Battlenet, they use entirely different networking schemes. Battlenet is more like a Kali server than anything else. You log in there, find somebody to play with, and start a game. Once you start a game, the server is out of the loop, all the packets are sent only among the players in your game. The advantage to this system is that you don't need a high powered server and oodles of bandwith to run it, since the server is only acting as a matchmaker. The disadvantage is that your very limited in the # of players you can get in a game with this type of setup. OTOH, Mega player games such as Air Warrior, Warbirds, and NRO use a client-server technology. They have a central server that keeps track of everything, and processes every packet sent. This takes bucks. You need an extreemly powerful server to be able to keep up with all the packets going through it, and oodles of bandwith to handle all the traffic. Don't get me wrong, I also think TEN and the NRO are a tad pricy, but comparing it to Kali or Battlenet is comparing apples and oranges. They're two entirely different things. David *** You're only young once, but you can stay immature forever ***
simrac.. 20 Dec 1996#349440
>I am sure I did, but at least my wife still talks to me. Or did. ( Visa >Bill came in :-) ) You mean, you're still hitched?!!...Lucky...er...poor sod. ;) Yeah me too...Just kinda' wished I still lived in LA when it comes to h2h. Not too many here in the stix. :( Best Regards, Marc 'L8BRKR' Nelson Sim Racing News - USA

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