Race Sim Central
Rec.Autos.Simulators Archive

Formula 1 for Sony Playstation ROCKS!!

4 posts by 4 people · 09 Dec 1996 - 11 Dec 1996

alphi.. 09 Dec 1996#347091
I know I'll probably get flamed for posting this here but F1 for Sony Playstation is incredible. 30fps, Murry Walker, All actual tracks including the Nurburgring, all teams and drivers from '95, and you can race in the RAIN!!!!. I love GP2, but I can play this game on my 61" big screen with Dolby Pro-Logic Surround Sound. I have also noticed a difference in the realism of tracks that gives the advantage to the Playstation. Hokenhiem for example has a spectacular elevation change on the second set of turns which is acurate if you watch the races. There is no elevation change at this turn in GP2. Plus racing in the wet is great. Rooster tails from cars ahead of you look pretty realistic and its slick as Hell. I turned a 1:58:?? at Hokenhiem and im getting faster every day. Alphie Yes it's a little arcadey but I love Formula 1 and I think it is a great supplement to a gamers sim collection.
Jo 10 Dec 1996#347362
| I know I'll probably get flamed for posting this here but F1 for Sony | Playstation is incredible. 30fps, Murry Walker, All actual tracks | including the Nurburgring, all teams and drivers from '95, and you can | race in the RAIN!!!!. I agree with you, 100%. And you probably will get flamed; I too am a GP2 fan, but I tell you, people here don't want to hear that there is another F1 masterpiece out there. I can't figure out why, especially since it is a completely different approach. People simply need both. | I love GP2, but I can play this game on my 61" big screen with Dolby | Pro-Logic Surround Sound. I only have a 21 inch mono TV, but it still is hard to go back to playing on my computer. Even with Nintendo64 out, I had to buy a playstation, just to be able to have this sim for myself.
Quoted text (7 lines)| I have also noticed a difference in the realism of tracks that gives | the advantage to the Playstation. Hokenhiem for example has a | spectacular elevation change on the second set of turns which is | acurate if you watch the races. There is no elevation change at this | turn in GP2. Plus racing in the wet is great. Rooster tails from | cars ahead of you look pretty realistic and its slick as Hell. I | turned a 1:58:?? at Hokenhiem and im getting faster every day.
Not to mention that we have *17* tracks here, including Adelaide. I raced there for the first time last night; it is a very fun course, too bad it is gone... but then, I also loved Hungary... Whether or not people want to hear it, it is true: Psygnosis' F1 got the tracks right, and they are an order of magnitude improvement over anything on the market. I can't figure out how they did it so well, and so fast; if you run well off the track, in to the grass, you can see some of their tricks; lots of warping, lots of weird perspectives. But anywhere on the track, and you are *there*. Amazing. But for anybody else interested in obtaining it: you need to know that it simply isn't the same sort of sim as a GP2 or ICR2 or NASCAR, and it took me about a week to really get in tune with. This sim isn't about configurability, there is little attempt at simulating the range of configurable aspects in a car. Of course, a *driving* sim doesn't have to be about that- it is simply the aspect of auto sims that the market has always emphasized. OTOH, this sim, unlike GP2, actually has different driving models for the different makes of car. This sim decides that instead of the usual sim approach of making you chief engineer/manager/pit crew AND pilot, you are really only the pilot, with very, very few and basic decisions to make regarding the car. All the emphais is in visual perfection of the tracks and accurate car handling. People complain that there "are no crashes"- that is not a real problem for me, I am interested in racing, and open-wheel *racing* isn't about "crashing", and if you want crashes, buy their other product, their *game*, Destruction Derby. I'm glad they left crashes out, if it means that is how the got the incredible graphics speed. Bigest problems: no damn mirrors. No damn fuel gauge. No***pit in general- this sim was designed to simulate *exactly*, down to the Tag Huer splits, what you see on T.V. Also, while their AI *drives* beautifully, it doesn't *race* well; they push you around, won't yield the line at all... it is as if they know they can't wreck! So they muscle you around too much. But, OTOH, I've had plenty of races where for a dozen laps I've waited for a mistake, usually because of traffic, to finally pass someone, and it is quite intense, quite fufilling when you do. The mistakes these AI guys make are tiny; you really have to be completely on top of them. It ends up being almost identical to what we see when we watch F1 on TV. People call it a "procession", "boring", but you sure see it from a different angle when you are doing it in this sim. | Alphie | Yes it's a little arcadey but I love Formula 1 and I think it is a | great supplement to a gamers sim collection. Actually, I generally disagree with the "arcadey" comments I hear. It is an exact simulation of what you see when you watch a race, with the commentary, crowd sounds, etc. If they wanted it to be an arcade hit, it would have crashes, spectacular crashes, just like Psygnosis puts in DD. People looking for "ridge racer" or the like are universally dissapointed in this sim; the car handling is "too real" car, the racing, as in real F1, often lonely and fantastically frustrating if you aren't driving perfectly. One mistake, and you simply never see another car for the next 10 minutes,a t least on "Hard" setting. Fact is, I gave up on hard- I am now working though a season at "Medium" with my downforce on minimum, in Irvine's car... if you do a perfect lap, you can generally compete with the leader. Any fumbling, and he slips hopelessly away... I think it is really improving my driving. I simply have to take every turn absolutely perfectly, or I am fighting to even stay in the top 6.
Karl Rau 10 Dec 1996#347363
>I love GP2, but I can play this game on my 61" big screen with Dolby >Pro-Logic Surround Sound. 61"! Wow, tha t makes my 52" look itsy-bitsy by comparison. Also, I never knew they had Pro-Logic encoding in games now. What's next? *********************************************** * * * Karl aka The Dobeman * * Clan member of Zealot Wroth * * * *********************************************** * * * 1996 Ninja 500 1995 VW Golf * * 1995 Wife & 1990 Doberman * * * ***********************************************
B.K.Mysk 11 Dec 1996#347616
>>I love GP2, but I can play this game on my 61" big screen with Dolby >>Pro-Logic Surround Sound. > 61"! Wow, tha t makes my 52" look itsy-bitsy by comparison. Also, I >never knew they had Pro-Logic encoding in games now. What's next? Dolby Digital/AC3 i guess...:) B.K.Myskja

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy