Tried a race a C***te and qualified 10th. 3 laps in I see smoke
ahead.... after a few laps the spotter calls there is a car low and I see a
car coming up & moving slowly with smoke pooring out of it. It pulls in the
pits.
I watch the reply and it was Mark Martin, end of his day - blown header (as
reported in the field summary and end of the game). Very nice, Papyrus.
I love the way you can now race Richmond without loosing the back end so
easily. I would always spin out with power oversteer coming out of the
corners. And the spotter is superb. Also some of the stock setups (like ACE
at c***te) are very very good. I could never drive Phoenix and now I can
almost brake the lap record. Handling is easier - you can control slides
more and the car is better under heavy braking. More balanced, kind of like
a 3400 lb Miata (I autocross my Miata) ;-) But it is still realistic (try
Talladega and stay flat in turn 1, which you can do but you get mid-corner
understeer and you need to make several corrections mid-corner or here
comes the wall).
I am running mine with no problems on a Micron Millenia P166, with a
Intergraph Rendition card using renddma. Framerate is awesome and
everything is turned on.
Can't wait for the NRL!
Joe
Get Loose, man. You'd get Loose.
Power Oversteer sounds like something one of those Dom Perignon drinkin',
Ascot wearin' open wheel boys would say! (g)
> Tried a race a C***te and qualified 10th. 3 laps in I see smoke
> ahead.... after a few laps the spotter calls there is a car low and I see a
> car coming up & moving slowly with smoke pooring out of it. It pulls in the
> pits.
I was wondering about this. I always loved how the WorldCircuit games would
have the computer cars break down or crash at random times. I have *NEVER*
seen this in ICR or ICR2, and I drove the wheels off both of those games.
I never got NASCAR1 but I do have NASCAR2. I haven't gotten into it yet
though.


































