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Rec.Autos.Simulators Archive

Palletes in NASCAR 2????????

17 posts by 8 people · 06 Dec 1996 - 23 Dec 1996

screech.. 06 Dec 1996#346264
I cannot get the pallete right when I import into nascar 2. Is there a pallete anywhere that can help me out? I need serious help with this.
P. Campbe 08 Dec 1996#346770
>I cannot get the pallete right when I import into nascar 2. Is there a >pallete anywhere that can help me out? I need serious help with this. I haven't figured out what happens with this yet, but a workaround is to cut and paste the body panels into a PCX file that has not had it's palette altered. Pat ----------------------------------------------------------------------------- Pat Campbell The Chevy Monte Carlo 6,94,88,16,4,25 Lexington, AL NASCAR's Wide Load War Eagle!!! Home Page: http://fly.hiwaay.net/~pscampbe/pscindex.html NASCAR Stats: http://fly.hiwaay.net/~pscampbe/nascstat.html -----------------------------------------------------------------------------
David Spark 09 Dec 1996#346954
You can grab the palette from an existing car image. However, I've found that no matter what I do, N2 complains about a corrupted palette. The fix I came up with is to copy the car to an "untainted" car image and then save that as the file to import. It's a pain, and I've already logged a bug report with Papyrus. Dave (davids) Sparks Late Night League http://www.sequoia-dev.com/Hawaii/latenite.html
dav.. 12 Dec 1996#347737
I tried this and it did allow me to import the car but the imported car's graphics are look terrible!! It looks fine in Paint Shop Pro but in N2 it's no good at all. Anyone else have this problem or is it just me?
David Spark 16 Dec 1996#348662
Quoted text (20 lines)>> >You can grab the palette from an existing car image. However, I've found >> >that no matter what I do, N2 complains about a corrupted palette. The fix I >> >came up with is to copy the car to an "untainted" car image and then save >> >that as the file to import. It's a pain, and I've already logged a bug >> >report with Papyrus. >> >Dave (davids) Sparks >> >Late Night League >> >http://www.sequoia-dev.com/Hawaii/latenite.html >> I tried this and it did allow me to import the car but the imported >> car's graphics are look terrible!! It looks fine in Paint Shop Pro but >> in N2 it's no good at all. Anyone else have this problem or is it just >> me? > Yep same here the colors just go all goofy. I wished they would have >started out with the same color pallete as before and just added to it >or something cause this is a real pain. I keep trying to make a MGD car >and the graphic shows up in PSP but when I bring into N2 it looks like a >2 year whipped out his crayons and had at it. Hope there will be a way >around this or something.
I've added a new section on N2 car painting to the Late Night website: http://www.sequoia-dev.com/Hawaii/Features/paintcars.html The problem, as near as I can tell, is that there are a number of colors that aren't allowed on the car that show up in the palette. When PSP does the color conversion from 24-bit down to 8-bit, some pixels get mapped to these "illegal" colors, which show up transparent in Paintkit. The painful solution involves using the color replacer to change the illegal colors to a legal color that closely matches. Unless someone comes up with an alternate solution, I plan to work on a utility that will do this automatically. Should save me enough time in the first couple of cars to make it worth my while. Dave (davids) Sparks Late Night League http://www.sequoia-dev.com/Hawaii/latenite.html
: : I've added a new section on N2 car painting to the Late Night website: : : http://www.sequoia-dev.com/Hawaii/Features/paintcars.html : : The problem, as near as I can tell, is that there are a number of colors : that aren't allowed on the car that show up in the palette. When PSP does : the color conversion from 24-bit down to 8-bit, some pixels get mapped to : these "illegal" colors, which show up transparent in Paintkit. The painful : solution involves using the color replacer to change the illegal colors to : a legal color that closely matches. : : Unless someone comes up with an alternate solution, I plan to work on a : utility that will do this automatically. Should save me enough time in the : first couple of cars to make it worth my while. : I still use an obsolete program Deluxe Paint II. What I do is change the colors which NASCAR doesn't use to a color that is not in the range allowed (something day-glo'ish). I am pretty sure that the first 48 colors are not used and about the last 40 colors. I don't know if you can do this with PSP though. -- **************************** Michael E. Carver ************************* Upside out, or inside down...False alarm the only game in town. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
David Spark 18 Dec 1996#349054
Quoted text (25 lines)>: >: I've added a new section on N2 car painting to the Late Night website: >: >: http://www.sequoia-dev.com/Hawaii/Features/paintcars.html >: >: The problem, as near as I can tell, is that there are a number of colors >: that aren't allowed on the car that show up in the palette. When PSP does >: the color conversion from 24-bit down to 8-bit, some pixels get mapped to >: these "illegal" colors, which show up transparent in Paintkit. The >painful >: solution involves using the color replacer to change the illegal colors >to >: a legal color that closely matches. >: >: Unless someone comes up with an alternate solution, I plan to work on a >: utility that will do this automatically. Should save me enough time in >the >: first couple of cars to make it worth my while. >: >I still use an obsolete program Deluxe Paint II. What I do is change >the colors which NASCAR doesn't use to a color that is not in the range >allowed (something day-glo'ish). I am pretty sure that the first 48 >colors are not used and about the last 40 colors. I don't know if you >can do this with PSP though.
I think you can do that with PSP, and I thought about trying that. It doesn't fix the corrupt palette problem. My plan was to try and nail both of them with the same program. Had to dig way back to find the PCX file format stuff, but I'm halfway home now. Dave (davids) Sparks Late Night League http://www.sequoia-dev.com/Hawaii/latenite.html
dav.. 19 Dec 1996#349227
Go, man go!!!!!
Quoted text (34 lines)>>: >>: I've added a new section on N2 car painting to the Late Night website: >>: >>: http://www.sequoia-dev.com/Hawaii/Features/paintcars.html >>: >>: The problem, as near as I can tell, is that there are a number of colors >>: that aren't allowed on the car that show up in the palette. When PSP does >>: the color conversion from 24-bit down to 8-bit, some pixels get mapped to >>: these "illegal" colors, which show up transparent in Paintkit. The >>painful >>: solution involves using the color replacer to change the illegal colors >>to >>: a legal color that closely matches. >>: >>: Unless someone comes up with an alternate solution, I plan to work on a >>: utility that will do this automatically. Should save me enough time in >>the >>: first couple of cars to make it worth my while. >>: >>I still use an obsolete program Deluxe Paint II. What I do is change >>the colors which NASCAR doesn't use to a color that is not in the range >>allowed (something day-glo'ish). I am pretty sure that the first 48 >>colors are not used and about the last 40 colors. I don't know if you >>can do this with PSP though. >I think you can do that with PSP, and I thought about trying that. It >doesn't fix the corrupt palette problem. My plan was to try and nail both >of them with the same program. Had to dig way back to find the PCX file >format stuff, but I'm halfway home now. >Dave (davids) Sparks >Late Night League >http://www.sequoia-dev.com/Hawaii/latenite.html
Tim Kitch 19 Dec 1996#349228
Quoted text (28 lines)>: >: I've added a new section on N2 car painting to the Late Night website: >: >: http://www.sequoia-dev.com/Hawaii/Features/paintcars.html >: >: The problem, as near as I can tell, is that there are a number of colors >: that aren't allowed on the car that show up in the palette. When PSP does >: the color conversion from 24-bit down to 8-bit, some pixels get mapped to >: these "illegal" colors, which show up transparent in Paintkit. The painful >: solution involves using the color replacer to change the illegal colors to >: a legal color that closely matches. >: >: Unless someone comes up with an alternate solution, I plan to work on a >: utility that will do this automatically. Should save me enough time in the >: first couple of cars to make it worth my while. >: >I still use an obsolete program Deluxe Paint II. What I do is change >the colors which NASCAR doesn't use to a color that is not in the range >allowed (something day-glo'ish). I am pretty sure that the first 48 >colors are not used and about the last 40 colors. I don't know if you >can do this with PSP though. >-- >**************************** Michael E. Carver ************************* > Upside out, or inside down...False alarm the only game in town. >=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
Wow, I'm shocked that someone else is using Deluxe Paint II. I have used this program since I had my Amiga computer many years back. I have tried every other paint program out there, but when I can I still go back to DP II. I do the same thing you do by mapping the colors that are not used. What I also do is save brushes for the "real" palette and the "paint" palette. Becuase DP II allows you to switch between the brush palette, the original picture palette, and the scratch page palette, it is very easy to add in graphics from other sources and remap the palette without using the "forbidden" colors. Tim Kitchen
dav.. 19 Dec 1996#349229
How do you know what colors are "forbidden?"
Quoted text (40 lines)>>: >>: I've added a new section on N2 car painting to the Late Night website: >>: >>: http://www.sequoia-dev.com/Hawaii/Features/paintcars.html >>: >>: The problem, as near as I can tell, is that there are a number of colors >>: that aren't allowed on the car that show up in the palette. When PSP does >>: the color conversion from 24-bit down to 8-bit, some pixels get mapped to >>: these "illegal" colors, which show up transparent in Paintkit. The painful >>: solution involves using the color replacer to change the illegal colors to >>: a legal color that closely matches. >>: >>: Unless someone comes up with an alternate solution, I plan to work on a >>: utility that will do this automatically. Should save me enough time in the >>: first couple of cars to make it worth my while. >>: >>I still use an obsolete program Deluxe Paint II. What I do is change >>the colors which NASCAR doesn't use to a color that is not in the range >>allowed (something day-glo'ish). I am pretty sure that the first 48 >>colors are not used and about the last 40 colors. I don't know if you >>can do this with PSP though. >>-- >>**************************** Michael E. Carver ************************* >> Upside out, or inside down...False alarm the only game in town. >>=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-= >Wow, I'm shocked that someone else is using Deluxe Paint II. I have >used this program since I had my Amiga computer many years back. I >have tried every other paint program out there, but when I can I still >go back to DP II. I do the same thing you do by mapping the colors >that are not used. What I also do is save brushes for the "real" >palette and the "paint" palette. Becuase DP II allows you to switch >between the brush palette, the original picture palette, and the >scratch page palette, it is very easy to add in graphics from other >sources and remap the palette without using the "forbidden" colors. >Tim Kitchen
: How do you know what colors are "forbidden?" : I went through and paint a stock white car with "color swatches" from the palette inside the N2 paintshop. One color for the start of the color range and one for the last in the range. Created a strange looking car. Exported it and loaded it into another paint program. Just compared the palette by picking up the color swatches. The "forbidden" colors are the ones that turn "white" when you import them back into N2's paintshop. -- **************************** Michael E. Carver ************************* Upside out, or inside down...False alarm the only game in town. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
dav.. 20 Dec 1996#349390
I want to paste some graphics on my car and I think I am following all great advice I have gotten but the pasted on stuff looks really screwed up. I am assuming that this is part of the palate problem. I there a work around? How can I paste graphics on a car and have it look correct? (I am using PSP and importing into paintshop) I have tried photostyler, too. Same result.
Quoted text (16 lines)>: How do you know what colors are "forbidden?" >: >I went through and paint a stock white car with "color swatches" from >the palette inside the N2 paintshop. One color for the start of the >color range and one for the last in the range. Created a strange >looking car. Exported it and loaded it into another paint program. >Just compared the palette by picking up the color swatches. The >"forbidden" colors are the ones that turn "white" when you import them >back into N2's paintshop. >-- >**************************** Michael E. Carver ************************* > Upside out, or inside down...False alarm the only game in town. >=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
Rich Edg 21 Dec 1996#349515
Quoted text (7 lines)>: How do you know what colors are "forbidden?" >: >I went through and paint a stock white car with "color swatches" from >the palette inside the N2 paintshop. One color for the start of the >color range and one for the last in the range. Created a strange >looking car.
You dont have to really go through all of that. If you look at an exported PCX, you see a strip of the color bars at the bottom. In PSP, you go to the "Color" menu and choose "save pallete, with an nascar2 export loaded. then open the graphic you wanna convert and choose load pallete, then do the cut and paste. Photoshop is similar, use the "mode" menu, "color table" and "save". My attempts have worked so far, but Ive heard others are having trouble, no clue as to why. Note that nascar 1 and 2 have differenty paletes
Tim Kitch 21 Dec 1996#349516
>I want to paste some graphics on my car and I think I am following all >great advice I have gotten but the pasted on stuff looks really >screwed up. I am assuming that this is part of the palate problem. I >there a work around? How can I paste graphics on a car and have it >look correct? (I am using PSP and importing into paintshop) I have >tried photostyler, too. Same result. You must make sure that the pasted on graphics do not use the "forbidden" colors. I do this by mapping those colors (temporarily) to bizarre day glow orange or something. That way, when the palette from the paste up graphics are remapped into the N2 palette, none of the forbidden colors are used. That is if you're not using day glow orange in the past up. Then, of course, you must remap those colors back into the proper N2 palette. Come to think of it, this process really is pretty strange! Tim Kitchen
dav.. 22 Dec 1996#349631
Benn there, done that. Still screwed up. Thanks for the info but it just doesn't work for me. Anybody got one that does?
Quoted text (16 lines)>>: How do you know what colors are "forbidden?" >>: >>I went through and paint a stock white car with "color swatches" from >>the palette inside the N2 paintshop. One color for the start of the >>color range and one for the last in the range. Created a strange >>looking car. >You dont have to really go through all of that. If you look at an >exported PCX, you see a strip of the color bars at the bottom. In PSP, >you go to the "Color" menu and choose "save pallete, with an nascar2 >export loaded. then open the graphic you wanna convert and choose load >pallete, then do the cut and paste. Photoshop is similar, use the >"mode" menu, "color table" and "save". My attempts have worked so far, >but Ive heard others are having trouble, no clue as to why. Note that >nascar 1 and 2 have differenty paletes
dav.. 22 Dec 1996#349632
But how do you know which colors are forbidden?
Quoted text (17 lines)>>I want to paste some graphics on my car and I think I am following all >>great advice I have gotten but the pasted on stuff looks really >>screwed up. I am assuming that this is part of the palate problem. I >>there a work around? How can I paste graphics on a car and have it >>look correct? (I am using PSP and importing into paintshop) I have >>tried photostyler, too. Same result. >You must make sure that the pasted on graphics do not use the >"forbidden" colors. I do this by mapping those colors (temporarily) >to bizarre day glow orange or something. That way, when the palette >from the paste up graphics are remapped into the N2 palette, none of >the forbidden colors are used. That is if you're not using day glow >orange in the past up. Then, of course, you must remap those colors >back into the proper N2 palette. Come to think of it, this process >really is pretty strange! >Tim Kitchen

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