Race Sim Central
Rec.Autos.Simulators Archive

Nascar 2: First Impressions

8 posts by 7 people · 04 Dec 1996 - 13 Dec 1996

First, I'm running 133mhz pentium,32mb ram, I set the field to 20 cars, all texture off, cars on auto. Max fr to 30 min to 28- the car textures barely come on at dega. So I would think there is no improvement with the frame rates. Yes I ran univibe in dos. Second, the game installed and ran fine under win '95, however when I exited the machine locked. Would not run again, so I uninstalled it and did the dos install. Everything seems fine now. **********If I am running in dos mode how am I supposed to hook up to TEN to race on-line???????*********** This is a big probelm, I hope that Papy will provide some sort of dos dialer like they did with hawaii, or am I supposed to just enter the dialer in the multiplayer section of the game, enter the local access # for TEN in my area and go??? The fact I cannot hook up through my ISP will cost me .95/per hour, which is ahuge break from what the phone co. has been charging, so that doesn't worry me too much, but the TEN software that came with the game runs in windows!!! How am I going to interface with the TEN network if I can only run the game in dos mode???????? Other than that, so far it looks good. I believe that you really need to get one of sierra's 3-d card for it look the way they intended. The drivers ARE in the cars, the roofs are a pecil line thin, the pit crew DOES NOT MOVE(in practice anyhow), and you better watch it leaving the pits, as the rear tires DO spin and you CAN do doughnuts in the grass now(just what everyone wanted to do right?). The damage seems alot more sensitive, a light tap into the wall will crumple your fenders, the spotter is AWESOME, the graphices are great but I turn them off to keep the framerate up.Oh, the rearview mirror has no paripheral vision to it, meaning you only see the cars in the center of the mirror not in the outside squares, unless this is supposed to simulate your "blindspot". If anyone has any ideas about the multiplayer problem let me know, Im real worried about this aspect of it. Back to playing, Mick in Tampa
Quoted text (41 lines)> First, I'm running 133mhz pentium,32mb ram, I set the field to 20 cars, > all texture off, cars on auto. Max fr to 30 min to 28- the car textures > barely come on at dega. So I would think there is no improvement with > the frame rates. Yes I ran univibe in dos. > Second, the game installed and ran fine under win '95, however when I > exited the machine locked. Would not run again, so I uninstalled it and > did the dos install. Everything seems fine now. > **********If I am running in dos mode how am I supposed to hook up to > TEN to race on-line???????*********** > This is a big probelm, I hope that Papy will provide some sort of dos > dialer like they did with hawaii, or am I supposed to just enter the > dialer in the multiplayer section of the game, enter the local access # > for TEN in my area and go??? The fact I cannot hook up through my ISP > will cost me .95/per hour, which is ahuge break from what the phone co. > has been charging, so that doesn't worry me too much, but the TEN > software that came with the game runs in windows!!! How am I going to > interface with the TEN network if I can only run the game in dos > mode???????? > Other than that, so far it looks good. I believe that you really need to > get one of sierra's 3-d card for it look the way they intended. The > drivers ARE in the cars, the roofs are a pecil line thin, the pit crew > DOES NOT MOVE(in practice anyhow), and you better watch it leaving the > pits, as the rear tires DO spin and you CAN > do doughnuts in the grass now(just what everyone wanted to do right?). > The damage seems alot more sensitive, a light tap into the wall will > crumple your fenders, the spotter is AWESOME, the graphices are great > but I turn them off to keep the framerate up.Oh, the rearview mirror has > no paripheral vision to it, meaning you only see the cars in the center > of the mirror not in the outside squares, unless this is supposed to > simulate your "blindspot". > If anyone has any ideas about the multiplayer problem let me know, Im > real worried about this aspect of it. > Back to playing, > Mick in Tampa
Ok, install in dos then create a shortcut to the nascar2.exe file, solved the problem of connecting to TEN. WHEW!!! The graphics are awesome!!!! Although I might not be running at MY desired framerate(29-30) the game runs fairly smooth(or appears to anyway) at a lower framerate. THE NIGHT RACES ARE GREAT, can see the lights n everything . PRETTY DAMN COOL GUYS!!! THANKS ADAM/ED- can't wait till TEN gets this going, can't wait for MMX so I can finish building my new computer that should run this bad boy. Looks like Im gonna have to toss my stb128 and go get that Rendition card too!! Mick in Tampa -- ______________________________________________________________________ | | | ____ ___ ___| | Mike Schreiner |CNSRL ADMIN. | ---\ / / /__ | |http://pages.prodigy.com/CNSRL | | --\ / /---/_ | | "Mick" on Hawaii |Earnhardt Rules!!| -\/ / / | | "Mick_S" on Ten | | / | ----------------------------------------------------------------------
Matt Mye 05 Dec 1996#346134
On Wed, 04 Dec 1996 17:18:07 -0500, Mike Schreiner [snipped, Mick's impressions...] I also picked NASCAR 2 up on the way home, and after trying it out for a few hours I'm very impressed! I'm running a Pentium 120, 32Mb RAM, and an Intergraph Reactor card. Running the Rendition with DMA version is superb, and the graphics are plain great! I set all of the graphic options to auto, and they hardly ever go off. The driving styles will have to go through a little revision, as it seems to be a bit touchier than NR1, leaving the pits can be an adventure in itself with the wheelspin. The tracks look fantastic, and the improvements are also great, going through the 'dega tri-oval at about 196mph two wide without even thinking of lifting off the throttle is definitely a new feeling, makes it a little tougher getting into turn 1 without screeching the tires. Dover is concrete, with the bridge over the track coming out of turn 4 (or maybe 2). C***te has been improved, the track is far wider now in the elbow, allowing for 2 or 3 wide racing. The only problem I've noticed so far is during a race at Talladega, after coming out of the pits during a caution, the car in front of me kept the pit road speed (the same as the pace car speed) all the way around to the green flag, even though the next car was 7 seconds ahead. I wanted to post a PCX of the tri-oval from dega, but the shot created by pressing "Print Scrn" during the replay came out garbled, my guess is a conflict with the Rendition version. Final impression: A minus, well worth the wait, everything done very well but minor things here and there. Great job Adam and all the guys! Matt Myers
Have you spun your car yet? I was coming out of turn 2 at the Rock when another car tapped me and spun me around backwards. You tires screech when going through a corner but the pitch increases when you are out of control ie. sliding backwards. It actually makes you cringe waiting for the impact with the wall. Awesome. P.S. The lights do work on the pace car and go out when there's 1 lap to go.
Ten is like Mplayer for C&c it will make a shortcut of some kind to your Nascar directory in Dos. Robert
Aw C'mon 06 Dec 1996#346341
> First, I'm running 133mhz pentium,32mb ram, I set the field to 20 cars, > all texture off, cars on auto. Max fr to 30 min to 28- the car textures > barely come on at dega. So I would think there is no improvement with > the frame rates. Yes I ran univibe in dos. Hey Mick! Here's an explanation of how the max/min framerates work in Nascar 2. The Minimum Framerate decides when to begin switching off textures that are set to AUTO. So, if you turn all textures off, they'll never come on at all. Only textures set to AUTO are affected by the framerate settings. The Maximum Framerate determines at what animation speed to begin turning textures that are set to AUTO back on. If a texture is already on, it won't be affected. The best way to gauge what kind of frame rate you're getting is to set the textures all on, drive some, then turn off textures one at a time until you achieve a frame rate you can be happy with (start with the Asphalt/Grass texture, it's the largest).
says... Yes they stop flashing with one lap to green. Nice detail. Russ
dhen.. 13 Dec 1996#348108
ICR2 has had the flashing lights on the pace car. so while new to Nascar sims, it isn't new tech for Papyrus. Dave Henrie

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy