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Rec.Autos.Simulators Archive

Drag Sim

3 posts by 3 people · 28 Nov 1996 - 04 Dec 1996

JoeBlo 28 Nov 1996#345174
A good drag sim would contain street stock to funny-car to top-fueler, you would be able to tweak engine, trans, suspension, etc.. Lets make a chain letter of what we think should be in a sim like this and mail it to Papyrus, and the rest of the sim co.
as.. 03 Dec 1996#345806
I think it should include options for metals'chemical structure, besides complete building process. The building process should include such details as driving a truck to get iron ore and real-time curing for fiberglass, paint etc. The price must not exceed $50. System requirement-Pentium 100. Only then I might consider buying it. This sim must be so detailed that it is basically real-time. >A good drag sim would contain street stock to funny-car to top-fueler, >you would be able to tweak engine, trans, suspension, etc.. >Lets make a chain letter of what we think should be in a sim like this >and mail it to Papyrus, and the rest of the sim co.
Wade Tschi 04 Dec 1996#345954
^^^^^^^^^^ If this is the case, wouldn't system reqirements be more like a PPro200 for about 5 seconds of the sim, and a 8086 for the hours in-between. I like your input tho. ;->>> Can they make a variable rate processor to accomplish this ?? Maybe thats why it doesn't already exist. ;-) Happy Lappin' Wade Tschida > >A good drag sim would contain street stock to funny-car to top-fueler, > >you would be able to tweak engine, trans, suspension, etc.. > >Lets make a chain letter of what we think should be in a sim like this > >and mail it to Papyrus, and the rest of the sim co.

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