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GP2: Speed up maximum detail.

10 posts by 9 people · 12 Oct 1996 - 19 Oct 1996

Hiya all. I recently saw on a m8's BBS that for GP2 he likes to run in full trackside detail but on circuits like monza and imola there are to many trees. If he lowers the detail the trees disapper along with the buildings!! BUMMER!! To get around this he has just deleted the trees jam file in the Imola track dir. Now he runs in full detail, minus the trees!!! This could be done for other details, so the sky is the limit. Well Done Simon Harmel. Andrew. :Check out the best GP2 page on the net. :All the utils,***pits, cars, setups and hotlaps you will :ever need all at one site. :Check it out now at [link lost in import: /~andyrobe] :I'll see you there.
Quoted text (7 lines)>I recently saw on a m8's BBS that for GP2 he likes to run in full >trackside detail but on circuits like monza and imola there are to >many trees. If he lowers the detail the trees disapper along with the >buildings!! BUMMER!! To get around this he has just deleted the trees >jam file in the Imola track dir. Now he runs in full detail, minus >the trees!!! This could be done for other details, so the sky is the >limit.
This has got to be the best GP2 tip I've seen ! I have a P100 and those trees really annoy me ! Thanks for passing it on :) *************************************************************************** * Time is an illusion, lunchtime doubly so... * Glenn Davies * ***************************************************************************
Jackie Mar 16 Oct 1996#340767
Quoted text (7 lines)> >I recently saw on a m8's BBS that for GP2 he likes to run in full > >trackside detail but on circuits like monza and imola there are to > >many trees. If he lowers the detail the trees disapper along with the > >buildings!! BUMMER!! To get around this he has just deleted the trees > >jam file in the Imola track dir. Now he runs in full detail, minus > >the trees!!! This could be done for other details, so the sky is the > >limit.
Anyone else tried this ? Does it really work ?
gyo.. 16 Oct 1996#340768
Quoted text (9 lines)> > >I recently saw on a m8's BBS that for GP2 he likes to run in full > > >trackside detail but on circuits like monza and imola there are to > > >many trees. If he lowers the detail the trees disapper along with the > > >buildings!! BUMMER!! To get around this he has just deleted the trees > > >jam file in the Imola track dir. Now he runs in full detail, minus > > >the trees!!! This could be done for other details, so the sky is the > > >limit. > Anyone else tried this ? Does it really work ?
I deleted the trees from this circuit and also at Hockenheim. it does get rid of the trees but unfortunately i was left with big skyscraper lookalikes instead. Not sure if it was just me, but i restored the tree jams anyway. Anyone else have any luck?? Gary --
Guy Brossea 16 Oct 1996#340769
Quoted text (19 lines)> > > >I recently saw on a m8's BBS that for GP2 he likes to run in full > > > >trackside detail but on circuits like monza and imola there are to > > > >many trees. If he lowers the detail the trees disapper along with the > > > >buildings!! BUMMER!! To get around this he has just deleted the trees > > > >jam file in the Imola track dir. Now he runs in full detail, minus > > > >the trees!!! This could be done for other details, so the sky is the > > > >limit. > > Anyone else tried this ? Does it really work ? > I deleted the trees from this circuit and also at Hockenheim. > it does get rid of the trees but unfortunately i was left with big > skyscraper lookalikes instead. Not sure if it was just me, but i > restored the tree jams anyway. > Anyone else have any luck?? > Gary
How do you know which jam files to delete ? I looked in the Monza jam directory, and while you can tell some are road signs jams, how do you recognize the tree jams. Trial and error ? Guy Brosseau
> How do you know which jam files to delete ? I looked in the Monza jam > directory, and while you can tell some are road signs jams, how do you > recognize the tree jams. Trial and error ? Just have a look at the bitmaps converted by GP2JAM. Tuffe Wahlstrom
Quoted text (16 lines)>> > >I recently saw on a m8's BBS that for GP2 he likes to run in full >> > >trackside detail but on circuits like monza and imola there are to >> > >many trees. If he lowers the detail the trees disapper along with the >> > >buildings!! BUMMER!! To get around this he has just deleted the trees >> > >jam file in the Imola track dir. Now he runs in full detail, minus >> > >the trees!!! This could be done for other details, so the sky is the >> > >limit. >> Anyone else tried this ? Does it really work ? >I deleted the trees from this circuit and also at Hockenheim. >it does get rid of the trees but unfortunately i was left with big >skyscraper lookalikes instead. Not sure if it was just me, but i >restored the tree jams anyway. >Anyone else have any luck?? >Gary >--
Use the jam file editor GP2JAM from T. Kellaway to convert the t_xxx.jam files to t_xxx.bmp files. In your BMP-Editor (like Paint from Win95) load the bmp file and get the light green backround color.Mark all,cut and fill the empty picture completely with the backround green. Save the file and convert it back to t_xxx.jam with GP2JAM. You have to do this for each single t_xxx.jam file. Next time you start your GP2 you'll see ... nothing! The ugly scyscrapers are invisible!!! cu, Jan
Quoted text (15 lines)>> I deleted the trees from this circuit and also at Hockenheim. >> it does get rid of the trees but unfortunately i was left with big >> skyscraper lookalikes instead. Not sure if it was just me, but i >> restored the tree jams anyway. >> Anyone else have any luck?? >> Gary >How do you know which jam files to delete ? I looked in the Monza jam >directory, and while you can tell some are road signs jams, how do you >recognize the tree jams. Trial and error ? >Guy Brosseau >> --
The jam files for the trees are named like "t_xxx.jam". cu, Jan
Paul Smy 18 Oct 1996#340989
> How do you know which jam files to delete ? I looked in the Monza jam > directory, and while you can tell some are road signs jams, how do you > recognize the tree jams. Trial and error ? > Guy Brosseau > > -- I've got all the JAM files viewable on my web site - http://s10d.smb.man.ac.uk/~pps/gp2jams.html So you can check out which ones are trees and might be worth deleting. Paul. -- Paul Smyth, Dept. of Medical Biophysics, University of Manchester, Oxford Road, Manchester M13 9PT, UK. tel: +44 (161) 275 5157, fax +44 (161) 275 5145
Mike Hatt 19 Oct 1996#341063
On Fri, 18 Oct 1996 11:54:59 GMT,
Quoted text (9 lines)>Use the jam file editor GP2JAM from T. Kellaway to convert the >t_xxx.jam files to t_xxx.bmp files. >In your BMP-Editor (like Paint from Win95) load the bmp file and get >the light green backround color.Mark all,cut and fill the empty >picture completely with the backround green. >Save the file and convert it back to t_xxx.jam with GP2JAM. >You have to do this for each single t_xxx.jam file. >Next time you start your GP2 you'll see ... nothing! >The ugly scyscrapers are invisible!!!
Don't bother over painting the tree jams green.....it won't help at all! As a test, I ran a lap at Monza at full detail and saved it as a hot lap. I then replayed and checked occupancy at several points thoughout the lap. I then took the 4 tree jams and painted them the proper green that makes them transparent on the track. Again, I checked occupancy on the same hot lap. Finally, I deleted the 4 tree jams and repeated the process. Final result: Deleting the jams decrease occupancy tremendously. Painting the jams a solid green does absolutely nothing for occupancy. It does, however, remove the big grey walls that appear without the jams, but thats it. If some stud hacker could figure out how to remove the gray walls the bitmaps are projected on in full detail, we could all have great framerates...full detail minus trees....and low occupancy (alt-d does it but it also removes other opbjects). Besides, I don't think trees add to the feel of the race like full grandstands and track side objects do. For those interested here are the results of my experiment: Track Regular Green No Location Jam Jam Jam _______ _______ ______ _______ 1st chicane 93 93 73 1st sign 100 100 60 1st bridge 120 120 86 2nd chicane 100 100 66 1st Lesmos 86 86 60 2nd Lesmos 93 93 60 2nd sign 100 100 60 3rd sign 113 113 80 bridge 133 133 93 4th sign 100 100 66 3rd chicane 93 93 60 5 sign 73 73 60 6 sign 86 86 53 Parabolioca 80 80 46 7th sign 86 86 66 Finish 86 86 66 If you want a lower occupancy and you don't mind the grey walls, delete the tree jams. Mike H

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