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Please read: NCR2 Demo CONS!

5 posts by 4 people · 29 Sep 1996 - 01 Oct 1996

Mark Lig 29 Sep 1996#339267
The new NASCAR 2 demo is awesome, but it has a few drawbacks. 1. No smoke or dirt in a crash. I am not sure if it is an option but I have all the graphics turned on. 2. At watkins Glen on a right hand turn...If a car passes you on the right (which is the inside) the spotter says "Car up high, stay low". I don't get it either! Otherwise it is a great demo. Mark Light
NASCAR03 29 Sep 1996#339268
I can't believe you went through all of the trouble to get people to read this when you didn't even have anything interesting to say. Obviously the smoke and dirt didn't make it to the demo, and you try programming the spotter to know which way you're turning on a road course. It's a computer program; it's going to have its limitations. Everyone has been complaining way too much about this demo. A lot of the complaints are about stuff that WILL be in the full version when it comes out. Everyone lighten up a bit. This is just a demo. It's just supposed to give you the basic feel of the game. I'm sure a few more options could have been included if everyone hadn't rushed them so much to get this out. Tim
Nick Totor 30 Sep 1996#339381
<<2. At watkins Glen on a right hand turn...If a car passes you on the right (which is the inside) the spotter says "Car up high, stay low". I don't get it either!>> This is a problem that I assume the creators expect, but what do I know since I'm not one of them. Look at it this way... when an opponent on the ovals tries to pass you to the right, he is on the outside. I can only assume the developers caught this and will fix it for the road courses, where they go right and left, by the time the final version is out. Honestly, I can see this being an easy thing to overlook. Nick _______________________________________________________________ #6 and #94 in the *real* quest for the Cup! My home away from home... http://www.mindspring.com/~ntotoro/ _______________________________________________________________
Quoted text (9 lines)> <<2. At watkins Glen on a right hand turn...If a car passes you on >the right (which is the inside) the spotter says "Car up high, stay >low". I don't get it either!>> > This is a problem that I assume the creators expect, but what do I >know since I'm not one of them. Look at it this way... when an opponent >on the ovals tries to pass you to the right, he is on the outside. I can >only assume the developers caught this and will fix it for the road >courses, where they go right and left, by the time the final version is >out. Honestly, I can see this being an easy thing to overlook.
For that matter, do NASCAR teams even *use* spotters on the road courses? Considering the difficulty of covering the whole course (you have limited visibility and you probably don't want to use 4-5 different spotters around the whole track). I'm not a hard-core NASCAR fan, so yes, this actually is a real question (not a flame). ;) Pick one or more: Model Rockets (competition-NERCB) / PCs (even Atari!) / Papyrus ICR-ICR2-NCR / Who needs a life when you have multiple non-lives?
Nick Totor 01 Oct 1996#339482
<<For that matter, do NASCAR teams even *use* spotters on the road courses? Considering the difficulty of covering the whole course (you have limited visibility and you probably don't want to use 4-5 different spotters around the whole track). I'm not a hard-core NASCAR fan, so yes, this actually is a real question (not a flame).>> Yes, as a matter of fact. Most of the drivers have about four spotters on the track in various locations. Since some tracks have several blind turns (okay... maybe one or two turns), a few different spotters in strategic locations or needed. The best place to be when there's a wreck or a spin is away from it! Nick _______________________________________________________________ #6 and #94 in the *real* quest for the Cup! My home away from home... http://www.mindspring.com/~ntotoro/ _______________________________________________________________

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