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Rec.Autos.Simulators Archive

Thing about Arcade Made

5 posts by 4 people · 09 Dec 1996 - 10 Dec 1996

Matt Neil 09 Dec 1996#347132
I like the Arcade mode, but I mostly race in Relistic. But I think it would be cool if you could Qualify in arcade mode. I hate Starting at the back of the pack. I think if you want, you should be able to Do a full season with Qualifying in arcade mode. That way who knows, you could start at the back, up front, middle, or grab the pole. Then the cars will always give you a challenge, no matter where you start. Just my feelings, anyone else agree...Kinda'?
B Morph 10 Dec 1996#347388
I agree. Why not. It seemed Papyrus was overconcerned about a number of things. Q.B.M.
:>> :>>I like the Arcade mode, but I mostly race in Relistic. But I think it :>>would be cool if you could Qualify in arcade mode. I hate Starting at :>>the back of the pack. I think if you want, you should be able to Do a :>>full season with Qualifying in arcade mode. That way who knows, you :>>could start at the back, up front, middle, or grab the pole. Then the :>>cars will always give you a challenge, no matter where you start. Just :> :>>my feelings, anyone else agree...Kinda'? :> :> :>I agree. Why not. It seemed Papyrus was overconcerned about a number of :>things. I suspect that NASCAR (the sim's sanctioning body, as it were) had a little to say about this. A number of things have changed in the sim that are very specific to actual NASCAR racing - qualifying with a full tank of gas, no saving the game, no chat during a race, no stagger adjustments, no speedo on the dash... Sierra probably wanted/needed NASCAR's approval/backing/endor***t for the sim to use a lot of the things contained therein, such as tracks, real life drivers, event names, etc., as well as support for the upcoming NRL online racing division (already known to be an "official" NASCAR racing division). While the above suspicions probably resulted in us loosing a few things we'd all gotten used to in NCR1, a couple of major improvements in tracks, AI, and car handling outweigh what we lost, and it's not that big of a deal to me personally (I never used the "save game" feature anyway). As far as arcade mode goes, it makes sense that you can't use arcade to qualify and trun the rest of the race weekend in realistic mode. That would be like allowing the driver to turn off damage after qualifying. Doesn't make any sense to me, and therefore IMHO, it's not a good idea. /===================================================\ | John Simmons (Redneck Techno-Biker) | | http://www.paddedwall.org/john | \===================================================/
Matt Neil 10 Dec 1996#347390
> As far as arcade mode goes, it makes sense that you can't use arcade to > qualify and trun the rest of the race weekend in realistic mode. That would > be like allowing the driver to turn off damage after qualifying. Doesn't make > any sense to me, and therefore IMHO, it's not a good idea. No, I mean run the whole race weekend in Arcade Mode. Have so you CAN'T change it back to simulation mode. You Qualify in Arcade along with Practice, warm-up and Race.
Quoted text (40 lines)> :>> > :>>I like the Arcade mode, but I mostly race in Relistic. But I think it > :>>would be cool if you could Qualify in arcade mode. I hate Starting at > :>>the back of the pack. I think if you want, you should be able to Do a > :>>full season with Qualifying in arcade mode. That way who knows, you > :>>could start at the back, up front, middle, or grab the pole. Then the > :>>cars will always give you a challenge, no matter where you start. Just > :> > :>>my feelings, anyone else agree...Kinda'? > :> > :> > :>I agree. Why not. It seemed Papyrus was overconcerned about a number of > :>things. > I suspect that NASCAR (the sim's sanctioning body, as it were) had a little to > say about this. A number of things have changed in the sim that are very > specific to actual NASCAR racing - qualifying with a full tank of gas, no > saving the game, no chat during a race, no stagger adjustments, no speedo on > the dash... > Sierra probably wanted/needed NASCAR's approval/backing/endor***t for the > sim to use a lot of the things contained therein, such as tracks, real life > drivers, event names, etc., as well as support for the upcoming NRL online > racing division (already known to be an "official" NASCAR racing division). > While the above suspicions probably resulted in us loosing a few things we'd > all gotten used to in NCR1, a couple of major improvements in tracks, AI, and > car handling outweigh what we lost, and it's not that big of a deal to me > personally (I never used the "save game" feature anyway). > As far as arcade mode goes, it makes sense that you can't use arcade to > qualify and trun the rest of the race weekend in realistic mode. That would > be like allowing the driver to turn off damage after qualifying. Doesn't make > any sense to me, and therefore IMHO, it's not a good idea. > /===================================================\ > | John Simmons (Redneck Techno-Biker) | > | http://www2.connectnet.com/users/jms/index.html | > \===================================================/
Good points, also how many real NASCAR drivers drive while suspended 10 feet in the air behind their car? Mick in Tampa -- ______________________________________________________________________ | | | ____ ___ ___| | Mike Schreiner |CNSRL ADMIN. | ---\ / / /__ | |http://pages.prodigy.com/CNSRL | --\ / /---/_ | | "Mick" on Hawaii |Earnhardt Rules!!| -\/ / / | | "Mick_S" on Ten | | / | ----------------------------------------------------------------------

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