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NASCAR2: Any Dover Tips?

5 posts by 4 people · 13 Dec 1996 - 17 Dec 1996

I have been working my way through the championship season at 100% opponent strength and 33% length races. So far I have been able to do pretty good (excepting Sears Point where I need alot more time to practice). I've just gotten to Dover. This is the first track where the AI seem to be fast all the way through the field. Usually I can tweak my setup and learn a good groove around the track and make it to the top 10 or 15. However, Dover has me stumped. Does anyone want to share setup tips or driving tips for Dover? -- **************************** Michael E. Carver ************************* Upside out, or inside down...False alarm the only game in town. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
Joel Putt 14 Dec 1996#348234
Quoted text (14 lines)> I have been working my way through the championship season at 100% > opponent strength and 33% length races. So far I have been able to do > pretty good (excepting Sears Point where I need alot more time to > practice). I've just gotten to Dover. This is the first track where > the AI seem to be fast all the way through the field. Usually I can > tweak my setup and learn a good groove around the track and make it to > the top 10 or 15. However, Dover has me stumped. Does anyone want to > share setup tips or driving tips for Dover? > -- > **************************** Michael E. Carver ************************* > Upside out, or inside down...False alarm the only game in town. > =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
try un outside line around the track. iv found that u run slower down low?. huh i duno dont ask me its just what iv found out
David Spark 16 Dec 1996#348676
MIcheal, Have you tried downshifting to 3rd in the corners? It really helps to turn the car off the corner. You want a car that's fairly loose to keep from pushing out into the wall coming out of T4. Use the throttle to bring the rear end of the car around. I'd send you a setup, but I lost all mine when I installed the release version and haven't been back to Dover since. I really like the N2 version of Dover, but T4 is definitely a bear. Dave (davids) Sparks Late Night League http://www.sequoia-dev.com/Hawaii/latenite.html
Tom Hansen 16 Dec 1996#348677
Same problem for me. I can turn consistent 149-150 laps - which is ok by real life standards - but the AI cars can turn up to 156 - which is over the real life qual record. I can play around and abuse the car to turn a quicker lap - but I can't get consistently quicker times. Real loose can help but forces you to drive a bit high through the turn (while catching the backend) and come off the corners a bit straighter. Problem with this is you get cars under you coming off the corners consistently. Downshifting might also get you down the straight a little faster - but this is a tough proposition for 500 laps in traffic. At the moment I have detuned the AI to rels=101. This gets them running laps at realistic speeds for Dover (around 150-152). It turns out that you can actually keep pace even at rels=103 while turning a consistent 150 lap - because the AI cars vary their speed too much in traffic. /THansen
David Spark 17 Dec 1996#348886
What I found at Dover during testing was that the AI lap times fall off fast after 30 laps or so. I won a couple of 35% races starting at the back at 100% by saving tires and waiting for them to wear down their tires and then making the move to the front. However, it's possible that Papyrus adjusted the AI since I last raced Dover, and I could be all wrong about it now. Dave (davids) Sparks Late Night League http://www.sequoia-dev.com/Hawaii/latenite.html

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