First, I'm running 133mhz pentium,32mb ram, I set the field to 20 cars,
all texture off, cars on auto. Max fr to 30 min to 28- the car textures
barely come on at dega. So I would think there is no improvement with
the frame rates. Yes I ran univibe in dos.
Second, the game installed and ran fine under win '95, however when I
exited the machine locked. Would not run again, so I uninstalled it and
did the dos install. Everything seems fine now.
**********If I am running in dos mode how am I supposed to hook up to
TEN to race on-line???????***********
This is a big probelm, I hope that Papy will provide some sort of dos
dialer like they did with hawaii, or am I supposed to just enter the
dialer in the multiplayer section of the game, enter the local access #
for TEN in my area and go??? The fact I cannot hook up through my ISP
will cost me .95/per hour, which is ahuge break from what the phone co.
has been charging, so that doesn't worry me too much, but the TEN
software that came with the game runs in windows!!! How am I going to
interface with the TEN network if I can only run the game in dos
mode????????
Other than that, so far it looks good. I believe that you really need to
get one of sierra's 3-d card for it look the way they intended. The
drivers ARE in the cars, the roofs are a pecil line thin, the pit crew
DOES NOT MOVE(in practice anyhow), and you better watch it leaving the
pits, as the rear tires DO spin and you CAN
do doughnuts in the grass now(just what everyone wanted to do right?).
The damage seems alot more sensitive, a light tap into the wall will
crumple your fenders, the spotter is AWESOME, the graphices are great
but I turn them off to keep the framerate up.Oh, the rearview mirror has
no paripheral vision to it, meaning you only see the cars in the center
of the mirror not in the outside squares, unless this is supposed to
simulate your "blindspot".
If anyone has any ideas about the multiplayer problem let me know, Im
real worried about this aspect of it.
Back to playing,
Mick in Tampa
Quoted text (41 lines)
> First, I'm running 133mhz pentium,32mb ram, I set the field to 20 cars, > all texture off, cars on auto. Max fr to 30 min to 28- the car textures > barely come on at dega. So I would think there is no improvement with > the frame rates. Yes I ran univibe in dos. > Second, the game installed and ran fine under win '95, however when I > exited the machine locked. Would not run again, so I uninstalled it and > did the dos install. Everything seems fine now. > **********If I am running in dos mode how am I supposed to hook up to > TEN to race on-line???????*********** > This is a big probelm, I hope that Papy will provide some sort of dos > dialer like they did with hawaii, or am I supposed to just enter the > dialer in the multiplayer section of the game, enter the local access # > for TEN in my area and go??? The fact I cannot hook up through my ISP > will cost me .95/per hour, which is ahuge break from what the phone co. > has been charging, so that doesn't worry me too much, but the TEN > software that came with the game runs in windows!!! How am I going to > interface with the TEN network if I can only run the game in dos > mode???????? > Other than that, so far it looks good. I believe that you really need to > get one of sierra's 3-d card for it look the way they intended. The > drivers ARE in the cars, the roofs are a pecil line thin, the pit crew > DOES NOT MOVE(in practice anyhow), and you better watch it leaving the > pits, as the rear tires DO spin and you CAN > do doughnuts in the grass now(just what everyone wanted to do right?). > The damage seems alot more sensitive, a light tap into the wall will > crumple your fenders, the spotter is AWESOME, the graphices are great > but I turn them off to keep the framerate up.Oh, the rearview mirror has > no paripheral vision to it, meaning you only see the cars in the center > of the mirror not in the outside squares, unless this is supposed to > simulate your "blindspot". > If anyone has any ideas about the multiplayer problem let me know, Im > real worried about this aspect of it. > Back to playing, > Mick in TampaOn Wed, 04 Dec 1996 17:18:07 -0500, Mike Schreiner
[snipped, Mick's impressions...]
I also picked NASCAR 2 up on the way home, and after trying it out for
a few hours I'm very impressed! I'm running a Pentium 120, 32Mb RAM,
and an Intergraph Reactor card. Running the Rendition with DMA
version is superb, and the graphics are plain great! I set all of the
graphic options to auto, and they hardly ever go off. The driving
styles will have to go through a little revision, as it seems to be a
bit touchier than NR1, leaving the pits can be an adventure in itself
with the wheelspin. The tracks look fantastic, and the improvements
are also great, going through the 'dega tri-oval at about 196mph two
wide without even thinking of lifting off the throttle is definitely a
new feeling, makes it a little tougher getting into turn 1 without
screeching the tires. Dover is concrete, with the bridge over the
track coming out of turn 4 (or maybe 2). C***te has been improved,
the track is far wider now in the elbow, allowing for 2 or 3 wide
racing.
The only problem I've noticed so far is during a race at Talladega,
after coming out of the pits during a caution, the car in front of me
kept the pit road speed (the same as the pace car speed) all the way
around to the green flag, even though the next car was 7 seconds
ahead.
I wanted to post a PCX of the tri-oval from dega, but the shot created
by pressing "Print Scrn" during the replay came out garbled, my guess
is a conflict with the Rendition version.
Final impression: A minus, well worth the wait, everything done very
well but minor things here and there. Great job Adam and all the
guys!
Matt Myers
Have you spun your car yet? I was coming out of turn 2 at the Rock when
another car tapped me and spun me around backwards. You tires screech when
going through a corner but the pitch increases when you are out of control
ie. sliding backwards. It actually makes you cringe waiting for the impact
with the wall. Awesome.
P.S. The lights do work on the pace car and go out when there's 1 lap to
go.
Ten is like Mplayer for C&c it will make a shortcut of some kind to your
Nascar directory in Dos.
Robert
> First, I'm running 133mhz pentium,32mb ram, I set the field to 20 cars,
> all texture off, cars on auto. Max fr to 30 min to 28- the car textures
> barely come on at dega. So I would think there is no improvement with
> the frame rates. Yes I ran univibe in dos.
Hey Mick! Here's an explanation of how the max/min framerates work in
Nascar 2. The Minimum Framerate decides when to begin switching off
textures that are set to AUTO. So, if you turn all textures off,
they'll never come on at all. Only textures set to AUTO are affected by
the framerate settings. The Maximum Framerate determines at what
animation speed to begin turning textures that are set to AUTO back on.
If a texture is already on, it won't be affected. The best way to gauge
what kind of frame rate you're getting is to set the textures all on,
drive some, then turn off textures one at a time until you achieve a
frame rate you can be happy with (start with the Asphalt/Grass texture,
it's the largest).
says...
Yes they stop flashing with one lap to green. Nice detail.
Russ
ICR2 has had the flashing lights on the pace car. so while new to
Nascar sims, it isn't new tech for Papyrus.
Dave Henrie


































