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Rec.Autos.Simulators Archive

NASCAR: Cars shooting aroung corners

3 posts by 3 people · 30 Nov 1996 - 30 Nov 1996

Robin 30 Nov 1996#345374
Converted ICR2 tracks over to Nascar In Long beach, at least, the computer driven cars disappear before sharp corners and reappear on the other side. What the heck is going on? Got all Frame rates set to MAX My system P166 Matrox Millenium w/ 4Mg Help, anyone? Thanks Robin
Albert 30 Nov 1996#345375
It's a problem of lp files: in effect in next season of Internet Touring Car Championship we'll make a 5 laps race at Long beach WITHOUT opponents, like a rally's Special Stage! Check it out at http://home.ican.net/~sts/itcchome.html -- Alberto Manassero
co.. 30 Nov 1996#345376
: Converted ICR2 tracks over to Nascar : In Long beach, at least, the computer driven cars disappear before : sharp corners and reappear on the other side. : What the heck is going on? It not only happens at Long Beach, but also Mid-Ohio and Toronto. Mid-Ohio has a sinister twist to it: coming out of the Keyhole, sometimes they teleport BACK a few car lengths. Very unfortunate indeed, three fantastic tracks only good for testing! Basicly I'm assuming that there is a conflict with calculating the AI's lap times. Haven't set the time aside to play around with the TRACK.TXT files to see if it can be improved somehow. Elkhart, Laguna, and Portland are fine (I think!). Portland is a little dicey in the t7-8-9 complex, as the AI tends to overshoot t7, bounce off the right wall and careen accross the track during t8. Basicly don't get too aggressive with the AI coming down the backstraight; if you can pass them early OK, if not, hang back and catch them coming out of t9. __o _-\<,_ Cosmo Potapoff

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