Race Sim Central
Rec.Autos.Simulators Archive

I think I found a New Bug?

11 posts by 10 people · 10 Dec 1996 - 23 Dec 1996

Matt Neil 10 Dec 1996#347410
O.K. This might have been discussed before but I'll tell you what I found. Now I was racing at Pocono and I was in the lead. Then my Spotter calls out and say "cars all over the place in turn one." So for Ha Ha's, I decided to check out what happened on replay. I finally found out what happened. A car had spun out and hit the wall. Now comes the Prob. All the other cars either hit the car that spun or moved around to avoid it. Well, one car came to a dead stop, then another car RAN RIGHT THROUGH THE CAR THAT STOPPED!!!!! I kept playing the replay over and over and every time that one car ran right through the car that had stopped. No damage at all to either of the cars. Last time I checked if a car is going to hit another car, they don't go through them. You figured the car that had stopped would of had massive rear end damage and the car that hit him would have massive front end damage, even a blown moter. Anyone else have this type of problem? Just woundering. "Still talking to myself, But nobody's home."
Don Mullin 10 Dec 1996#347411
Quoted text (17 lines)> O.K. This might have been discussed before but I'll tell you what I > found. Now I was racing at Pocono and I was in the lead. Then my Spotter > calls out and say "cars all over the place in turn one." So for Ha Ha's, > I decided to check out what happened on replay. I finally found out what > happened. A car had spun out and hit the wall. Now comes the Prob. All > the other cars either hit the car that spun or moved around to avoid it. > Well, one car came to a dead stop, then another car RAN RIGHT THROUGH > THE CAR THAT STOPPED!!!!! I kept playing the replay over and over and > every time that one car ran right through the car that had stopped. No > damage at all to either of the cars. Last time I checked if a car is > going to hit another car, they don't go through them. You figured the > car that had stopped would of had massive rear end damage and the car > that hit him would have massive front end damage, even a blown moter. > Anyone else have this type of problem? Just woundering. > "Still talking to myself, > But nobody's home."
I saw a major wreck are c***te on replay. Cope had spun, then Sterling ran into him and they were both done for the day. -- The wise man can pick up a grain of sand and envision a whole universe, but the stupid man will just lay down on some seaweed and roll around until he's completely draped in it. Then he'll stand up and go, "Hey, I'm Vine Man." Jack Handey. GO #2!
Brian E. Na 11 Dec 1996#347672
Quoted text (25 lines)> > O.K. This might have been discussed before but I'll tell you what I > > found. Now I was racing at Pocono and I was in the lead. Then my Spotter > > calls out and say "cars all over the place in turn one." So for Ha Ha's, > > I decided to check out what happened on replay. I finally found out what > > happened. A car had spun out and hit the wall. Now comes the Prob. All > > the other cars either hit the car that spun or moved around to avoid it. > > Well, one car came to a dead stop, then another car RAN RIGHT THROUGH > > THE CAR THAT STOPPED!!!!! I kept playing the replay over and over and > > every time that one car ran right through the car that had stopped. No > > damage at all to either of the cars. Last time I checked if a car is > > going to hit another car, they don't go through them. You figured the > > car that had stopped would of had massive rear end damage and the car > > that hit him would have massive front end damage, even a blown moter. > > Anyone else have this type of problem? Just woundering. > > "Still talking to myself, > > But nobody's home." > I saw a major wreck are c***te on replay. Cope had spun, then > Sterling ran into him and they were both done for the day. > -- > The wise man can pick up a grain of sand and envision a whole universe, > but the stupid man will just lay down on some seaweed and roll around > until he's completely draped in it. Then he'll stand up and go, "Hey, > I'm Vine Man." Jack Handey. > GO #2!
I've seen this happen a couple of times.
Hey Matt, I have driven right through cars 3 times now and its not just at pocono. its very weird when you think you're going to rearend someone and you just keep going right through them with out a crashing sound or wreck. Wally
John Mela 12 Dec 1996#347926
Yes, but what sucks is when you start driving thru the other cars, and then the program realizes what happened, and corrects it (i.e., damage, etc) and then, you're stuck! like watching a dog in heat! Get the hose! get the hose!
David Spark 12 Dec 1996#347927
Quoted text (14 lines)>O.K. This might have been discussed before but I'll tell you what I >found. Now I was racing at Pocono and I was in the lead. Then my Spotter >calls out and say "cars all over the place in turn one." So for Ha Ha's, >I decided to check out what happened on replay. I finally found out what >happened. A car had spun out and hit the wall. Now comes the Prob. All >the other cars either hit the car that spun or moved around to avoid it. >Well, one car came to a dead stop, then another car RAN RIGHT THROUGH >THE CAR THAT STOPPED!!!!! I kept playing the replay over and over and >every time that one car ran right through the car that had stopped. No >damage at all to either of the cars. Last time I checked if a car is >going to hit another car, they don't go through them. You figured the >car that had stopped would of had massive rear end damage and the car >that hit him would have massive front end damage, even a blown moter. >Anyone else have this type of problem? Just woundering.
I think this problem has been around forever. I've seen it in ICR, ICR2, N1 and now N2. The AI cars are equipped with a hyper-dimensional displacement field generator which, when activated, allows them to share the same physical 3D space at the same time without incurring damage. Try multiplayer racing: Sometimes the dialup car starts the race inside an AI car and neither car takes damage. Dave (davids) Sparks Late Night League http://www.sequoia-dev.com/Hawaii/latenite.html
M. HA 15 Dec 1996#348564
: .....The AI cars are equipped with a hyper-dimensional displacement : field generator which, when activated, allows them to share the same : physical 3D space at the same time without incurring damage. Whoa! Where do they sell those things? I've gotta put one on my real car! And I hope they don't use up alot of energy, my newly installed ionic photon thrust converter sets me down to about 45% as it is. :) :) :), Matt
simrac.. 16 Dec 1996#348816
>Whoa! Where do they sell those things? I've gotta put one on my real car! >And I hope they don't use up alot of energy, my newly installed ionic >photon thrust converter sets me down to about 45% as it is. them at any store that sells the Why, the same place I bought my super-octave melody header seam. If they're out (very popular here on the Ilse of Nid), you can get them at any store that also sells the True-Value left-handed hydraulic toenail extractor and combination pocket knife. ;) Best Regards, Marc - Sim Racing News http://members.aol.com/simracing/index.htm Marc J. Nelson Sim Racing News http://members.aol.com/simracing/index.htm http://sneezy.dcn.ed.ac.uk/simnews/index.htm
David Spark 16 Dec 1996#348817
Quoted text (10 lines)>: .....The AI cars are equipped with a hyper-dimensional displacement >: field generator which, when activated, allows them to share the same >: physical 3D space at the same time without incurring damage. >Whoa! Where do they sell those things? I've gotta put one on my real car! >And I hope they don't use up alot of energy, my newly installed ionic >photon thrust converter sets me down to about 45% as it is. >:) :) :), >Matt
You can't activate the IPTC at the same time as the HDFG, as the HDFG uses up 75% of the output of that big old powerplant under the hood. That's why the cars always slow dramatically when the HDFG field is activated. <g> Dave (davids) Sparks Late Night League http://www.sequoia-dev.com/Hawaii/latenite.html
J Brow 17 Dec 1996#349002
Quoted text (21 lines)> >Whoa! Where do they sell those things? I've gotta put one on my real car! > >And I hope they don't use up alot of energy, my newly installed ionic > >photon thrust converter sets me down to about 45% as it is. > them at any store that sells the > Why, the same place I bought my super-octave melody header seam. > If they're out (very popular here on the Ilse of Nid), you can get them > at any store that also sells the True-Value left-handed hydraulic toenail > extractor and combination pocket knife. ;) > Best Regards, > Marc - Sim Racing News > http://members.aol.com/simracing/index.htm > Marc J. Nelson > Sim Racing News > http://members.aol.com/simracing/index.htm > http://sneezy.dcn.ed.ac.uk/simnews/index.htm
Wonder if you could use the clapper on that???
snip Damn, all this time I thought it was those cheap window nets:) Rick Carlson

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy