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WHAT ABOUT TOO MUCH CRASHING, SNOW BEHAVING WET AND TRICKS ELSE?

1 post by 1 person · 09 Oct 1996 - 09 Oct 1996

I've never seen much talk about the excess of crashing, the great difference between computer and human cars in the wet (in terms of gliding) and some tricks computer cars do against humans', all in GP1. So what would people say about all of this? And how it behaves in GP 2? Please, note, I'm not talking about the technical side of programming, but just about of race conception. Things like the missing grip for human cars in the wet in comparison to computers', even if you use traction help. It seems the other cars are on the wet but you're on the snow. So, you give gas but back wheels just skid and any car behind will touch your back and slide you out of track. Whatever it be the circuit you have a good chance of being hit for damage if for any reason you slowdown speed. The computer cars don't respect any flipping flags even if ahead they have a good visibility of your car. They seem to be attracted to hit mainly you. Also it's impossible to avoid unespected crazy crashes in the pit area, even with the best watch to avoid them; be it at the entrance (where computer cars at your front like to stop suddenly seeking for a crash) or exiting pit. Or sometimes breaking for cornering. A computer car sometimes like to slowdown speed to make you loose time when it senses you're just getting close at its rear. It doesn't mind of also be loosing its time, even if it is relatively needing not to lose time at all. Finally, of all these tricks the most amazing is when you're leading and get at the moment to make an overlap on the last car in the race. Once overlapped it then gets an extra power and start to follow you, not even needing be slipping into your stream ! And this way it keeps at your rear passing over many cars together with you until it gets at the 15th position in the race, for instance. Then it releases and seems satisfied. Acatually a real car could not make this move from the 26th position, mainly for being it the most slow of a race. If all the above is a chosen conception of how the simulator have to behaves, then I think it should be changed in an effort to avoid a permanet factor which decreases reality. --------------------------------- I strongly assure I'm not trying to defeat the value of all that work done in order to us to have Microprose simulators at all. Everybody knows the overall excellence of them and life would be less interesting with their absence. We're all lucky there exist people doing long and constant work to make those simulators a reality and I'm the most thankful for such good work. When we talk about the things we dislike -- and we should -- we may take a risk of wearing an antipathetic face. But we are also doing something by our side, and this is positive to the simulators engineers and all of us: that feedback is for. I sincerely hope I'm bringing useful comments. And I desired be stimulating other people to also bring their ones in. Fernando Assis (Rio, Brazil)

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