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Rec.Autos.Simulators Archive

Need 16meg Ram to Run NASCAR2!!!

8 posts by 8 people · 24 Sep 1996 - 26 Sep 1996

Zack 24 Sep 1996#338374
I just installed the demo and with my 12 meg it WILL NOT run.I got thru the setup and the main screens,but it crashes and locks up on the race screen.I tried it with my pentium75 laptop and it only has 8 megs and it won't even load the rol.I'd like to hear how everybody else makes out. Here's the readme file....... *** INSTALLATION AND SETUP *** REQUIREMENTS: The demo requires 16MB RAM and a Pentium. The requirements for the full product are not determined at this point, but may be lower. STARTING THE GAME - After installing the demo, start it from DOS by typing N2DEMO <enter>. The demo will automatically run SVGA graphics and will use the UniVBE if it is loaded. (See below.) WINDOWS 95 - Currently, NASCAR 2 must be run in DOS. If you are using Win95, please make sure you restart the computer in MS-DOS mode. We hope to be able to run the game from a DOS box within Win95 soon. MOUSE - You must have a mouse installed for NASCAR 2 to run. UNIVBE - We also support UniVBE. If you wish to run the game with this option, type "uvconfig" from the NASCAR2 directory. In the release version you'll install this from the setup program. SOUND - If you have difficulties setting up your sound, and you have the original NASCAR Racing game, you can copy the sound.cfg file from that directory to the NASCAR Racing 2 Demo directory. *** MAIN MENU *** The first thing you should do is select "options" and set your controls and calibrate your joystick (if you are using one). You can only use one joystick at this time so pedals won't work yet. (You can use the controls.cfg file from your NASCAR 1 main directory to get the same controls you had in N1.) Once this is done, go back to the main menu. From the main menu "championship season" and "multiplayer" will only take you to the main screens for those options. You won't be able to go any further yet. *** DRIVER INFO SCREEN *** Selecting "Driver info" will take you to a screen showing info for some NASCAR drivers. Currently, there is not much here, but we intend to have a bio of the driver, bio of the team, career stats of the driver, and the ability to enter the driver's ratings (power, traction, etc). The 3D car will have a slightly different angle. You will be able to access the paintkit directly from these driver screens, and view and change (for unlicensed drivers) driver attributes. Eventually, the first screen will be an entry list management screen in which you'll be able to create new drivers and new race entry lists. *** QUICK RACE MENU *** Selecting "Quick Race" will take you to our new quick race screen. In this screen you can set your preferred options, them just jump in and race. You can select between the Race at Watkins Glen and The NAPA 500 at Atlanta. Notice that you actually select "events" and not tracks. In the demo, you can select "race length", "# of opponents", "Opponent strength", and "pace lap". The rest of these options will be implemented in the full release version of the game. Eventually, you will be able to select "driving mode - simulation or arcade", the "entry list" (list of drivers available to race), and the race weekend type (none, full, test). Note that "preseason testing" has moved from the main menu to "weekend type - test" (unavailable right now). Select "Race" when you have set the options you want. NOTE: the different way you change options is still being worked on. The controls you see now are just temporary until the real ones are put in. *** RACE WEEKEND MENU *** Once you select "race" from the quick race menu you will come to the race weekend screen. Currently, we have the Interstate Batteries car on the screen. Eventually, this car will be the player's car. Specific race info will be displayed across the top of the screen. Notice in the top right the description of the current session. To change the session you click the "next session" button at the bottom of the screen. We may make the top right display a drop down box. When you select it, the box pops down and you can drag the cursor to the session you want. CAR SETUP - will take you to a non-working version of the new car setup. You can't change anything yet, but notice the difference. In the full version, clicking on an option will allow you to change it. You can see the whole car setup from one screen. We also tried to make the car weight stuff easier to understand. REPLAY - will take you to a semi-working version of the replay. To manipulate the replay in the demo, you must use the keyboard controls listed below. The full version will be controlled by the mouse and will allow you to choose between the view you see in the demo and a full screen view. The TV camera angles are not functioning in the demo. v to change car c to change camera < for rewind > for fast forward space to play esc to exit back to the weekend screen OPTIONS - will take you to the same options screens as the main menu. This will allow people to easily change their configuration without having to escape back to the main menu. In the demo, most options are functioning, however, the Lap Display is not. NEXT SESSION - changes the session among practice, qualify, warmup, and race. STANDINGS, ACCELERATED TIME, LOAD/SAVE - are not available in the demo. DRIVE - will take you to the track, ready to drive. *** DRIVING *** KEYBOARD CONTROLS - Only 2 black box functions are working F1 (Lap Info) and F4 (Tire Temps). These are not 100% accurate at this time. Select "m" to toggle the mirror on/off. We are displaying the real 3D cars in the mirrors. Because of this there is a large hit to the frame rate when you turn these on. We are working on improving this. You can change the various graphic options while driving with the number keys (1-9), just as in NASCAR 1. In the full version, you will be able to select a key (s) to toggle the gear and speed indicator. FRAME RATE - The frame rate should improve in the final versin of the product. We still have some things left to do to improve this. SPOTTER/CREW CHIEF - The big thing you'll notice is the spotter/crew chief voice. Drive around for a while and listen to the speech. If you have the pace lap and yellow flags on he'll say more things. The full version will contain more speech (crashing stuff, etc.) and we will be tweaking the frequency of the various speech. There will be an option in the sound screen to determine the level of frequency which the spotter will talk to you. Right now the spotter may say some things which are inappropriate for the situation. TRACKS - Check out the new and improved Watkins Glen. It is now about 110% better than it was. Unfortunately, we still have the walls in the chicane, despite all our efforts to change this. Also notice the curbing.
I tried the demo with my 486dx4/100, 12MB RAM and I can get to the main screen fine, but when I select an option, it locks up. After all, it does require 16MB RAM. I really, really hope the finished product doesn't require 16MB RAM. Since there will be a VGA mode on it, I can't see how it would require that much memory to run in that mode., at least. Then again, nowadays if you don't have a Pentium with 16MB RAM, software companies think your computer is garbage and won't write software that will support it, when not even a year ago, fast 486's were still desirable.
Kenny H 24 Sep 1996#338376
Quoted text (16 lines)> > I just installed the demo and with my 12 meg it WILL NOT run.I got thru > the > > setup and the main > > screens,but it crashes and locks up on the race screen.I tried it with my > > pentium75 laptop and it only has 8 megs and it won't even load the > rol.I'd > > like to hear how everybody else makes out. > I tried the demo with my 486dx4/100, 12MB RAM and I can get to the main > screen fine, but when I select an option, it locks up. After all, it does > require 16MB RAM. I really, really hope the finished product doesn't > require 16MB RAM. Since there will be a VGA mode on it, I can't see how it > would require that much memory to run in that mode., at least. Then again, > nowadays if you don't have a Pentium with 16MB RAM, software companies > think your computer is garbage and won't write software that will support > it, when not even a year ago, fast 486's were still desirable.
I've got an AMD 486-133 (oc 160MHz) equal to P-90 and 32MB of RAM and the damn thing still crashes. I can get to the drive menu and then it gets stuck. -- Kenny Ho
Bad Luc 25 Sep 1996#338611
Quoted text (13 lines)> > I just installed the demo and with my 12 meg it WILL NOT run.I got thru > the > > setup and the main > > screens,but it crashes and locks up on the race screen.I tried it with my > > pentium75 laptop and it only has 8 megs and it won't even load the > rol.I'd > > like to hear how everybody else makes out. > I tried the demo with my 486dx4/100, 12MB RAM and I can get to the main > screen fine, but when I select an option, it locks up. After all, it does > require 16MB RAM. I really, really hope the finished product doesn't > require 16MB RAM. Since there will be a VGA mode on it, I can't see how it > would require that much memory to run in that mode.,<SNIP>
I have 16 Megs of RAM but not the Pentium. My CPU is an AMD 5x86 133 and I'm experiencing the same problems as above. I would have thought the Pentium requirement would have been for CPU speed and therefore only show up in the gameplay (fps), plus the AMD has a 'P' rating of 75 so I assumed that with some detail 'off' the game would be fine. Wrong! I can get thru the opening menu and then to the quick race menu but when I select 'drive' the program crashes (just as described in the earlier posts). Anybody that knows what's wrong please help! Thanks, AKH
Quoted text (22 lines)>> > I just installed the demo and with my 12 meg it WILL NOT run.I got thru >> the >> > setup and the main >> > screens,but it crashes and locks up on the race screen.I tried it with my >> > pentium75 laptop and it only has 8 megs and it won't even load the >> rol.I'd >> > like to hear how everybody else makes out. >> I tried the demo with my 486dx4/100, 12MB RAM and I can get to the main >> screen fine, but when I select an option, it locks up. After all, it does >> require 16MB RAM. I really, really hope the finished product doesn't >> require 16MB RAM. Since there will be a VGA mode on it, I can't see how it >> would require that much memory to run in that mode., at least. Then again, >> nowadays if you don't have a Pentium with 16MB RAM, software companies >> think your computer is garbage and won't write software that will support >> it, when not even a year ago, fast 486's were still desirable. >I've got an AMD 486-133 (oc 160MHz) equal to P-90 and 32MB of RAM and >the damn thing still crashes. I can get to the drive menu and then >it gets stuck. >-- >Kenny Ho
I'm running a AMD486-133-NOT OC'd. with 16mb of ram. I can get into the garage, and everything. However, when i click on "race" to start driving, the game locks up. I took a chance on getting around the Pentium requirement. Didn't work. Oh well, I'll wait till November. CYA in HAWAII Jimmy Kehoe JMK3rd
Jerry Durh 26 Sep 1996#338821
Peddles work just fine in the demo. Also no problem running in a dos shell under win95.
Keepe 26 Sep 1996#338822
My idea for this is, if you can't get rid of the walls, at least made them non-damaging, since they shouldn't be there anyway. If you hit 'em, you've already got your own time penalty, as though you waited in the area before continuing, so... at least you won't be taken out by something that shouldn't be there in the first place. -- http://members.cruzio.com/~keeper/toons.html - Contemporary WB cartoons info http://www.armory.com/~keeper/midi.html - My own MIDI music and arrangements
I have 16 Megs of RAM but not the Pentium. My CPU is an AMD 5x86 133 and Thats exactly whats wrong, the readme says that it requires a Pentium, it wont run on other type CPUs at this time, Papy will surely do something about that before release, its just that Sierra rushed the demo out the door without even telling Adam Levesque til the last minute :( ------------------------------------------------------------------------- Thomas Enterprises Makers of the TSW the best racing controller. http://www.ia.net/~thomas Lifetime warranty. Solid steel construction. -------------------------------------------------------------------------

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