I don't know if many of you remember, but I made a post a few days
ago asking why my car constantly pulls hard to the left on the demo. I
am using a T2, ACM and the same speed setting on the ACM as I do all my
other sims. Well... strangely enough I got it to stop. In the "options"
section I changed the manner of control from "wheel" to "joystick" and
it stopped.
Kinda' odd, dontcha' think? I went on to race Atlanta and WGI and
won at both starting from the back (the AI on the demo don't put up much
of a fight <g>). The graphics are wonderful. I really enjoyed the
detail. As well, WGI looks marvelous... it actually resembles the real
track rather than the version in NASCAR Racing. The dimension and model
of the track looks more accurate as well (I hope the rest of the tracks
have the quality of WGI).
This game seems to be a hog as well. A lower Pentium and graphics
cars will not really cut it as well and with the satisfaction that a
user will want. It's all worth it, IMHO.
The spotter makes the game so much more fun. It's one of those
things that you really didn't know you missed because you never had it.
It made racing on both courses in the demo much more
confidence-inspiring. There are a few rough points (no mirrors?) however
this is a demo and I'm quite sure they'll be worked out.
I can honestly say that this game will beat and has aleady beaten
my expecations in demo form.
Nick
_______________________________________________________________
#6 and #94 in the *real* quest for the Cup!
My home away from home... http://www.mindspring.com/~ntotoro/
_______________________________________________________________
On Fri, 27 Sep 1996 15:26:20 -0400, Nick Totoro
>I don't know if many of you remember, but I made a post a few days
>ago asking why my car constantly pulls hard to the left on the demo. I
>am using a T2, ACM and the same speed setting on the ACM as I do all my
>other sims. Well... strangely enough I got it to stop. In the "options"
>section I changed the manner of control from "wheel" to "joystick" and
>it stopped.
What sound card are you using?? Is it a Gravis??
Well, initially, I thought the graphics of N2 were on-par with GP2,
maybe even better. Now I beg to differ. For starters (I know it's a
demo,but...) the annoying switch-detail during replays blows. Bigtime.
Blimp view?? Hahahahahaha. I am really annoyed, though, at the armco
(guardrail) lines flickering all the time. I don't see this in GP2 at
all. What gives? This is really annoying, when this happens, the game
stops being a sim. Fix this. Please!!
P166, 32MB RAM, 512K Burst, Matrox Millenium. Slower frame rate than
Gp2, I even played with it a lot. I hope that this improves, since
there's a helluva lot less to show than Gp2 and it's slower anyway.
Damn.
Jeff
I have a P133, 32 meg EDO, 512k pb cache, Triton II mobo and an STB
Lightspeed, I am able to run the demo with ALL detail on at a btter
framerate than Nascar1 and comparable to GP2 with less detail turned on.
The demo has been said to run slower than the finished product so I for
one am really going to be happy with the framerate :)
-------------------------------------------------------------------------
Thomas Enterprises Makers of the TSW the best racing
controller.
http://www.ia.net/~thomas Lifetime warranty. Solid steel construction.
-------------------------------------------------------------------------
We can only hope- I am still bummed about that line-zipping thing
going on at WG...looks worse than TV...
Jeff
PS- I am using SDD 5.3, and changing it on/off didn't help. Thoughts?
Maybe the linear stuff isn't implemented yet or something.
: Well, initially, I thought the graphics of N2 were on-par with GP2,
: maybe even better. Now I beg to differ. For starters (I know it's a
: demo,but...) the annoying switch-detail during replays blows. Bigtime.
: Blimp view?? Hahahahahaha. I am really annoyed, though, at the armco
: (guardrail) lines flickering all the time. I don't see this in GP2 at
: all. What gives? This is really annoying, when this happens, the game
: stops being a sim. Fix this. Please!!
I will agree. The moire-ing of the armco at the Glen is very
distracting. It sorta reminds me a a blue & white barber pole.
: P166, 32MB RAM, 512K Burst, Matrox Millenium. Slower frame rate than
: Gp2, I even played with it a lot. I hope that this improves, since
: there's a helluva lot less to show than Gp2 and it's slower anyway.
: Damn.
Am sure this will be improved. This is a demo and has not been
optimized yet. Knowing this I am impressed. However, the graphics
still seem to be pixellated. Until I get a 3-d accelerator I will just
pretend that this is from the "pitting" of the windshield. ;-)
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
Quoted text (31 lines)
>On Fri, 27 Sep 1996 15:26:20 -0400, Nick Totoro >>I don't know if many of you remember, but I made a post a few days >>ago asking why my car constantly pulls hard to the left on the demo. I >>am using a T2, ACM and the same speed setting on the ACM as I do all my >>other sims. Well... strangely enough I got it to stop. In the "options" >>section I changed the manner of control from "wheel" to "joystick" and >>it stopped. >What sound card are you using?? Is it a Gravis?? >> Kinda' odd, dontcha' think? I went on to race Atlanta and WGI and >>won at both starting from the back (the AI on the demo don't put up much >>of a fight <g>). The graphics are wonderful. I really enjoyed the >>detail. As well, WGI looks marvelous... it actually resembles the real >>track rather than the version in NASCAR Racing. The dimension and model >>of the track looks more accurate as well (I hope the rest of the tracks >>have the quality of WGI). >Well, initially, I thought the graphics of N2 were on-par with GP2, >maybe even better. Now I beg to differ. For starters (I know it's a >demo,but...) the annoying switch-detail during replays blows. Bigtime. >Blimp view?? Hahahahahaha. I am really annoyed, though, at the armco >(guardrail) lines flickering all the time. I don't see this in GP2 at >all. What gives? This is really annoying, when this happens, the game >stops being a sim. Fix this. Please!! >> This game seems to be a hog as well. A lower Pentium and graphics >>cars will not really cut it as well and with the satisfaction that a >>user will want. It's all worth it, IMHO. >P166, 32MB RAM, 512K Burst, Matrox Millenium. Slower frame rate than >Gp2, I even played with it a lot. I hope that this improves, since >there's a helluva lot less to show than Gp2 and it's slower anyway. >Damn. >Jeff<<I will agree. The moire-ing of the armco at the Glen is very
distracting. It sorta reminds me a a blue & white barber pole.>>
I understand how you feel, especially considering that most players
are accustomed to the NASCAR Racing version of WGI, however the armco
barrier as represented on the demo is actually how the track is. I found
it to be actually a little smoother and easier to run after a few tries.
<<Am sure this will be improved. This is a demo and has not been
optimized yet. Knowing this I am impressed. However, the graphics
still seem to be pixellated.>>
Speaking of improvements, I did notice one area this morning where
I had a little scuffle. For some reason, the timing is misjudging my
laps. At AMS, I was running what were clearly laps in the high 170's and
the timing said I was going 155. Strange, especially considering that
you never go that slowly there, even in the turns.
Nick
_______________________________________________________________
#6 and #94 in the *real* quest for the Cup!
My home away from home... http://www.mindspring.com/~ntotoro/
_______________________________________________________________
<<What sound card are you using?? Is it a Gravis??>>
I'm using an older SB16 (not P-n-P) but have disabled the joystick
port and am using a Thrustmaster ACM for a game card.
<<I don't see this in GP2 at all. What gives? This is really
annoying, when this happens, the game stops being a sim. Fix this.
Please!!>>
It's just a demo. That being said, I'm sure they realize the
problem and will have it corrected by the time the actual game is in
production. That is the reason for a demo. I feel the replay function is
pretty useless in demo form, so it really can't possibly be staying the
way it is.
Nick
_______________________________________________________________
#6 and #94 in the *real* quest for the Cup!
My home away from home... http://www.mindspring.com/~ntotoro/
_______________________________________________________________
maybe even better. Now I beg to differ. For starters (I know it's a
demo,but...) the annoying switch-detail during replays blows. Bigtime.
Blimp view?? Hahahahahaha. I am really annoyed, though, at the armco
(guardrail) lines flickering all the time. I don't see this in GP2 at
all. What gives? This is really annoying, when this happens, the game
stops being a sim. Fix this. Please!! <<
Nascar 2 *is not* a game, or sim, or anything but a demo ... yet. Wait
for the final release to pass judgement, eh?
!^NavFont02F01D9000BQGJHH7CHHDAFBC8
--
Posted 09/29/96 at 21:31
> Speaking of improvements, I did notice one area this morning where
>I had a little scuffle. For some reason, the timing is misjudging my
>laps. At AMS, I was running what were clearly laps in the high 170's and
>the timing said I was going 155. Strange, especially considering that
>you never go that slowly there, even in the turns.
If I'm not mistaken, the F1 screen is currently displaying the average lap
speed/time, not the last lap.
Dave (davids) Sparks
Late Night League
http://www.sequoia-dev.com/Hawaii/latenite.html
: P166, 32MB RAM, 512K Burst, Matrox Millenium. Slower frame rate than
: Gp2, I even played with it a lot. I hope that this improves, since
: there's a helluva lot less to show than Gp2 and it's slower anyway.
: Damn.
I would keep playing. I have a P133, 32 megs EDO, 256k burst, ATI Mach 64
2Meg Vram, and I get perfectly smooth frame rates (by this I mean that
I cannot tell a slow down at all, in fact I have clouds set to auto, with
the minimum F.R. set at 27, and they stay on all the time.) That is also
drawing 15 cars ahead, and 8 or 9 behind, and the mirror on. Are you
trying to run it through win 95? BTW this performance was achieved as per
the readme, with the computer shut down into MSDOS mode. Good Luck
--
__________________________________________________________
Member
Alpha Psi chapter
__________________________________________________________
<<If I'm not mistaken, the F1 screen is currently displaying the
average lap speed/time, not the last lap.>>
I'd agree except for a few things. One, there are no cautions on to
slow the field. Hence, the leader, at least, is always at speed and a
20mph+ variance is quite large.
Second, when I raced WGI and chose to monitor lap times rather than
speed, I was seeing lap times that really shouldn't have been if that
were the case. For instance, I started a race there last in the grid (no
big deal... seventh). Conservatively, I made my way to the lead by
mid-lap three. The AI cars love to block, don't they! Quite dangerous if
you're not careful... I love it 8 )
After I got through the traffic my next lap time, with a clear
track, was a whopping six seconds faster! Is that possibly right? I'm
sure it wasn't an average of six seconds because, after four-five laps
of racing, I don't think I ran quickly enough in one lap to lop off six
seconds from the average race speed. Heck, I know the blocking slowed me
a little, but I didn't even think I ran *one* lap six seconds more
quickly!
If we could get an answer on what type of model is used I'm sure
many would appreciate it.
Nick
_______________________________________________________________
#6 and #94 in the *real* quest for the Cup!
My home away from home... http://www.mindspring.com/~ntotoro/
_______________________________________________________________
Quoted text (21 lines)
> : P166, 32MB RAM, 512K Burst, Matrox Millenium. Slower frame rate than > : Gp2, I even played with it a lot. I hope that this improves, since > : there's a helluva lot less to show than Gp2 and it's slower anyway. > : Damn. > I would keep playing. I have a P133, 32 megs EDO, 256k burst, ATI Mach 64 > 2Meg Vram, and I get perfectly smooth frame rates (by this I mean that > I cannot tell a slow down at all, in fact I have clouds set to auto, with > the minimum F.R. set at 27, and they stay on all the time.) That is also > drawing 15 cars ahead, and 8 or 9 behind, and the mirror on. Are you > trying to run it through win 95? BTW this performance was achieved as per > the readme, with the computer shut down into MSDOS mode. Good Luck > -- > __________________________________________________________ > Member > Alpha Psi chapter > __________________________________________________________Quoted text (11 lines)
>: P166, 32MB RAM, 512K Burst, Matrox Millenium. Slower frame rate than >: Gp2, I even played with it a lot. I hope that this improves, since >: there's a helluva lot less to show than Gp2 and it's slower anyway. >: Damn. >I would keep playing. I have a P133, 32 megs EDO, 256k burst, ATI Mach 64 >2Meg Vram, and I get perfectly smooth frame rates (by this I mean that >I cannot tell a slow down at all, in fact I have clouds set to auto, with >the minimum F.R. set at 27, and they stay on all the time.) That is also >drawing 15 cars ahead, and 8 or 9 behind, and the mirror on. Are you >trying to run it through win 95? BTW this performance was achieved as per >the readme, with the computer shut down into MSDOS mode. Good LuckQuoted text (37 lines)
> > : P166, 32MB RAM, 512K Burst, Matrox Millenium. Slower frame rate than > > : Gp2, I even played with it a lot. I hope that this improves, since > > : there's a helluva lot less to show than Gp2 and it's slower anyway. > > : Damn. > > I would keep playing. I have a P133, 32 megs EDO, 256k burst, ATI Mach 64 > > 2Meg Vram, and I get perfectly smooth frame rates (by this I mean that > > I cannot tell a slow down at all, in fact I have clouds set to auto, with > > the minimum F.R. set at 27, and they stay on all the time.) That is also > > drawing 15 cars ahead, and 8 or 9 behind, and the mirror on. Are you > > trying to run it through win 95? BTW this performance was achieved as per > > the readme, with the computer shut down into MSDOS mode. Good Luck > > -- > > __________________________________________________________ > > Member > > Alpha Psi chapter > > __________________________________________________________ > I dont understand why some guys are complaining that N2 runs slow, I > have a 133, 32 meg EDO, 512k cache, Triton II mobo and N2 runs way > faster with full detail than N1, GP2. The only one that is comparable is > ICR2 where I can get some slowdown but very little. > Maybe the machine is a dog, a benchmark test seems in order. > Trev > ------------------------------------------------------------------------- > Thomas Enterprises Makers of the TSW the best racing > controller. > http://www.ia.net/~thomas Lifetime warranty. Solid steel construction. > -------------------------------------------------------------------------Uh, no. The track is waaaay too simple, but that's another story. The
graphics are not accurate. Not unless you see life thru horizontal
slits. I don't think I explained this well enough. If you watch a news
broadcast, and the idiot with the blow-dried hair wears a suit with a
herringbone pattern, and the thing looks like it 'moves' ...that's
what we mean.
US TV's show this problem constantly- the resolution is about 1/2 of a
VGA system..that's why there's been a push for HDTV, and that's also
why a well-written (this is uncommon) program for a low-tech box like
a Playstation can look as good as it does for such a low price.
Demo or not- this is something that they really need to address. It
looks like crap. Same thing with the details switching while watching
replays.
<<If you watch a news broadcast, and the idiot with the blow-dried
hair wears a suit with a herringbone pattern, and the thing looks like
it 'moves' ...that's what we mean.>>
My bad... I understand exactly what you mean. I'm sure this can be
attributed to just pre-production jitters. Like I said before, that's
why demo's are used. I'm sure they see the same things we do and that
any company wanting to survive with a decent customer base will correct
them.
Nick
_______________________________________________________________
#6 and #94 in the *real* quest for the Cup!
My home away from home... http://www.mindspring.com/~ntotoro/
_______________________________________________________________


































