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Rec.Autos.Simulators Archive

What is a force feedback wheel

5 posts by 5 people · 04 Nov 1996 - 06 Nov 1996

Rob Liddel 04 Nov 1996#342557
Hi, Call me thick or what but what is a force feedback wheel? -- Mark Liddell
Eric Busch 05 Nov 1996#342702
As I posted earlier, basically it's the use of a servo equipped controller that responds to the game you are playing. For example when playing Quake, (ignoring the fact that few people play Quake with a joystick) your stick would twitch to simulate the recoil of your weapons firing. In a flight sim, the stick would provide realistic resistance when trying to pull out of a dive. The technology has huge potential for driving sims as well. Force feedback can be used to "push back" on the steering wheel, in response to the stresses affecting the car in the game--from pulling g's in tight turns to bumping against other cars. Read about Thrustmaster's plans at: http://www.thrustmaster.com/press_releases/forcefd.htm -- Emory University Graduate School of Arts & Sciences Nascar Setups Page: http://userwww.service.emory.edu/~ebusch/
Karim Khal 06 Nov 1996#342841
On Mon, 4 Nov 1996 10:34:43 +0000, Rob Liddell >Call me thick or what but what is a force feedback wheel? That's basically an input device that has servos or something that receive feedback from the computer during the game and act back (the servos) on your stick. Some driving sims in the arcades have them. It's like when you hit a curb with your front wheels - you actually feel the hit on the wheel. When you understeer you should find it hard to move the wheel. When you're diving in a plane compression effect should not only prevent you from moving the ailerons in the game itself but also prevent you from moving the stick - so you actually feel the place and understand why you crashed :) You might get more info from: http://www.thrustmaster.com/press_releases/forcefd.htm http://www.immerse.com/WWWpages/feedback.html Karim
Jaso 06 Nov 1996#342842
Hey ! Have you ever played the Daytona arcade? THAT has a type of force feedback wheel...basically it's a wheel that responds to conditions...you go out of control the wheel jerks left and right...you take a turn to fast and the wheel will pull to the outside...adds tons o' realism to the game...i've been waitin on a home version since i first sat down to daytona! They're also working on a force feedback joystick...where if you go through water you will feel resistance..ditto uphill..etc.. JASON
Actually, when you understeer, should you expect a reduction in steering effort because your tires are no longer gripping as much? This will especially be true if the understeer was caused by application of the throttle since it tends to lift the front of the car. Lawrence Lo
Quoted text (20 lines)> On Mon, 4 Nov 1996 10:34:43 +0000, Rob Liddell > >Call me thick or what but what is a force feedback wheel? > That's basically an input device that has servos or something that > receive feedback from the computer during the game and act back (the > servos) on your stick. Some driving sims in the arcades have them. > It's like when you hit a curb with your front wheels - you actually > feel the hit on the wheel. When you understeer you should find it hard > to move the wheel. When you're diving in a plane compression effect > should not only prevent you from moving the ailerons in the game > itself but also prevent you from moving the stick - so you actually > feel the place and understand why you crashed :) > You might get more info from: > http://www.thrustmaster.com/press_releases/forcefd.htm > http://www.immerse.com/WWWpages/feedback.html > Karim

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