A good drag sim would contain street stock to funny-car to top-fueler,
you would be able to tweak engine, trans, suspension, etc..
Lets make a chain letter of what we think should be in a sim like this
and mail it to Papyrus, and the rest of the sim co.
I think it should include options for
metals'chemical structure, besides complete building process.
The building process should include such details as driving a truck
to get iron ore and real-time curing for fiberglass, paint etc.
The price must not exceed $50.
System requirement-Pentium 100.
Only then I might consider buying it.
This sim must be so detailed that it is basically real-time.
>A good drag sim would contain street stock to funny-car to top-fueler,
>you would be able to tweak engine, trans, suspension, etc..
>Lets make a chain letter of what we think should be in a sim like this
>and mail it to Papyrus, and the rest of the sim co.
^^^^^^^^^^
If this is the case, wouldn't system reqirements be more like
a PPro200 for about 5 seconds of the sim, and a 8086 for the
hours in-between. I like your input tho. ;->>> Can they make
a variable rate processor to accomplish this ?? Maybe thats
why it doesn't already exist. ;-)
Happy Lappin'
Wade Tschida
> >A good drag sim would contain street stock to funny-car to top-fueler,
> >you would be able to tweak engine, trans, suspension, etc..
> >Lets make a chain letter of what we think should be in a sim like this
> >and mail it to Papyrus, and the rest of the sim co.


































