O.K. This might have been discussed before but I'll tell you what I
found. Now I was racing at Pocono and I was in the lead. Then my Spotter
calls out and say "cars all over the place in turn one." So for Ha Ha's,
I decided to check out what happened on replay. I finally found out what
happened. A car had spun out and hit the wall. Now comes the Prob. All
the other cars either hit the car that spun or moved around to avoid it.
Well, one car came to a dead stop, then another car RAN RIGHT THROUGH
THE CAR THAT STOPPED!!!!! I kept playing the replay over and over and
every time that one car ran right through the car that had stopped. No
damage at all to either of the cars. Last time I checked if a car is
going to hit another car, they don't go through them. You figured the
car that had stopped would of had massive rear end damage and the car
that hit him would have massive front end damage, even a blown moter.
Anyone else have this type of problem? Just woundering.
"Still talking to myself,
But nobody's home."
Quoted text (17 lines)
> O.K. This might have been discussed before but I'll tell you what I > found. Now I was racing at Pocono and I was in the lead. Then my Spotter > calls out and say "cars all over the place in turn one." So for Ha Ha's, > I decided to check out what happened on replay. I finally found out what > happened. A car had spun out and hit the wall. Now comes the Prob. All > the other cars either hit the car that spun or moved around to avoid it. > Well, one car came to a dead stop, then another car RAN RIGHT THROUGH > THE CAR THAT STOPPED!!!!! I kept playing the replay over and over and > every time that one car ran right through the car that had stopped. No > damage at all to either of the cars. Last time I checked if a car is > going to hit another car, they don't go through them. You figured the > car that had stopped would of had massive rear end damage and the car > that hit him would have massive front end damage, even a blown moter. > Anyone else have this type of problem? Just woundering. > "Still talking to myself, > But nobody's home."Quoted text (25 lines)
> > O.K. This might have been discussed before but I'll tell you what I > > found. Now I was racing at Pocono and I was in the lead. Then my Spotter > > calls out and say "cars all over the place in turn one." So for Ha Ha's, > > I decided to check out what happened on replay. I finally found out what > > happened. A car had spun out and hit the wall. Now comes the Prob. All > > the other cars either hit the car that spun or moved around to avoid it. > > Well, one car came to a dead stop, then another car RAN RIGHT THROUGH > > THE CAR THAT STOPPED!!!!! I kept playing the replay over and over and > > every time that one car ran right through the car that had stopped. No > > damage at all to either of the cars. Last time I checked if a car is > > going to hit another car, they don't go through them. You figured the > > car that had stopped would of had massive rear end damage and the car > > that hit him would have massive front end damage, even a blown moter. > > Anyone else have this type of problem? Just woundering. > > "Still talking to myself, > > But nobody's home." > I saw a major wreck are c***te on replay. Cope had spun, then > Sterling ran into him and they were both done for the day. > -- > The wise man can pick up a grain of sand and envision a whole universe, > but the stupid man will just lay down on some seaweed and roll around > until he's completely draped in it. Then he'll stand up and go, "Hey, > I'm Vine Man." Jack Handey. > GO #2!Hey Matt,
I have driven right through cars 3 times now and its not
just at pocono. its very weird when you think you're
going to rearend someone and you just keep going
right through them with out a crashing sound or wreck.
Wally
Yes, but what sucks is when you start driving thru the other cars, and
then the program realizes what happened, and corrects it (i.e.,
damage, etc) and then, you're stuck! like watching a dog in heat!
Get the hose! get the hose!
Quoted text (14 lines)
>O.K. This might have been discussed before but I'll tell you what I >found. Now I was racing at Pocono and I was in the lead. Then my Spotter >calls out and say "cars all over the place in turn one." So for Ha Ha's, >I decided to check out what happened on replay. I finally found out what >happened. A car had spun out and hit the wall. Now comes the Prob. All >the other cars either hit the car that spun or moved around to avoid it. >Well, one car came to a dead stop, then another car RAN RIGHT THROUGH >THE CAR THAT STOPPED!!!!! I kept playing the replay over and over and >every time that one car ran right through the car that had stopped. No >damage at all to either of the cars. Last time I checked if a car is >going to hit another car, they don't go through them. You figured the >car that had stopped would of had massive rear end damage and the car >that hit him would have massive front end damage, even a blown moter. >Anyone else have this type of problem? Just woundering.: .....The AI cars are equipped with a hyper-dimensional displacement
: field generator which, when activated, allows them to share the same
: physical 3D space at the same time without incurring damage.
Whoa! Where do they sell those things? I've gotta put one on my real car!
And I hope they don't use up alot of energy, my newly installed ionic
photon thrust converter sets me down to about 45% as it is.
:) :) :),
Matt
>Whoa! Where do they sell those things? I've gotta put one on my real car!
>And I hope they don't use up alot of energy, my newly installed ionic
>photon thrust converter sets me down to about 45% as it is.
them at any store that sells the
Why, the same place I bought my super-octave melody header seam.
If they're out (very popular here on the Ilse of Nid), you can get them
at any store that also sells the True-Value left-handed hydraulic toenail
extractor and combination pocket knife. ;)
Best Regards,
Marc - Sim Racing News
http://members.aol.com/simracing/index.htm
Marc J. Nelson
Sim Racing News
http://members.aol.com/simracing/index.htm
http://sneezy.dcn.ed.ac.uk/simnews/index.htm
Quoted text (10 lines)
>: .....The AI cars are equipped with a hyper-dimensional displacement >: field generator which, when activated, allows them to share the same >: physical 3D space at the same time without incurring damage. >Whoa! Where do they sell those things? I've gotta put one on my real car! >And I hope they don't use up alot of energy, my newly installed ionic >photon thrust converter sets me down to about 45% as it is. >:) :) :), >MattQuoted text (21 lines)
> >Whoa! Where do they sell those things? I've gotta put one on my real car! > >And I hope they don't use up alot of energy, my newly installed ionic > >photon thrust converter sets me down to about 45% as it is. > them at any store that sells the > Why, the same place I bought my super-octave melody header seam. > If they're out (very popular here on the Ilse of Nid), you can get them > at any store that also sells the True-Value left-handed hydraulic toenail > extractor and combination pocket knife. ;) > Best Regards, > Marc - Sim Racing News > http://members.aol.com/simracing/index.htm > Marc J. Nelson > Sim Racing News > http://members.aol.com/simracing/index.htm > http://sneezy.dcn.ed.ac.uk/simnews/index.htmsnip
Damn, all this time I thought it was those cheap window nets:)
Rick Carlson


































