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Rec.Autos.Simulators Archive

NR2003 Pocono setup and driving technique

8 posts by 7 people · 31 Jul 2004 17:37 UTC - 09 Aug 2004 15:01 UTC

Bill Jones 31 Jul 2004 17:37 UTC#33704
I'm having trouble with the default setups for Pocono, and possibly driving technique. First off, I find the car oversteering badly for the Fast and Jasper setups. With the AI set at 90%, I can barely keep up with the opponents in the corners. I'm faster than them in the straights, but not in the corners. Coming into the corners, the back end wants to snap around, and I find it hard to complete even just a few laps without spinning out coming into one of the corners. What would be the first thing to try changing in the setup so the car isn't so tight? As far as driving technique, is it proper to shift into 3rd for all turns, and only go into 4th on the two long straights? -Bill J.
Go here http://www.setup-guru.com/ and try Volker Hackmann's setups. I guarantee they're not tight :-) And don't be put off by the strange camber and caster settings. Race setup will last a fuel run. "Bill Jones" <[email hidden]> wrote in message news:INQOc.2609$[email hidden]... > I'm having trouble with the default setups for Pocono, and possiblydriving > technique. > > First off, I find the car oversteering badly for the Fast and Jaspersetups. > With the AI set at 90%, I can barely keep up with the opponents in the > corners. I'm faster than them in the straights, but not in the corners. > Coming into the corners, the back end wants to snap around, and I find it > hard to complete even just a few laps without spinning out coming into one > of the corners. What would be the first thing to try changing in thesetup
Quoted text (9 lines)> so the car isn't so tight? > > As far as driving technique, is it proper to shift into 3rd for all turns, > and only go into 4th on the two long straights? > > > -Bill J. > >
Bill Jones wrote:
Quoted text (10 lines)> I'm having trouble with the default setups for Pocono, and possibly driving > technique. > > First off, I find the car oversteering badly for the Fast and Jasper setups. > With the AI set at 90%, I can barely keep up with the opponents in the > corners. I'm faster than them in the straights, but not in the corners. > Coming into the corners, the back end wants to snap around, and I find it > hard to complete even just a few laps without spinning out coming into one > of the corners. What would be the first thing to try changing in the setup > so the car isn't so tight?
I'm not a setup guru by any means, but I do have a bit of advice. :) If your car is tight, in general, there are two things to adjust. For simple "major" changes, you'll want to go down on the track bar. Once you get it in the general area, you should use wedge to fine tune it. Since you said that you're loose going in, you might wanna try to move some weight to the front. Maybe tighten up the right front spring and go up on the spoiler. Just be sure to change one thing at a time so you don't go overboard. What usually causes the car to get loose is a lack of downforce and/or weight on the rear tires. > As far as driving technique, is it proper to shift into 3rd for all turns, > and only go into 4th on the two long straights? When I'm going around the track, I'll be in fourth as I go into one. When I'm in the middle I'll down shift to third and come off. Before I hit the second turn, I'm in fourth. Through the second turn, it's back down to third. Coming up to turn three, I usually don't have to shift up to fourth if I'm running by myself, as the tach barely redlines. But if you're in the draft, you might have to shift. Then again, it might be best to make third gear a little taller. I don't see much point in wasting time shifting to fourth right before you enter, then have to shift back down to third. I don't know if that's the "proper" way to do it, but it's how I'm comfortable driving it. I think the proper way to drive a track is the one that you're most comfortable with, and the quickest, within reason. :) -Will
Bill.... If your car is wanting to swap ends on you in the corners (probably at the entry), then the car is "loose" not "tight." If you make set up adjustments for a "tight" race car when it's "loose"....well, you are going to get even looser! Both the "Fast" and "Jasper" setups at Pocono are somewhat "loose" at the beginning of a run. That is how most real-world teams set up their cars at Pocono (or, that is their plan) because it is "faster" over the course of an entire fuel run. A "loose" race car is more difficult to drive, and therefore requires better driver skills. But, in general terms, a loose race car is almost always faster than a tight one......but you have to drive it correctly for that to be true. Then you have the unique corners of Pocono....they require even more skill than many other tracks. If you set up your car to be "loose" at the start of a run, then you have to be very careful at Pocono when you transition off the throttle and on to the brakes at the entrance to the turns. You are probably braking too late and too hard, therefore the loose car becomes unmanageable and you are quickly finding your ass end leading the way to the wall! There's a unique combination of brake and throttle that's necessary at each of the three turns at Pocono. I won't go into all of them, but you must ease on the brake while you ease out of the throttle in all three of them.....always trying to not upset the car's front-to-rear balance....yet still slowing the car to the appropriate speed at the turn entry point. As an example of this (and there are many very good sim racers who do things different at each of the three turns....no one way is the "right way" in this case), at Long Pond (second turn) I actually start applying the brakes before I start lifting out of the throttle. Perhaps some others will share their techniques at Pocono in this string? But if I were you, Bill....I would learn to drive the "Fast" setup without even a hint of spinning.....before I would start looking for what other setups....or what changes to make to the "Fast" setup....you should make. You haven't gotten to the point where your driving skills are out-performing the race car's setup. Until you do, making setup changes is just chasing your tail! IMHO. Regards, Tom
In article <gfiPc.231216$XM6.204825@attbi_s53>, [email hidden] says... > Bill.... > > If your car is wanting to swap ends on you in the corners (probably at the > entry), then the car is "loose" not "tight." If you make set up adjustments > for a "tight" race car when it's "loose"....well, you are going to get even > looser! Here's an easy way to remember the difference between loose and tight: "Tight" is when you see the wall before you hit it, "loose" is when you don't. :)
Excellent explanation! G Patricks >On Mon, 02 Aug 2004 11:17:21 GMT, John Simmons <[email hidden]> wrote: >Here's an easy way to remember the difference between loose and tight: > >"Tight" is when you see the wall before you hit it, "loose" is when you >don't.
ROFLMAO! I gotta remember that one......a classic! I think the "road racers" have it right.....they tend to use the terms "understeer and oversteer" which are much more intuitive terms in my opinion. On the other hand, who is really confused about these terms much past their initial rookie licensing school (SCCA or other)? I guess the fact that you can plomp down a few bucks at your local EB store, carry home some software and all of sudden you are driving an F1 car or a Cup car.....is the reason we see this confusion? Sim racers just don't seem to realize the amount of money, effort and time it takes just to get an amateur rookie racing license and drive in your first race. TP
> Sim racers just don't seem to >realize the amount of money, effort and time it takes just to get an amateur >rookie racing license and drive in your first race. Not at all. I realize the costs and effort involved - that's why I can't race. Granted, the *dream* would be to run in a top-level series. But, I'd be happy just to be able to run Barber Dodge, or Indy Lights, or anything like that. Unfortunately, finances prohibit that...dammit. Eldred -- http://www.umich.edu/~epickett Screamers League IICC League GPLRank -6.0 MoGPL rank +267.80 Ch.Rank +52.58 MoC +741.71 Hist. +82.34 MoH:na N2k3 rank:in progress Slayer Spektera lvl 72 assassin Slayer Spectral_K lvl 38 Necro US East

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