Race Sim Central
Rec.Autos.Simulators Archive

NC-1/NC-2 phisics question

3 posts by 3 people · 02 Nov 1996 - 04 Nov 1996

I have NCR-1 and have raced on hawaii many times and know the differance in racing setups between the two. I have just got my car setup at WGI for lap times around 117.XXX and is stable as can be with NC-1. It took me since Nascar-1 came out to get things perfect for me. I have been playing around with other tracks -pluss- I never had time to get setup every day is the reason for taking so long. My Question is... With Nascar-2 coming out, Will it have the same phisics as Hawaii where I will have to RE-setup for WGI with the MULTI.EXE phisics? Or at least, Will the differance from NC-1 and -2 be slight enough to make just some smaller changes? Or what can I expect?? Thanks in advance, mikeBa -- +-----------------------+----------------------+ | MikeBa | Computer Technician; | | | Will travel! | +-----------------------+----------------------+
David Spark 04 Nov 1996#342549
Quoted text (30 lines)>I have NCR-1 and have raced on hawaii many times and know the differance in >racing >setups between the two. > I have just got my car setup at WGI for lap times around 117.XXX and is >stable as can >be with NC-1. It took me since Nascar-1 came out to get things perfect for >me. I have >been playing around with other tracks -pluss- I never had time to get setup >every day is >the reason for taking so long. > My Question is... > With Nascar-2 coming out, Will it have the same phisics as Hawaii where >I will have >to RE-setup for WGI with the MULTI.EXE phisics? Or at least, Will the >differance from >NC-1 and -2 be slight enough to make just some smaller changes? Or what can >I expect?? >Thanks in advance, >mikeBa >-- > +-----------------------+----------------------+ > | MikeBa | Computer Technician; | > | | Will travel! | > +-----------------------+----------------------+
NASCAR 2 will have the same physics as MULTI.EXE. Believe me, this is much better than the old NCR 1 physics, as the car is much more stable and it won't tighten up on you after a few laps. Dave (davids) Sparks Late Night League http://www.sequoia-dev.com/Hawaii/latenite.html
Pete Resto 04 Nov 1996#342550
Michael, using your setup for Atlanta in Nas1 load it so it is the default. Then copy the default file from Nas1 to the demo of Nas2 into the Atlanta track and run it. You might first want to run their setup and then compare your to theirs. I think you will answer your question. By the way I ran faster on Nas2 with my Nas1 setup for Atlanta. Although I couldn't tell you the speeds for the laps, my cornering speeds were a couple of miles per hour quicker. I am running mid 188's on Nas1 with race setup off line so it should be interstion with Nas2. Pete
Quoted text (23 lines)> I have NCR-1 and have raced on hawaii many times and know the differance in racing > setups between the two. > I have just got my car setup at WGI for lap times around 117.XXX and is stable as can > be with NC-1. It took me since Nascar-1 came out to get things perfect for me. I have > been playing around with other tracks -pluss- I never had time to get setup every day is > the reason for taking so long. > My Question is... > With Nascar-2 coming out, Will it have the same phisics as Hawaii where I will have > to RE-setup for WGI with the MULTI.EXE phisics? Or at least, Will the differance from > NC-1 and -2 be slight enough to make just some smaller changes? Or what can I expect?? > Thanks in advance, > mikeBa > -- > +-----------------------+----------------------+ > | MikeBa | Computer Technician; | > | | Will travel! | > +-----------------------+----------------------+

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy