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Rec.Autos.Simulators Archive

Some NASCAR 2 Features

9 posts by 7 people · 05 Dec 1996 - 10 Dec 1996

David Spark 05 Dec 1996#346145
Thought I'd point out a few subtle NASCAR 2 features that you might not notice right away: 1. AI cars now suffer from cold tires and tire wear. This makes pit stop strategy much more interesting. I've come back from deep in the pack by making a late pit stop for fresh tires. 2. Engine output is now affected by weather. No more 120 degree Talladega races (thank goodness)! Your best times will now probably be in cooler weather. 3. No more fumbling with the F3 screen trying to figure out how much fuel to add on that last tank. The crew chief automatically setups up the fuel stop. 4. Simpler F5 tire change screen. Hit Enter once, no tire change, again for right sides only, again for left sides only, and then back to all tires. 5. The crew chief tells you when you have to pit for fuel. Your first warning comes with 5 to go, and then again when your on your last lap. You also get a warning when a tire is getting severely worn. 6. Hit Alt-O to have the spotter call out your lap times on each lap. This is a replacement for the pit board in N1. BTW, you should get used to times instead of average speeds, since the spotter always calls out lap times, regardless of the setting in the Controls screen. 7. Hit Alt-L to have the spotter call out when the leader crosses the start/finish line. This is a one-shot deal, so you have to press it each time you want to hear the message. 8. The spotter will call out when the leader pits, very handy when making those last minute decisions whether to pit or not. 9. On longer races, the spotter will call out when you reach the halfway mark ("You're gonna get the crossed-flags this time around"). You also hear 20 to go, 10 to go, 5 to go, 2 to go and white flag. 10. Just like with MULTI, you can abort pit repairs in the F9 screen by hitting Enter. The spotter calls out the pace car to help you decide when to bug out ("Pace car is on the back straight"). Dave (davids) Sparks Late Night League http://www.sequoia-dev.com/Hawaii/latenite.html
Darin Ca 06 Dec 1996#346351
>Thought I'd point out a few subtle NASCAR 2 features that you might not >notice right away: Another one I noticed is when you run in race trim, you automatically get 22 gallons of fuel, so no 6 gal tanks for those 5-10 % races. I guess that means those short setups will need tweaking !
David Spark 06 Dec 1996#346352
>>Thought I'd point out a few subtle NASCAR 2 features that you might not >>notice right away: >Another one I noticed is when you run in race trim, you automatically get >22 gallons of fuel, so no 6 gal tanks for those 5-10 % races. I guess >that means those short setups will need tweaking ! Yep, I left that one out because I figured most people would notice that pretty quick. You also have to qualify with 22 gals. Oh, you also get 2-lap qualifying at the short tracks and Talladega. You can thank Pat Campbell for that one, he was a regular one-man crusade! Dave (davids) Sparks Late Night League http://www.sequoia-dev.com/Hawaii/latenite.html
schm.. 07 Dec 1996#346635
>>Thought I'd point out a few subtle NASCAR 2 features that you might not >>notice right away: >Another one I noticed is when you run in race trim, you automatically get >22 gallons of fuel, so no 6 gal tanks for those 5-10 % races. I guess >that means those short setups will need tweaking ! Also the front spoiler is now setbased on the track, no more front spoiler adjusting. Time to work on new setups!
Quoted text (11 lines)>>>Thought I'd point out a few subtle NASCAR 2 features that you might not >>>notice right away: >>Another one I noticed is when you run in race trim, you automatically get >>22 gallons of fuel, so no 6 gal tanks for those 5-10 % races. I guess >>that means those short setups will need tweaking ! >Also the front spoiler is now setbased on the track, no more front >spoiler adjusting. >Time to work on new setups!
Are the chevy/ford/pontiac bodies more noticable now in setup differences like in real life?
: I havent bougth it yet, does it come with all the tracks or are you : going to have to buy a track pack like in Nascar 1?
David Spark 09 Dec 1996#347074
>Are the chevy/ford/pontiac bodies more noticable now in setup >differences like in real life? Compared to NASCAR 1, absolutely. There was a bug in the NASCAR 1 physics engine that (IMHO) was so gross, that all the subtleties of the various car types were overshadowed. However, with MULTI and N2, I have no trouble at all noticing difference between the various body types. Dave (davids) Sparks Late Night League http://www.sequoia-dev.com/Hawaii/latenite.html
John Mela 10 Dec 1996#347346
<snip> Couple things I'm disappointed about (I'm a stickler for details, OK?): 1. I was under the impression that when I wanted to qualify for a race (champion season, at least) I would really have to qualify for it! I thought I had a possibility of getting bumped out of the race if I qualified too slow! 2. no double-file restarts 3. Who the heck put that darned wall up at Taladega? (I know its to prevent cheaters, but hey! I need all the help I can get!) I do like being able to add/remove who gets a shot to qualify for the race tho, and adding my picture looks cool, too. I also noticed that the cars appear easier to drive and set up! ("I'm a driver, not a mechanic!") with a couple less choices (Stagger, front spoiler, fuel levels) and someone to actually tell me I should pit (I'm dense, too. :-) ) are benefits. I love that spotter... Anybody else agree? Disagree? Comments welcome. --John Melair They're not bugs! They're random features!

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