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Rec.Autos.Simulators Archive

Does the accelerator drag in Nascar2?

5 posts by 5 people · 03 Oct 1996 - 08 Oct 1996

JRC8 03 Oct 1996#339629
I was messing around with the demo the other day. I must say, great creation. The tracks are great, the AI is great, the spotter kicks ass, and the control is much better. However, every now and then I'd be holding the accelerator down and the speed would stay the same, if not go down. I'd have to get off the accelerator quickly and then get back on. This presented a problem mainly at Watkins Glen, as I frequently don't get off the accelerator at Atlanta. Also, Papyrus, did you redesign Talladega so 1) You can safely race 3-wide in the tri-oval and 2) The AI drivers actually keep up with you in the backstretch? Another thing is will cars smoke when they blow an engine or have any other mechanical problem which causes them to drop out of the race or go into the garage for extended repairs? - Jeff Copperthite
David Spark 04 Oct 1996#339716
Quoted text (8 lines)>I was messing around with the demo the other day. I must say, great >creation. The tracks are great, the AI is great, the spotter kicks ass, >and the control is much better. >However, every now and then I'd be holding the accelerator down and the >speed would stay the same, if not go down. I'd have to get off the >accelerator quickly and then get back on. This presented a problem mainly >at Watkins Glen, as I frequently don't get off the accelerator at Atlanta.
I haven't run into this problem. The Papyrus guys have said here before that they've done some 3-wide racing in the new tri-oval. Can't say anything about the AI at Dega or the smoke and extended repairs. Dave (davids) Sparks Late Night League http://www.sequoia-dev.com/Hawaii/latenite.html
> However, every now and then I'd be holding the accelerator down and the > speed would stay the same, if not go down. I'd have to get off the > accelerator quickly and then get back on. This presented a problem mainly > at Watkins Glen, as I frequently don't get off the accelerator at Atlanta. I have never seen this, what type controller are you using, I use the TSW and it doesnt do this, my CH flightstick doesnt either. ------------------------------------------------------------------------- Thomas Enterprises Makers of the TSW the best racing controller. http://www.ia.net/~thomas Lifetime warranty. Solid steel construction. -------------------------------------------------------------------------
Quoted text (7 lines)>I was messing around with the demo the other day. I must say, great >creation. The tracks are great, the AI is great, the spotter kicks ass, >and the control is much better. >However, every now and then I'd be holding the accelerator down and the >speed would stay the same, if not go down. I'd have to get off the >accelerator quickly and then get back on. This presented a problem mainly >at Watkins Glen, as I frequently don't get off the accelerator at Atlanta.
The only time I have had this happen is with my CH pedals. There is a switch to set them for plane/car. If set to plane, the brake and accelerator are both pressed when a pedal is pressed. Probably not your case though...
PRISSER1 08 Oct 1996#340075
Yes, Papyrus did fix Dega so you can race 3 wide. They took out Ernie Ervan and John Andretti's cars.

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