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Nascar modem bugs

3 posts by 3 people · 07 Nov 1996 - 14 Nov 1996

Recently I tried modem-racing a friend for the first time. We both use original NASCAR games & track packs, and version 121. Our first problem was that the program would not run with any converted ICRII tracks. Does anyone know if this can be fixed? The major bug, however, was that, even though we raced with damage off, we could see each others cars disintegrate, in the end I was racing against something looking like a bathtub! No wheels! The AI cars also chrashed spectacularly, and continued racing, trailing sparks, and throwing bits of bodywork now and then. At Watkins GLen, the AIs smoked going through the chicane, and threw up dirt everywhere. Any remedies? It also seemed a lot easier to do good lap times; the car felt really different, and I was pulling remarkable laptimes at all the tracks we tried! Could anyone please enlighten me on this???? Thanks, Matthew Knutsen, NASCAR always goes down to the wire.......
: Recently I tried modem-racing a friend for the first time. We both use : original NASCAR games & track packs, and version 121. Our first problem : was that the program would not run with any converted ICRII tracks. Does : anyone know if this can be fixed? : The major bug, however, was that, even though we raced with damage off, : we could see each others cars disintegrate, in the end I was racing : against something looking like a bathtub! No wheels! The AI cars also I've been modem racing for awhile now so hopefully I can help. With the converted track my racing partner and I had to take one of our other tracks out of our tracks directory and replace it with the converted one for it to work. The newest Multi must check the number of tracks or something. Also, make sure both of you have the track and that it is the exact same on both computers. As far as the damage goes, you just have to live with it. If you have damage off the cars will look messed up but nobody is actually getting hurt. You probably are making quicker laps with multi. The car dynamics are a bit different and it makes the car stick a little better. Hope this helps. Kelby ========================================================================= |Kelby Richard Cody | University of North Carolina at Asheville | |Computer Science | Homepage: http://www.cs.unca.edu/~cody | -------------------------------------------------------------------------
> : Recently I tried modem-racing a friend for the first time. We both use > : original NASCAR games & track packs, and version 121. Our first problem > : was that the program would not run with any converted ICRII tracks. Does
Quoted text (7 lines)> : anyone know if this can be fixed? > : The major bug, however, was that, even though we raced with damage off, > : we could see each others cars disintegrate, in the end I was racing > : against something looking like a bathtub! No wheels! The AI cars also > I've been modem racing for awhile now so hopefully I can help. With the > converted track my racing partner and I had to take one of our other
tracks out > of our tracks directory and replace it with the converted one for it to work. > The newest Multi must check the number of tracks or something. Also, make sure > both of you have the track and that it is the exact same on both computers. > As far as the damage goes, you just have to live with it. If you have damage off > the cars will look messed up but nobody is actually getting hurt. You probably > are making quicker laps with multi. The car dynamics are a bit different and it > makes the car stick a little better. Hope this helps. > Kelby Kelby! I'm the other one (his partner), are you ref. to the newest ver. of "MULTI" for HAWAII? I've race on HAWAII a couple of time, but had to quit 'cause my phonebill got rather large!! (Calling from Norway to BOSTON,USA is about $10 for 15mins.!!!) -- --/ Best Racing Regards, Edwin Solheim To finnish 1st - 1st u have to finnish

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