Read about this at cnet today.
due out mid 1998.
Also isnt Nascar2 demo alot easier than the first. I do hope brake lock
and traction slip are included in the full game.It is these to features
that makes F1GP2 so good . Thats what racing is all about, trying to get
the power down as fast as you can without spinning.
> Read about this at cnet today.
> due out mid 1998.
If you would like more info on this, check it out here.
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Papyrus's 1960s Grand Prix sim
by Gordon Goble
October 2, 1996, 4 p.m. PT
The word from Papyrus's Matt Sentell is that work on the company's hush-hush new racing project is coming along swimmingly. It doesn't have a name yet, or if it does no one's telling, but it does promise a whole new take on PC racing competition. Or at least a fresh look at an old discipline.
According to project producer Sentell, Papyrus's next offering will be a historical simulation based on mid-1960s Grand Prix racing. That, racing fans, means the game will boast old-time Formula 1 racing in vintage, precarious cars made for speed, not safe Sunday driving. How closely the game will try to simulate the rigors of this classic period in Formula 1 racing is unclear, but the sim will feature the hairiest speedways of the '60s, such as Germany's legendary Nurburgring, where racing stalwarts like Jackie Stewart cheated death and carved out their reputations.
Sentell says licensing for the new product is nearing completion and that nearly a dozen Papyrus employees are currently involved in the production, including David Kaemmer, Papyrus's president and the man who brought us 1988's Indianapolis 500: The Simulation. Kaemmer has been concentrating on the game's "significantly more realistic" physics model, one that will be utilized in any Papyrus racing product for nearly two years. He calls the results to this point "awesome."
Unfortunately for PC racing enthusiasts, the release date for this latest Papyrus/Sierra effort is still far down the road. Sentell says it will be "no later than mid-1998."
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