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GP2 - 1996 Power & Grip Levels Required

3 posts by 2 people · 02 Dec 1996 - 03 Dec 1996

I've patched my GP2 using GP2 Editor v2.12 written by Slobodan Blanusa and have now got all the cars in the 1996 livery with correct helmets, names and high noses to boot! But, I've found that in Ace level the cars are lapping faster than the real cars did in 1996. eg At Susuka, the sim cars are qualifying like 1m36.xx and that the real cars were doing 1m38.909 (Villenueve for pole). What I've done using GP2 editor v2.12 is to decrease the teams power levels so that pole position time is now about 1m38.900. And I've also decreased the power levels for Race & Practice but I've found that the power reduction required to achieve sim lap times of 1m44.xxx is considerable compared to the qualifying power levels. I'm hoping that that when I get in the car then I will have power levels on equal terms as the other sim cars. Is this the right approach to take? Should I really be reducing some power but also the driver's grip? And shall I also do this to the player's car? (ie my own). Could someone point me in the right direction and also let me know what figures Ishould be putting in for all the power, grip, weight, etc levels that are available in GP2 Editor 2.12. Thanks in advance to all of you out there. Also, a special thanks to all of you programmers and cars painters that have turned GP2 brought GP2 up to date :-) -- Kulvinder Singh Matharu CompuServe : K_S_Matharu
Eric Cote 03 Dec 1996#345811
Almost right here: My point of vue is decreased power by about 40-45 BHP for top teams. My own set for this is Williams 760 QUAL, 750 RACE Benetton 757 QUAL, 747 RACE -->they had AIRFLOW all season causing loss of HP with same engine as WILLIAMS Mclaren 765 QUAL, 745 RACE -->they have a special engine for qualyfying only Ferrari 760 QUAL, 745 RACE--> again like Mclaren "special" engine" Jordan 765 QUAL, 755 RACE --> been known to have most "peak" HP but really not managable POWER thru out the hole curves FORD ZTEC 735 QUAL, 720 RACE (Sauber) FORD V8 715 QUAL, 700 RACE (Minardi,Forti) Ligier Mugen 735 QUAL, 715 RACE Tyrrell Yamaha 730 QUAL, 710 RACE My point is definitly reduce grip in race/practice compared to qualification,although the overall grip has increased compared to 94' season --> Use a MID fast circuit (like Silverstone,Magny Cours),match the corresponding qualification time and their race time with grip level,until you have close corresponding times.
Quoted text (12 lines)> Could someone point me in the right direction and also let me know > what figures Ishould be putting in for all the power, grip, weight, > etc levels that are available in GP2 Editor 2.12. > Thanks in advance to all of you out there. > Also, a special thanks to all of you programmers and cars painters > that have turned GP2 brought GP2 up to date :-) > -- > Kulvinder Singh Matharu > CompuServe : K_S_Matharu
LAST COMMENT if you play with the players/computers WEIGHT/POWER YOU'RE CHEATING, and if by any chance you upload your new HOTLAP,to any WEBSITE, it will be easily recognize by the fact that if somebody has the NORMAL GP2 and replays your hotlap,while viewing the lap,at some point,your car will just go crazy,and crash anywhere.... Try this,change the WEIGHT,and then replay one of your previous HOTLAP you've saved---> you'll see what i mean.. Reverse is true (HOTLAP with modified weight, and then replay with a unmodified GP2.EXE) Good luck and best regard,Eric
>> I've patched my GP2 using GP2 Editor v2.12 written by Slobodan Blanusa [snip] Thanks for your help Eric. I'll try and take some of your comments on board. -- Kulvinder Singh Matharu CompuServe : K_S_Matharu

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