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Rec.Autos.Simulators Archive

Talladega problem in Nascar2

11 posts by 9 people · 13 Dec 1996 - 18 Dec 1996

first lap without a pace lap... Starting at the rear of the pack, going into turn three a large group of cars will hit the brakes hard, which is a problem is you are on the low line. But if you are running a high line you can pass alot cars, good luck with staying off the walls. This may not be a bug, but it does not seem right considering that they run 2 & 3 wide going into the tri oval in real life.
Jim Weagle 15 Dec 1996#348427
> first lap without a pace lap... Starting at the rear of the pack, going > into turn three a large group of cars will hit the brakes hard, which is a > problem is you are on the low line. But if you are running a high line > you can pass alot cars, good luck with staying off the walls. This may not > be a bug, but it does not seem right considering that they run 2 & 3 wide > going into the tri oval in real life. same problem I think it is a bug. The PITS did a better job on the AI for talladega in N1,wonder if they can make apatch for tally in N2..Hope so.....
BURN N 16 Dec 1996#348666
I was rudely ejected from a few races with this traffic jam bug. What I did was viewed the replay from the 4th, 5th, and 6th place cars (roof cam) to see exactly what was happening at the front of the pack. Their speed was around 180 just starting into the turn (3) and then all of them just decel'd to around 170, resulting in the rest of the pack jamming down to 36th to 12th in one banked turn. This needs to be looked into. Andrew
BURN N 16 Dec 1996#348667
I am using a joystick for steering. Button 1 is upshift, button 2 is downshift. With NASCAR1, I had the LEFT CTRL button as acceleration and LEFT SHFT as braking. Now these keys don't appear available in keyboard commands. I've had to move the gas/brake over to the "Z" and "A" keys. What gives? Andrew
BURN N 16 Dec 1996#348668
I am able to create new setups, save them and retrieve them but when I adjust my LF Camber to 0.00 when I return to the setup later it reads -2.50. Any ideas? Andrew
Jim Sokolo 16 Dec 1996#348669
> I am using a joystick for steering. Button 1 is upshift, button 2 is > downshift. With NASCAR1, I had the LEFT CTRL button as acceleration and > LEFT SHFT as braking. Now these keys don't appear available in keyboard > commands. > I've had to move the gas/brake over to the "Z" and "A" keys. What gives? Those keys (shift at least, and perhaps CTRL) are now being used by the program. (Shift is active in the F2 box, and CTRL might be being used to send autochat messages (ala multi)) So, those keys are not available for user defined controls. ---Jim Sokoloff, Papyrus
David Marti 16 Dec 1996#348670
Quoted text (11 lines)> I was rudely ejected from a few races with this traffic jam bug. What I > did was viewed the replay from the 4th, 5th, and 6th place cars (roof cam) > to see exactly what was happening at the front of the pack. Their speed > was around 180 just starting into the turn (3) and then all of them just > decel'd to around 170, resulting in the rest of the pack jamming down to > 36th to 12th in one banked turn. > This needs to be looked into. > Andrew
I see this not as a bug but as a problem with using the same physics algorithm at all tracks. NCR1 had the problem that the AI would not slow down enough in the corners on the first 2 laps of the race. At Talladega that was fine. Now, all the other tracks are fine and Talladega is screwed up. My suggestion is "hope you qualify on the outside, then pass as many as you can on the outside after you cross the S/F line. If you are on the inside, make sure your health insurance premium is paid. David Martin
Tom Hansen 16 Dec 1996#348672
Talladega was also screwed up before the AI patch. The cars would slow to a crawl through the dog leg. This phenomenon occurs when two AI cars both want the same line. Instead of racing side by side - they slow down way too much. The fix is to improve the racing lines - trying to keep the speeds in each line equal. This will cause the cars to not slow too much. Preventing criss-crossing racing lines is also important. This is basically what was in the Talladega AI patch. /THansen
Blake 16 Dec 1996#348673
Quoted text (11 lines)> I was rudely ejected from a few races with this traffic jam bug. What I > did was viewed the replay from the 4th, 5th, and 6th place cars (roof cam) > to see exactly what was happening at the front of the pack. Their speed > was around 180 just starting into the turn (3) and then all of them just > decel'd to around 170, resulting in the rest of the pack jamming down to > 36th to 12th in one banked turn. > This needs to be looked into. > Andrew
YA
Jerry Durh 18 Dec 1996#349057
It does the same thing to me. But it's just a minor bug, the camber is really still at zero. Look at your center line it's straight up and down. Also look at your tire temps as long as there still about even across you know your camber isn't -2.50.

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