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NRO Newsletter

2 posts by 2 people · 07 Dec 1996 - 08 Dec 1996

Chuck Stuar 07 Dec 1996#346557
NRO Prototype Newsletter - December, 1996 New month, new name, new provider! Let's start with the name. The entity formerly known as the NASCAR Racing League has a new name - the NASCAR Racing Online Series (NRO). Why the change? Well, to be honest with you, the NRL name was never really planned to be the final name. NRO is a SERIES, not a LEAGUE, just like the other NASCAR series (NASCAR Winston Cup Series, NASCAR Craftsman Truck Series, etc.). Further, NRL wasn't a very descriptive name of what this thing is. It just took a while to finalize the new name and run it through all the legalities before we could announce it. OK, now the big news - we've announced our provider. We've been talking for months about local access for NRO, and there has been a ton of speculation. We have been working on this deal in one form or another for - believe it or not - almost 2 years. Over the past 6 months, or so, we have spent an enormous amount of time researching all of the alternatives. We are very e***d to announce that Total Entertainment Network (TEN) will be the provider for the NASCAR Racing Online Series when it debuts next year. Speculation about this deal has run rampant in the online chatter circles - in regard to who the provider was going to be and a lot of talk about the merits of the different providers. I hope to address a lot of the chatter here, but I will tell you that there is still a lot more coming in the way of announcements, so there is a lot of information that we can't give out yet. Before I get into the Q&A stuff, let me recap some of the technical requirements of NRO. NRO requires incredibly low latency - you've been hearing and talking about this for a long time. In addition to low latency, NRO also requires stable latency. In other words, just because you get 200 millisecond latency in a ping test(s), does not mean that NRO will work. For example, if every 5-10 seconds, you get a latency spike of, let's say, 700 milliseconds, that's almost as bad as having consistent 700 millisecond latency. So, NRO requires consistently low latency. On to the Q&A. ** Where does TEN provide local access numbers? TEN is available through their own dial-up numbers, in addition to being available over the internet. TEN *currently* has over 200 local access numbers across the country. They are rolling out an enormous amount of additional numbers as we speak. I'll speak more about this below, but in conjunction with more local access numbers, TEN is in the midst of rolling out their next generation technology which, in addition to providing much better latency, provides a huge boost in the reach of their local access numbers. ** Is TEN available through the internet? Yes. TEN is an internet-based service. Just go to www.ten.net. However, the internet as a whole is a very inconsistent entity as is relates to quality of connections and latency. Some internet service providers provide good connections as it pertains to games on TEN, others, not so good. The TEN dial-ups typically provide the best connections to TEN. The TEN dial-ups are actually done through an internet service provider. That ISP, has customized their network to provide high quality, low latency connections to TEN. ** I tried TEN in the past and it didn't provide low latency/good gameplay. There's just no way that NRO is going to work. TEN has been building their service for over 2 years. They have been in open testing mode for almost that long. Trust me, building something like TEN, which uses cutting edge technology (i.e. blazing new trails), is a long & painful trek. There are a lot of hurdles along the way. When TEN first went public, the game that most people tried was Duke Nukem 3D. 2 issues. First, TEN was building & tuning their network. Those of you who participated in the closed beta testing of Hawaii, and in the early stages of the prototype once it went public can relate to this. Building, growing & fine tuning a low latency service takes time, and it's very tough. TEN has gone through this, tuned their technology as well as it can be tuned, learned a lot, and is now rolling out even better technology. Making a judgment of TEN based on what you saw in the past is not really fair. Second, Duke Nukem is a lock-step game. That means that before the game advances, all machines involved in the game must verify that they have all received each other's data. So, if 2 people have great connections and very fast machines, but the third person has a really bad connections and/or a really slow machine, Duke online will slow everyone down to match the lowest common denominator. Don't get me wrong, there's nothing inherently wrong with lock-step games. In fact, today, Duke works great on TEN. All I'm saying is that Duke threw another technical hurdle into the mix for TEN. Again, making a judgment on TEN based on a past experience is not really fair. NASCAR is not a lock-step game. In addition, we have spent an enormous amount of time investigating, testing and playing a number of games over TEN's existing technology, as well as their new technology which is currently being deployed. TEN can run NRO, and in fact, we've found that many times, TEN can run NRO better than the prototype currently runs. I know that only time can prove this to you, so you'll have to take my word for now. I'm convinced that you'll be impressed. ** OK, so what is NRO going to cost? We have not, and are not yet ready to announce the pricing for NRO. Yes, TEN has announced their pricing, but that is not necessarily indicative of what NRO will cost. All I can tell you for now is that it will cost a lot less than the long-distance charges that you are currently paying to dial into Hawaii. We are very e***d to finally announce our relationship with TEN. After months of analysis & negotiation, we are thoroughly impressed with TEN and convinced that they are the ultimate partner to bring the NRO to fruition. If you want a preview of TEN, it is included on the NASCAR Racing 2 CD - just remember that TEN is still in the midst of deploying new technology. If you want more information, take a look at www.ten.net. Also, please take a look at the NASCAR 2 and NRO press releases which can be downloaded on Hawaii. Ed Martin Manager & Series Director NASCAR Racing Online Series
cpdrkit.. 08 Dec 1996#346812
Quick question Ed. How do I and the rest of the Hawaii closed Beta Testers receive the $10/hr reimbur***t that was part of the agreement if a separate company is handling the running of NRL - NRO? I've got a hundred or so bucks of credit built up and would like to know that is not going to go bye-bye. Thanks. BTW, Great job on N2. Chris Patrick

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