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Sierra Nascar2 Suggestions for Improvement

5 posts by 5 people · 30 Oct 1996 - 31 Oct 1996

From reading about The new Nascar2, it appears that it will be a great update. Myself and about 20 co-workers play the game quite often and have put together these suggestions to make the game even better and more realistic. - When in the pits getting damage repaired under caution, you should be able to tell the crew to stop work so you can get out ahead of the pace car, go around the track, and pull back in to get more work done. This is what happens in a real NASCAR race and would prevent going down a lap or more in a lot of cases. - Have the pit crew members come over the wall and clean the windshield or roll tires or something when your in there - The restarts should be setup doublewide with the lapped cars in one lane and the lead lap cars in the other except for the final ten laps as is done in a real NASCAR race. - The accidents could have the rear end of the cars lifting into the air and then setting back down, or even going into a flip down the backstretch of the superspeedways. Maybe throw a couple of wreckers out there cleaning up the mess to take the boredom out of the caution laps.
Greg Berge 30 Oct 1996#342075
Quoted text (22 lines)> From reading about The new Nascar2, it appears that it will be a great > update. Myself and about 20 co-workers play the game quite often and > have put together these suggestions to make the game even better and > more realistic. > - When in the pits getting damage repaired under caution, you should be > able to tell the crew to stop work so you can get out ahead of the pace > car, go around the track, and pull back in to get more work done. This > is what happens in a real NASCAR race and would prevent going down a lap > or more in a lot of cases. > - Have the pit crew members come over the wall and clean the windshield > or roll tires or something when your in there > - The restarts should be setup doublewide with the lapped cars in one > lane and the lead lap cars in the other except for the final ten laps as > is done in a real NASCAR race. > - The accidents could have the rear end of the cars lifting into the air > and then setting back down, or even going into a flip down the > backstretch of the superspeedways. Maybe throw a couple of wreckers out > there cleaning up the mess to take the boredom out of the caution laps.
From your suggestions.... my guess is that you are new here. ~G
Eric Busch 31 Oct 1996#342201
This has been a part of the multiplayer Hawaii system, and as such I'm sure it will be in Nascar2. This has been often complained about, but I'm not sure it will make it in. The current physics model is only 2D. There is not a true vertical component, so flips or other types of movement will not be possible. -- Emory University Graduate School of Arts & Sciences Nascar Setups Page: http://userwww.service.emory.edu/~ebusch/
Tom Hansen 31 Oct 1996#342202
I think a couple of important things that are omitted from your list are the following : 1. The AI should keep track of which cars are faster and follow faster cars through traffic rather than getting caught up behind the slower cars. All to often, particularly at Talladega, the lead group breaks up because of one or more cars takes a passing lane behind slow traffic. The fast cars should look down the track and make line decisions based on what traffic is upcoming. This does not seem like a difficult algorythm to implement, since the game already knows what speed each car is running. 2. There may already be improvements in this area, however, all to often in Nascar Racing I, lead cars make very bad pit decisions. For example, pitting under caution with less than 10 laps to go and plenty of gas in the virtual gas tank. Not too smart. When having a good battle with a lead car throughout a race and having that car pit under caution with 10 laps to go is a real let down. Of course, Hawai doesn't have this problem. 3. AI car accidents always involve a single car. The AI cars never hit each other or get pushed into the wall etc. Sometimes you see the cars pass through each other to avoid things, however. Why couldn't the game cause the cars to actually wreck in this case ? 4. AI cars run much too fast when damaged. I really got a kick out of racing with Kyle Petty the other day when he had no rear deck or spoiler at Talladega. He was doing about 185. Not too realistic. Those Pontiacs don't make real good downforce with no rear deck. 5. Cars that experience mechanical problems or two or more lost wheels should sometimes return to competition later in the race, say after 35 laps behind the wall. 10 laps +pit sfops might also be implemented for a seriously damaged player car. 6. Two wide restarts you have already suggested. I also think a setting should exist to choose single file restarts, two wide laps cars low, two wide laps cars high. No, I'm not new here, just thought I would put out the list yet again. We will see soon what the list shrinks to with Nascar Racing II.
Robert 31 Oct 1996#342203
Not in my version ( 1.21 ). Talladega has some really interesting crashes with the AI cars getting involved. I added the AI patch, so maybe that is it. When one of the leaders spins in the Tri-oval, crash city!! Even if you were, just ignore the lamers who slam ya. Would much rather read a message such as yours, than some lollypop kids repost of your entire message just to say 'You must be new'. Guess they can't think of anything origional to say.

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