Talk about milking the cow dry !
This must be a panic response to R.Burns, I guess.
http://www.codemasters.co.uk/colinmcrae2005/news.php?id=398
"quick boys, re-release CMR3 for the third time and make sure the press
releases stress the fact that the physics are good in the game and don't use
the single pivot point system that we use"
Mike
http://mikebeauchamp.com
"DapperDan" <[email hidden]> wrote in message
news:[email hidden]...
> Talk about milking the cow dry !
> This must be a panic response to R.Burns, I guess.
> http://www.codemasters.co.uk/colinmcrae2005/news.php?id=398
>
>
On Tue, 20 Jul 2004 22:46:20 +0100, DapperDan <[email hidden]>
wrote:
> Talk about milking the cow dry !
> This must be a panic response to R.Burns, I guess.
> http://www.codemasters.co.uk/colinmcrae2005/news.php?id=398
>
>
Or a panic response to CMR4 !!!
--
Email contact
http://cerbermail.com/?ltQ8eCFmRa
Did Colin McRae 4 use the pivot point for the physics? I don't believe it
did. It seemed to me cars wouldn't drift right through a turn quite so
easily like they did with previous games.
I look forward to Richard Burns Rally, I just hope it's not really difficult
like Rally Trophy (I'm not talking about the physics, which I thought were
fine... I'm talking about the clock times, which were more than a little
brutal).
> I look forward to Richard Burns Rally, I just hope it's not reallydifficult
> like Rally Trophy (I'm not talking about the physics, which I thought were
> fine... I'm talking about the clock times, which were more than a little
> brutal).
It's easy on easy....very difficult on higher difficulty levels though as
you'd expect.
In article <[email hidden]>, Damien Evans <[email hidden]>
writes
I'll second that. It's very hard to start with (especially with a
gamepad) but once you get the hang of it, the easy level is easy, if you
turn the damage off of course ;-).
I can win most of the rally's on easy with damage switched off, without
too much trouble, and I wouldn't consider myself an expert driver by any
means.
Haven't tried any of the harder settings yet, I want to get the hang of
easy with damage first, so it could be a while yet ;-)
--
Sean Black
Quoted text (10 lines)
>> I look forward to Richard Burns Rally, I just hope it's not really >difficult >> like Rally Trophy (I'm not talking about the physics, which I thought were >> fine... I'm talking about the clock times, which were more than a little >> brutal). > >It's easy on easy....very difficult on higher difficulty levels though as >you'd expect. > >--
Remove only one zero to reply.
"Txl" <[email hidden]> wrote in message
news:[email hidden]...
> On Tue, 20 Jul 2004 22:46:20 +0100, DapperDan <[email hidden]>
> wrote:
>
> > Talk about milking the cow dry !
> > This must be a panic response to R.Burns, I guess.
> > http://www.codemasters.co.uk/colinmcrae2005/news.php?id=398
> >
> >
>
>
> Or a panic response to CMR4 !!!
>
>
> --
> Email contact
>
> http://cerbermail.com/?ltQ8eCFmRa
Which was a panic response to CMR 3.
Andi.
Yeah, it used the pivot point.
"magnulus" <[email hidden]> wrote in message
news:MoPLc.8020$[email hidden]...
> Did Colin McRae 4 use the pivot point for the physics? I don't believeit
> did. It seemed to me cars wouldn't drift right through a turn quite so
> easily like they did with previous games.
>
> I look forward to Richard Burns Rally, I just hope it's not reallydifficult
> like Rally Trophy (I'm not talking about the physics, which I thought were
> fine... I'm talking about the clock times, which were more than a little
> brutal).
>
>
Game pad?? Cmon now :)
Rally Trophy was easy once ya got the hang of it all. The hardest car being
that little Fiat on expert. It seemed really top heavy, so if you jumped it,
it was hard to land, which sometimes resulted in going completely off after
a jump and then damaging the car really badly.
Mike
"Sean Black" <[email hidden]> wrote in message
news:4amtp7azb9$[email hidden]...
> In article <[email hidden]>, Damien Evans <[email hidden]>
> writes
> >> I look forward to Richard Burns Rally, I just hope it's not really
> >difficult
> >> like Rally Trophy (I'm not talking about the physics, which I thoughtwere
> >> fine... I'm talking about the clock times, which were more than alittle
Quoted text (18 lines)
> >> brutal). > > > >It's easy on easy....very difficult on higher difficulty levels though as > >you'd expect. > > > > > I'll second that. It's very hard to start with (especially with a > gamepad) but once you get the hang of it, the easy level is easy, if you > turn the damage off of course ;-). > > I can win most of the rally's on easy with damage switched off, without > too much trouble, and I wouldn't consider myself an expert driver by any > means. > > Haven't tried any of the harder settings yet, I want to get the hang of > easy with damage first, so it could be a while yet ;-) > -- > Sean Black
"magnulus" <[email hidden]> wrote in message
news:MoPLc.8020$[email hidden]...
> Did Colin McRae 4 use the pivot point for the physics? I don't believeit
> did. It seemed to me cars wouldn't drift right through a turn quite so
> easily like they did with previous games.
Try putting the car in reverse while turning and you can see something just
aint right.
Or like, try watching a replay...
It's such a shame, CMR's graphics are great, it runs great on my PC the
stages I think are well done as well. But, once it gets to that replay, it's
the worst thing I've ever seen.
Mike
http://mikebeauchamp.com
"fredrickson" <[email hidden]> wrote in message
news:JaVLc.15508$[email hidden]...
>
> "magnulus" <[email hidden]> wrote in message
> news:MoPLc.8020$[email hidden]...
> > Did Colin McRae 4 use the pivot point for the physics? I don'tbelieve
> it
> > did. It seemed to me cars wouldn't drift right through a turn quite so
> > easily like they did with previous games.
>
> Try putting the car in reverse while turning and you can see somethingjust
> aint right.
>
>
In message <[email hidden]>, Mike Beauchamp
<[email hidden]> writes
>Game pad?? Cmon now :)
>
Not much choice on Xbox :-(
Can't wait for it to come out on PC, so I can drive it properly, with
wheel & pedals.
--
Sean Black
My fault.. I didn't know you were referring to Xbox.
"Sean Black" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (11 lines)
> In message <[email hidden]>, Mike Beauchamp > <[email hidden]> writes > >Game pad?? Cmon now :) > > > > Not much choice on Xbox :-( > > Can't wait for it to come out on PC, so I can drive it properly, with > wheel & pedals. > -- > Sean Black
"fredrickson" <[email hidden]> wrote in message
news:JaVLc.15508$[email hidden]...
> Try putting the car in reverse while turning and you can see somethingjust
> aint right.
Well, what should happen (vs. what happens in CMR 4)?
I usually race with automatic. I haven't noticed anything unusual about
reversing. But maybe it's only something you see with manual.
Driving the car doesn't feel like it looks on the replays.
Driving the cars feels real & natural whilst the replays look simplified.
Mike Beauchamp wrote in message ...


































