> Does anybody know with the Rendition version of Indycar 2 whether or not you
> can use the converted Indianapolis track and Nascar tracks and what do they
> look like if they do work.
They work and they look fantastic. It's almost like getting new tracks.
It is probably the first time you will race with full detail at these
tracks. The surface textures look much smoother, even when you are close
to them, and all straight lines have almost no "jaggies". Get it.
--
"Feel Lucky, Scubaboy?" - Discovery Channel, Shark Week, 1995
Using converted tracks in Rendition IndyCar Racing II
Users confirmed that converted tracks such as Indianapolis and NASCAR tracks work in the Rendition version of ICR2 and look much better, though low-RAM machines needed the 4-bit car set. It was clarified that only five tracks got new 16-bit textures, while all tracks benefit from filtering and anti-aliasing. A side question about GP2 shift points was also answered.
Automated summary.
Does anybody know with the Rendition version of Indycar 2 whether or not you
can use the converted Indianapolis track and Nascar tracks and what do they
look like if they do work.
Steven,
How much RAM do you have? I installed Indianapolis to my Rendition version,
but the game says I have insufficient memory to load track. I only have
16MB and planning to upgrade to 32 in the near future, but I'm curious to
know if this is really the problem or not. It seems to me that the Laguna
or Elkhart Rendition tracks would eat up as much RAM as Indy would, and
they work perfect. Thanks for any answers.
--
>How much RAM do you have? I installed Indianapolis to my Rendition version,
>but the game says I have insufficient memory to load track. I only have
>16MB and planning to upgrade to 32 in the near future, but I'm curious to
>know if this is really the problem or not. It seems to me that the Laguna
>or Elkhart Rendition tracks would eat up as much RAM as Indy would, and
>they work perfect. Thanks for any answers.
Have you tried it using the 4-bit car set ? Just curious.
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Quoted text (10 lines)
> Steven, > How much RAM do you have? I installed Indianapolis to my Rendition version, > but the game says I have insufficient memory to load track. I only have > 16MB and planning to upgrade to 32 in the near future, but I'm curious to > know if this is really the problem or not. It seems to me that the Laguna > or Elkhart Rendition tracks would eat up as much RAM as Indy would, and > they work perfect. Thanks for any answers. > --says...
I also installed Indy, but I have no problems. I have a P5-133 with 16
meg of ram. Indy flew on mine. What processor do you have?
--
http://www.netins.net/showcase/mpete
Nascar..Weather..OnNetCameras..Oddities..and more..
Stop on by, what can it hurt?
Hey guys,
Thanks to all of you for the 4bit carset advice. Loaded up Indy and it
works fine. God it's great to see Indy at 30fps. Now if only my other
carsets would work..... <G>
--
>Hey guys,
>Thanks to all of you for the 4bit carset advice. Loaded up Indy and it
>works fine. God it's great to see Indy at 30fps. Now if only my other
>carsets would work..... <G>
>--
What do you mean by 4-bit? Do you mean the carsets that come with the non-3D
version? Are carsets that are available over the internet 4-bit?
> What do you mean by 4-bit? Do you mean the carsets that come with the non-3D
> version? Are carsets that are available over the internet 4-bit?
The Rendition version of ICR2 comes with 2 carsets, 4bit95 and cars95. The
4bit set is to allow the game to run in 8MB. The cars95 set requires 12MB
ram. They are the same 1995 cars. I think the 4bits refers to number of
colors used. The regular set is 8-bit. The 4bit set doesn't look much
worse than the 8-bit set, due to the Rendition's anti-aliasing and bilinear
filtering. I 'think' all other carsets are 8-bit, because I ran the sim
in 8MB, and out of 8 carsets I have, only the 4bit would work. The
documention states that the 4bit set will not work with the paintkit. Maybe
someone will come up with a patch to let the paintkit work with the 4-bit
cars, or a converter to make 4-bit sets out of 8-bit ones.
--
"Feel Lucky, Scubaboy?" - Discovery Channel, Shark Week, 1995
> How does one get ahold of the Rendition version of IndyCar II.
> I have the DOS version, so is this a free/cheap upgrade?
> >> How much RAM do you have? I installed Indianapolis to my Rendition version,
> >> but the game says I have insufficient memory to load track. I only have
Dan,
Right now the only way to get it is to buy a Rendition card. The full
Rendition version is included with the Intergraph Reactor and Sierra's
Screamin 3D, though I've heard the Screamin 3D is backordered. The other
Rendition card, Creative Labs 3D Blaster PCI, doesn't come with it.
Sierra\Papyrus' site has nothing about a patch for the dos version, but
I'm sure they could, not too many files are different. The 5 new 16 bit
tracks are pretty big, though. The Rendition version requires a full hard
drive install, 75MB during installation, and 55 after the install is done.
I would get the Intergraph Reactor, its $150 until Christmas. You can
order it direct at 1-800-692-8069. If you haven't already, check out
their website at:
http://205.139.128.5/ics/reactor/
Get ready to be blown away!
--
"Feel Lucky, Scubaboy?" - Discovery Channel, Shark Week, 1995
How does one get ahold of the Rendition version of IndyCar II.
I have the DOS version, so is this a free/cheap upgrade?
Quoted text (16 lines)
>Right now the only way to get it is to buy a Rendition card. The full >Rendition version is included with the Intergraph Reactor and Sierra's >Screamin 3D, though I've heard the Screamin 3D is backordered. The other >Rendition card, Creative Labs 3D Blaster PCI, doesn't come with it. >Sierra\Papyrus' site has nothing about a patch for the dos version, but >I'm sure they could, not too many files are different. The 5 new 16 bit >tracks are pretty big, though. The Rendition version requires a full hard >drive install, 75MB during installation, and 55 after the install is done. >I would get the Intergraph Reactor, its $150 until Christmas. You can >order it direct at 1-800-692-8069. If you haven't already, check out >their website at: >http://205.139.128.5/ics/reactor/ >Get ready to be blown away! >-- >"Feel Lucky, Scubaboy?" - Discovery Channel, Shark Week, 1995Yes, only 5 of the tracks have been updated with 16-bit color textures.
All of the tracks still get the full benefit of 3D acceleration
including bi-linear filtering, perspective correction, anti-aliasing,
etc...
--
Emory University Graduate School of Arts & Sciences
Nascar Setups Page: http://userwww.service.emory.edu/~ebusch/
I would like to know when is the right time to change a gear up
in GP2... is it when the yellow light is on , or should one wait until
the red one apears?
I am asking this because in GP1 the right time to change a gear
up was ( i think ) when there were still some 300/400 revs. until red,
but as GP2 is such a good sim. and as we can see in TV the pilots waiting
until the last light is on to change a gear up, i would like if someone of
you guys could tell me that.
Regards,
Pedro Fernandes.
PS. sorry for my poor english.
You have to buy a video card that has the rendition chip. Some come
with ICR2 rendtion version. Just having the software would be useless. I
don't know if it would actually work but it would probably be something
like running Grand Prix 2 on a 486/SX25.
--
The wise man can pick up a grain of sand and envision a whole universe,
but the stupid man will just lay down on some seaweed and roll around
until he's completely draped in it. Then he'll stand up and go, "Hey,
I'm Vine Man." Jack Handey.
> What do you mean by 5 new 16 bit tracks? Are only 5 out of 15 tracks in true
> color and the rest the same as in the non-Rendition Indycar 2 version?
Yes, that's right. It comes with all 15 of the original tracks -plus 5 new
true color versions of Road America, Laguna Seca, Michigan, Phoenix, and
Portland. The original tracks and converted Nascar tracks look better than
they did before, though, because of the Rendition's 3D capabilities.
--
"Feel Lucky, Scubaboy?" - Discovery Channel, Shark Week, 1995
> You have to buy a video card that has the rendition chip. Some come
> with ICR2 rendtion version. Just having the software would be useless. I
> don't know if it would actually work but it would probably be something
> like running Grand Prix 2 on a 486/SX25.
>I does not run at all. It fails to find the rendition chip and stops.
Guy Brosseau
On Tue, 12 Nov 1996 18:33:33 +0000, Pedro Fernandes
Personally I go up into the red light for a second or two. You can
here it spinning real hard then. Any longer and nothing happens as the
rev limiter cuts in anyway. The draw back is if you go into the red to
long and to often you run the chance of stuffing your engine..
Take note in the TV views how they do it..
Dont worry about that. Some of the english need to be sorry for there
poor english... :-)
Shane Lansky
Hobart,Tasmania
Australia
Quoted text (8 lines)
> I would like to know when is the right time to change a gear up >in GP2... is it when the yellow light is on , or should one wait until >the red one apears? > I am asking this because in GP1 the right time to change a gear >up was ( i think ) when there were still some 300/400 revs. until red, >but as GP2 is such a good sim. and as we can see in TV the pilots waiting >until the last light is on to change a gear up, i would like if someone of >you guys could tell me that.Quoted text (27 lines)
> On Tue, 12 Nov 1996 18:33:33 +0000, Pedro Fernandes > > I would like to know when is the right time to change a gear up > >in GP2... is it when the yellow light is on , or should one wait until > >the red one apears? > > I am asking this because in GP1 the right time to change a gear > >up was ( i think ) when there were still some 300/400 revs. until red, > >but as GP2 is such a good sim. and as we can see in TV the pilots waiting > >until the last light is on to change a gear up, i would like if someone of > >you guys could tell me that. > Personally I go up into the red light for a second or two. You can > here it spinning real hard then. Any longer and nothing happens as the > rev limiter cuts in anyway. The draw back is if you go into the red to > long and to often you run the chance of stuffing your engine.. > Take note in the TV views how they do it.. > >PS. sorry for my poor english. > Dont worry about that. Some of the english need to be sorry for there > poor english... :-) > Shane Lansky > Hobart,Tasmania > Australia: Personally I go up into the red light for a second or two. You can
: here it spinning real hard then. Any longer and nothing happens as the
: rev limiter cuts in anyway. The draw back is if you go into the red to
: long and to often you run the chance of stuffing your engine..
: Take note in the TV views how they do it..
This also has a tendency to produce poor fuel milage.
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
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