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Rec.Autos.Simulators Archive

ATTN:F1 for PC by Psygnosis

17 posts by 10 people · 30 Nov 1996 - 10 Dec 1996

Abdul Kha 30 Nov 1996#345401
Did you know, that Psygnosis plans to release F1 for the PC with no ***pit view, and without a detailed setup menu, as we are used to with GP2. I just confirmed this by E mail, and I urge everyone who has been waiting for this game to let them know, that we would really like to see the above mentioned items implemented, so it can whip the pants off GP2. This is the only game that has the potential to put Geoff Crammond's ***ing eyes down his pants, so that he can watch Psygnosis kick the *** out of him and his incomplete attempt to rip us off with Gp2. Contrary to popular belief, Microprose does not have the monopoly on creating good F1 sims. Any other respectable company with less resources, can come up with a superior product to GP2, in less time, and without so many shortcomings. ******Its not a fact that nobody can beat Microprose my son, it is just that we've been sold a bunch of snakeoil, and we willingly worship it as the ultimate panacea.**********
Phil Gra 01 Dec 1996#345517
Quoted text (13 lines)>Did you know, that Psygnosis plans to release F1 for the PC with no >cockpit view, and without a detailed setup menu, as we are used to with >GP2. I just confirmed this by E mail, and I urge everyone who has been >waiting for this game to let them know, that we would really like to see >the above mentioned items implemented, so it can whip the pants off GP2. >This is the only game that has the potential to put Geoff Crammond's >***ing eyes down his pants, so that he can watch Psygnosis kick the *** >out of him and his incomplete attempt to rip us off with Gp2. Contrary >to popular belief, Microprose does not have the monopoly on creating >good F1 sims. Any other respectable company with less resources, can >come up with a superior product to GP2, in less time, and without so many >shortcomings.
What makes you think that Geoff Cramond had more resourses than (SONY owned) Pysgnosis ? Phil.
This is the only game that has the potential to put Geoff Crammond's ***ing eyes down his pants Insightful, but don't forget about Starting Grid! Psygnosis F1 game will be a arcade style game, whereas Starting grid will be a simulator. Check out the starting grid sim at: [link lost in import: /~salmon/index.htm] YOU WILL BE IMPRESSED WITH THE SIM Chris
addi 01 Dec 1996#345519
> Psygnosis plans to release F1 for the PC [cut] > This is the only game that has the potential to put Geoff Crammond's > ***ing eyes down his pants, so that he can watch Psygnosis kick > the ***out of him and his incomplete attempt to rip us off with Gp2. you ungrateful SOB ! i saw MANY auto-simulators and NO-ONE was even able to beat the stunt car racer of geoff crammond. maybe there were better graphics or better sounds or both, but there NEVER was a kind of FEELING for the car, NEVER. then geoff made f1gp and it was unbelievable. after that gp2, great graphic, hot sound. its not perfect, but its a dream to drive. and THIS is the important thing to me. its not exactly a monopoly, and its not exactly microprose, but it seems, that geoff crammond is the only one who can create feeling for a car in a simulation on a computer. you mean YOUR company, together with good old david gary ? well go ahead, i'm waiting for the proove ! addie :( i hate these big-mouthed jerks
Jo 02 Dec 1996#345684
|| This is the only game that has the potential to put Geoff Crammond's || ***ing eyes down his pants | Insightful, but don't forget about Starting Grid! Psygnosis F1 game | will be a arcade style game, whereas Starting grid will be a | simulator. I have to disagree- I think Psygnosis' F1 (for Playstation only at present) is *not* an arcade game, and it is easily one of the best sims on the market today. It is a different sort of sim, with different criteria, from GP2. The focus in it is track exactness, car physics model, and achieving a view identical to what you as audience see from an onboard camera, down to the Tag Heur splits. GP2's focus in on user configurability, AI, and driving model. They are apples and oranges, but both still sims. If you are used to one, the other seems weird at first GP2 is not perfect- the "canned spins" and the fact that all car makes drive the same (unlike P's F1), and more. Psygnosis' F1, OTOH, has no crashes and, goddam it, there are no mirrors. I think it comes down to resource managment- you can't do everything, and each programming team kept in focus what each thought was critical to their sim. For example, a "crash" in an F1 car is the end- no need to do a dashing portrayal of it. If Psygnosis wanted to do a crash, *they certainly know how to do it.* Ever seen their arcade games, Destruction Derby One or Two!? I just wish their were mirrors. I use the reverse view all the time, but it isn;'t the same. It is the critical piece left out of the program. Especially with the AI being *so* absolutely agressive. They'll force you off the track, and you don't always know they are there. I get a competitive sense in P's F1 that I never experienced in GP2- I just wish I could see the bastards coming! The game was created with an F1 team (I forgot which one) as consultants- the team *must* have pointed out the difficulties of driving without mirrors. All I can figure is that from Psygnosis' sim point of view, creating the nearly perfect illusion of what we see on Television when we watch a race was more important, and you don't have mirrors in that view. But for track exactness, *nobody* can touch Psygnosis' F1 presently, it is orders of magnitude more detailed than anything on any home platform. I figure F1 teams will use it to refresh their knowledge of the season's tracks for the coming year. | Check out the starting grid sim at: | [link lost in import: /~salmon/index.htm] | YOU WILL BE IMPRESSED WITH THE SIM Thanks for the tip, I will check it out. Wait a minute- I downloaded some F1 sim 2 weeks ago without a name already- I think maybe this was it. Yes, it looked pretty good, if that was it. Looked like GP2, but GP2 still seemed better to me, but I'll give it more of a chance when they finish it. It certainly ahd a loing way to go in the demo. My car wouldn't move,a dn ti took 1/2 hour to set up their directories correctly! | Chris
Jo 02 Dec 1996#345685
| >Did you know, that Psygnosis plans to release F1 for the PC with no | >cockpit view, and without a detailed setup menu, as we are used to with | >GP2. I just confirmed this by E mail, and I urge everyone who has been | >waiting for this game to let them know, that we would really like to see | >the above mentioned items implemented, so it can whip the pants off GP2. The two sims are apples and oranges, as I just described in a reply to a later message (below yours). But both are sims. Psygnosis' one is obsessed with creating a perfect simulation of what you see from the TV when you watch a F1 race, Tag Heur splits, no mirrors, access roads, temporary equipment, etc. GP2 is one of those "be the chief mechanic, be the pit crew, be the manager and also be the pilot" sorts of sims, more in the Papyrus tradition. Both F1 sims have great driving models. I have to admit that (IMO) Psygnosis simulates the tracks more closely... it is sort of miraculous what they do, and the incredible speed they do it in, in fact. Unlike with their arcade games, Psygnosis opts from doing any crashes at all, probably to reserve resources. That is fine with me. I just wish they let me choose to ruin their perfect sim by adding some mirrors...
Quoted text (7 lines)| >This is the only game that has the potential to put Geoff Crammond's | >***ing eyes down his pants, so that he can watch Psygnosis kick the *** | >out of him and his incomplete attempt to rip us off with Gp2. Contrary | >to popular belief, Microprose does not have the monopoly on creating | >good F1 sims. Any other respectable company with less resources, can | >come up with a superior product to GP2, in less time, and without so many | >shortcomings.
Hey, I have no problem with Crammond, and I love GP2- praised the heavens when it finally came out! Psygnosis is just another step in the evolution- and equally brilliant, in my opinion. Shockingly amazing track simulations, including the rain simulation. I bought the Playstation simply to have this F1, and I would do it again in a minute, particularly now that there is also NASCAR (papyrus) out for the platform too. They blow away my computer for speed; saved me from a $2500 dollar computer upgrade! Because, after all, we only need new computers to play games- right!?! BTW, Notice how *both* GP2 and F1 have a very, very irritating menu systems? What is with these brilliant F1 programmers!?! Must they require you to click, for example, a "Race Abandoned" message? AHH! | What makes you think that Geoff Cramond had more resourses than (SONY | owned) Pysgnosis ? Bizarre/Psygnosis, to be exact. Isn't Sony supposedly angry with Psygnosis for taking off on their own? I have only read scant info on it; I think maybe they are split or perhaps just enstranged now.
Incomplete? Shortcomings? Please justify your complaints. I have heard no sutch things concerning GP2. BTW, F1 is VREY VERY bad, at least if you are looking for a sim. It has no yellow, red, or black flags. You can not crash out of a race, the AI is not capable of taking a turn 2 cars wide they will just run you off the road, if your front wing is knocked off turing radius improves and your lap times go down, you can stop for turns by slamming into cars at 150+ MPH and you will come to a gentle stop thus this is the best method for braknig, some of the AI cars never pit, some of the AI cars pit every lap for as many as 10 laps straight, and the thing that bugs me the most you can't blow the engine no matter how much you over-rev it. Now that is how you justify complaints!
Jo 02 Dec 1996#345687
>Incomplete? Shortcomings? Please justify your complaints. I have >heard no sutch things concerning GP2. "Canned" 180 spin, no "other car" sounds, all car makes race the same, no rain. Hey, but I love GP2 anyway. Depends what you are looking for in a sim. In many respects, it simulates better than anything on the market- track detail and precision is orders of magnitude beyond anything else out, actual modelling of drive characteristics of different team's cars, excellent rain simulation. True, if that bothers you. I sure wish the AI would actually make mistakes on occasion, or lose an engine. I don't exactly know what you mean. Racing on the hardest level, you lose 2 or three positions if you take a turn wrong, much less "hit" anything. I guess you're on the "honor system" if you "crash." Rule of thumb: don't take a turn two a*** in F1. This isn't NASCAR; this is open-wheel "chicken." The AI is *very* agressive, more than any other sim out there. They really get on my nerves when they take me out from behind, but I have to admit that is is always because I've held a bad (sloppy) line through the turn. Have you won a race at full strength in this manner? Not if you are interested in a simulation. I mean, I generally try to avoid "hitting" anything, because I am interested in winning a race with skill. If I hit something in something I am taking seriously, especially if I "lose a wing", I generally quit the race. Unlike NASCAR, only the first 6 positions matter, and you make a mistake, and you are generally out of the running. Blow an engine by "over-revving" it? I didn't think that was permitted in Formula One! They have all sorts of limiting devices, I thought. Anyway, none of these things are big problems for me, none nearly as serious as GP2's "canned spin." Now that stupid 180 at any sort of mistake is absurd. I think you missed F1's real problem: no mirrors.
Phil Gra 02 Dec 1996#345688
I think they got upset when Psygnosis released Saturn stuff (loophole in the contract stuff I think), however they do still own them ... Phil.
Rob Hest 03 Dec 1996#345848
Quoted text (20 lines)>Did you know, that Psygnosis plans to release F1 for the PC with no >cockpit view, and without a detailed setup menu, as we are used to with >GP2. I just confirmed this by E mail, and I urge everyone who has been >waiting for this game to let them know, that we would really like to see >the above mentioned items implemented, so it can whip the pants off GP2. >This is the only game that has the potential to put Geoff Crammond's >***ing eyes down his pants, so that he can watch Psygnosis kick the *** >out of him and his incomplete attempt to rip us off with Gp2. Contrary >to popular belief, Microprose does not have the monopoly on creating >good F1 sims. Any other respectable company with less resources, can >come up with a superior product to GP2, in less time, and without so many >shortcomings. >******Its not a fact that nobody can beat Microprose my son, it is just >that we've been sold a bunch of snakeoil, and we willingly worship it as >the ultimate panacea.**********
Then why hasn't anybody done it? It's not as if there wouldn't be a market for it! I've got F1 on the Playstation and compared with F1GP2 it's very shallow...a good arcade blast but in simulation terms (which is what F1GP2 is) it sucks...stick with your consoles!
>Anyway, none of these things are big problems for me, none nearly as >serious as GP2's "canned spin." Now that stupid 180 at any sort of >mistake is absurd. The "canned" element only comes into effect once you have already lost the car past any chance of getting it back. It takes a lot of practice but you do eventually get to anticipate when the car is about to go and apply the correction before the spin has really started. That's more or less how it happens in real life - an F1 car goes _very_ quickly once it starts to go. A good tip is to turn down the engine sound & turn up the tyre noise as this gives much better feedback on how the tyres are gripping. Cheers, Richard
randyb.. 04 Dec 1996#346008
it's very shallow...a good arcade blast but in simulation terms (which is what F1GP2 is) it sucks...stick with your consoles!>> Its more than an arcade blast, its a pretty good sim as well. And before you say "in simulation terms it sucks", let me ask you: a) Which F1 tracks are more up to date and more accurate to the real thing: F1 or F1GP2? b) Why is it that in F1GP2 if you drive a Sauber you can outrun a Williams? Real accurate.... Randy
Jo 05 Dec 1996#346234
Quoted text (8 lines)| >******Its not a fact that nobody can beat Microprose my son, it is just | >that we've been sold a bunch of snakeoil, and we willingly worship it as | >the ultimate panacea.********** | Then why hasn't anybody done it? It's not as if there wouldn't be a | market for it! I've got F1 on the Playstation and compared with F1GP2 | it's very shallow...a good arcade blast but in simulation terms (which | is what F1GP2 is) it sucks...stick with your consoles!
This is not true, and it is not fair. Psygnosis' F1 is a different kind of sim, as explained eralier in this thread. In terms of track simulation, *GP2 can't touch it*, it is simply light years ahead of the simplified tracks of GP2 or anything by Papyrus. And it's *driving* model for true racing (not demolition derby) is at least as good as GP2's, particularly when you figure in the A)canned spin in GP2 that we all have to work around, and B) the fact that different car makes in GP2 all drive the same. GP2 is more configurable... but then, do I always want to be the chief engineer/manager/pit crew AND pilot? When I do, I do GP2, but when I just want to have an ultra-real visual driving experience, I do Psygnosis' F1. I like and use both sims, but if people are going to trash PSygnosis' one, I am going to have to keep on pointing out that GP2 is *not* a perfect sim. We're all just used to it now, and it is OK to have developed a certain affection for it. There is simply no point in trashing Psygnosis' F1, it is an amazing sim. And let's face it, a few tweaks in Psygnosis', and could esily have all the configurable features of GP2. Even the most recent Playstatiopn demo I saw of the sim showed a Psygnosis with a fuel indicator and tach... I asked the manager what this was all about, he didn't know. I did notice GP2 is now handing out demo disks by the cart load- they realize that Psygnosis' F1 is a serious threat. And it is- it's first week of *playstation* sales in Europe blew everything else off the map for first week sales, even Resident Evil, *even Quake for P.C.*, and it's total sales were approaching GP2's total sales. Why isn't everyone overjoyed that there is a totally different kind of F1 sim, also licensed by FIA, out there, and not just a GP2 rip off (like all the reast appear to be)? I wish indycar would be so lucky.
>And let's face it, a few tweaks in Psygnosis', and could esily have >all the configurable features of GP2. I suspect not, at least if you are talking about the car set-up options. Each extra option adds a host of new calculations that need to be performed. And the extra effort becomes exponential as more options are added. I'm not trying to put down F1, as it does what it sets out to do very well. It just doesn't set out to do the same thing as GP2. Well, GP2 also blew away everything at the time of its release and was the fastest selling CD-ROM game of all time in the UK (until F1 took that title on its release <g>). But you're right, F1 is a major competitor to GP2. It is far closer to what the general public want. Let's face it, most people aren't prepared to put in the time necessary to master the intricacies of GP2 and, indeed, why should they? For those that want the most realistic open wheel driving model available, GP2 is the obvious choice. Those who want a blast round the track (which probably includes 95%+ of GP2 owners) should buy F1. Cheers, Richard
Tony Rae 10 Dec 1996#347424
>>Incomplete? Shortcomings? Please justify your complaints. I have >>heard no sutch things concerning GP2. >"Canned" 180 spin, no "other car" sounds, all car makes race the same, >no rain. Hey, but I love GP2 anyway. I think the "all car makes race the same" is there for a very good reason. If your not fast enough (or good enough), you could simply drive a Williams to help you out. The way it is now, you need to work at being good because no matter what car you choose to drive, it's the same as all the others. I think this is the way it should be. Maybe an option to change the drivers cars horsepower would be handy for those that wanted some extra help. No***pit view in Psygnosis F1 puts it out of the simulation category for me, no matter how good it looks. Tony
Tony Rae 10 Dec 1996#347425
Because Psygnosis licensed a later season, thats all. The 1994 tracks in GP2 seem acurate enough to me. I just hope we get to see a track pack sooner or later. I'm not expexting it though. Turn up the difficulty level and your Sauber will be nowhere near as fast as the Williams. It will then be time to hit the garage and make adjustments. You could make the Sauber (or any other car) as fast as the Williams in Ace mode but it would take a lot of fiddling. I'm having a hard enough time with the second difficulty level. I can be as fast as the other cars, maybe 1 or 2kmh slower than the Williams on the straight, but it's the sticking to the track part thats a bit harder :) Tony
Jo 10 Dec 1996#347426
[edited] | No***pit view in Psygnosis F1 puts it out of the simulation category | for me, no matter how good it looks. I think this is only because you are used to the GP2 kind of sim- it is, after all, the only sort of sim we've had up till now, invented by the Papyrus/Microprose efforts. This is a complete departure, focusing entirely on simulating visually the actual driving experience more than the analytical side of winning races through car setup. F1 simulates the tracks incredibly well, better than anything I've ever raced on a computer. Secondly, I think it's driving phsyics model is remarkable. It took me a while to realize just how good it is. For what it is worth, do you have any idea how many Papyrus sim afficionados despised GP2 when it came out because it seemed to not be a "sim" to them? It just wasn't "painful" and tedious enough, I guess! I think we have more of the same here. I can't believe everybody isn't thrilled that another amazing sim, in addition to GP2, now exists... and the fact it is so different makes it only that much better.

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