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LFS S2 will have suspension damage

6 posts by 5 people · 18 Jul 2004 18:55 UTC - 19 Jul 2004 22:47 UTC

Russell 18 Jul 2004 18:55 UTC#34340
I was checking out Live for Speed http://lfs.racesimcentral.com/ and saw that they have updated information about version S2 ... they are working on suspension damage. Very cool. This will change how people drive on line in LFS. Unfortunately I'll still be slow :(. Russell
larry 19 Jul 2004 08:32 UTC↳ reply to Russell#34359
Russell wrote: > I was checking out Live for Speedhttp://lfs.racesimcentral.com/ > and saw that they have updated information about version S2... > they are working on suspension damage. Very cool. Thiswill > change how people drive on line in LFS. Unfortunately I'llstill > be slow :(. Damage is more realistic but IMO it just leads to frustration in a game. Some idiot rams you, either accidentally or on purpose, and the only option you have at that point is to pit and start over. I hope damage is an option the hosts can shut off. S1 is a lot better than demo but you still get hit quite a bit. I've been far ahead in a race and I come across somebody 2 laps down and they cause me to wreck; with no damage I can still get back in the race and win, with damage it would be all over. > > Russell
Dan Leach 19 Jul 2004 08:40 UTC↳ reply to larry#34360
Quoted text (15 lines)> Damage is more realistic but IMO it just leads to frustration > in a game. Some idiot rams you, either accidentally or on > purpose, and the only option you have at that point is to pit > and start over. I hope damage is an option the hosts can shut > off. > > S1 is a lot better than demo but you still get hit quite a > bit. I've been far ahead in a race and I come across somebody > 2 laps down and they cause me to wreck; with no damage I can > still get back in the race and win, with damage it would be > all over. > > > > > > Russell
I think the best thing to do would be to race with people who are good at racing :) There must be some who have LFS dan
"larry" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (28 lines)> Russell wrote: > > I was checking out Live for Speed > http://lfs.racesimcentral.com/ > > and saw that they have updated information about version S2 > ... > > they are working on suspension damage. Very cool. This > will > > change how people drive on line in LFS. Unfortunately I'll > still > > be slow :(. > > Damage is more realistic but IMO it just leads to frustration > in a game. Some idiot rams you, either accidentally or on > purpose, and the only option you have at that point is to pit > and start over. I hope damage is an option the hosts can shut > off. > > S1 is a lot better than demo but you still get hit quite a > bit. I've been far ahead in a race and I come across somebody > 2 laps down and they cause me to wreck; with no damage I can > still get back in the race and win, with damage it would be > all over. > > > > > > Russell > >
No matter what, a good sim needs a good damage model. I'm sure with LFS there will be the option to turn damage off or to lessen its effect. If you're two laps up and then someone "purposely" rams you, then you need to find better friends. :) Alanb >
"larry" <[email hidden]> wrote in message news:[email hidden]... > S1 is a lot better than demo but you still get hit quite a > bit. I've been far ahead in a race and I come across somebody > 2 laps down and they cause me to wreck; with no damage I can > still get back in the race and win, with damage it would be > all over. That's part of racing, is it not? Keep it on the island whilst ahead? You used your skills, drove at 100% for a while to work up a buffer between you and the pack, now all you gotta do is not throw it away - that early work should pay dividends as you now only need to run 70 - 80%. You want to be able to race and bash with no consequence, run with the PSX GT games :) Now, if you're saying it was a wrecker then find some others to race with :) Regards, Mark
Russell 19 Jul 2004 22:47 UTC↳ reply to larry#34379
larry wrote: > Damage is more realistic but IMO it just leads to frustration > in a game. Some idiot rams you, either accidentally or on > purpose, and the only option you have at that point is to pit Leaving the idiots out of the equation, in general damage changes ones approach to a sim. I always try and race clean, but something in the back of my mind makes me try a bit harder when the sim has damage. The change is there even if others aren't involved. I have brushed the walls in LFS way more times than I would have if there was a chance of being damaged. I pushed too hard because I knew (in the back of my mind) that the penalty would not be a car I couldn't continue to drive. All in all, can't wait for S2 :). Russell

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