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Rec.Autos.Simulators Archive

Aces High II : Track IR Enhanced Support!!!!

8 posts by 6 people · 02 Aug 2004 19:26 UTC - 09 Aug 2004 15:41 UTC

Icer 02 Aug 2004 19:26 UTC#33689
It works GREAT!!! Latest update included TIR support, just tried it and its fantastic. Thing is, TIR is coming out with an updated version of its software to enhance it even more! From what I can gather it will implement even more ways to move around in the cockpit.. WTG to Hitech and the boys! Icer
bioderm 03 Aug 2004 02:29 UTC↳ reply to Icer#33607
"Icer" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (8 lines)> It works GREAT!!! Latest update included TIR support, just tried it > and its fantastic. Thing is, TIR is coming out with an updated version > of its software to enhance it even more! From what I can gather it > will implement even more ways to move around in the cockpit.. > > WTG to Hitech and the boys! > > Icer
Cool deal. I posted a question about TR support on their forums not too long ago and they said it was in development but I didn't realize it would be ready this soon.
What is TIR, or TR? bioderm wrote:
Quoted text (15 lines)> "Icer" <[email hidden]> wrote in message > news:[email hidden]... >> It works GREAT!!! Latest update included TIR support, just tried it >> and its fantastic. Thing is, TIR is coming out with an updated >> version of its software to enhance it even more! From what I can >> gather it will implement even more ways to move around in the >> cockpit.. >> >> WTG to Hitech and the boys! >> >> Icer > > Cool deal. I posted a question about TR support on their forums not > too long ago and they said it was in development but I didn't realize > it would be ready this soon.
Icer 06 Aug 2004 00:38 UTC↳ reply to Plowboy2#33584
Track IR, which I actually posted to this group by mistake (was intended for Flight-sim... The site explains it all.. and I *think* GTR will have support built in also, though to be honest I don't see the need in a racing sim... http://www.naturalpoint.com/trackir/ Icer >On Thu, 5 Aug 2004 16:41:05 -0500, "Plowboy2" <stingre.removethis_@yahoo!.removeit> wrote: >What is TIR, or TR?
Icer <[email hidden]> wrote in news:[email hidden]:
Quoted text (10 lines)> Reply-To: icer_54_isn'[email hidden] > > Track IR, which I actually posted to this group by mistake (was > intended for Flight-sim... The site explains it all.. and I *think* > GTR will have support built in also, though to be honest I don't see > the need in a racing sim... > > http://www.naturalpoint.com/trackir/ > > Icer
Are you kidding me? Have you seen some of the Pit Babes they have been sneaking into these sims? We need full rotation babeee..... Really tho...having visable side mirrors often means your eyepoint is back by the rear wheels...a device like track IR would allow a driver to glance at a mirror that normally would be out of his view...or look down the pitlane when exiting a pit garage, so you don't run into another car...same thing when re-entering the racing surface after a spin...you will have much greate SA and be able to avoid wrecking another car. Finally Oval racers will benefit...how many times has a car disappeared from your field of view, only to slam into your rear fender the moment you think about changing lanes? A quick glance could save the day. dave henrie
Dave Henrie <[email hidden]> wrote in message news:<[email hidden]>...
Quoted text (28 lines)> Icer <[email hidden]> wrote in > news:[email hidden]: > > > Reply-To: icer_54_isn'[email hidden] > > > > Track IR, which I actually posted to this group by mistake (was > > intended for Flight-sim... The site explains it all.. and I *think* > > GTR will have support built in also, though to be honest I don't see > > the need in a racing sim... > > > > http://www.naturalpoint.com/trackir/ > > > > Icer > > Are you kidding me? Have you seen some of the Pit Babes they have been > sneaking into these sims? We need full rotation babeee..... > Really tho...having visable side mirrors often means your eyepoint is back > by the rear wheels...a device like track IR would allow a driver to glance > at a mirror that normally would be out of his view...or look down the > pitlane when exiting a pit garage, so you don't run into another car...same > thing when re-entering the racing surface after a spin...you will have much > greate SA and be able to avoid wrecking another car. > Finally Oval racers will benefit...how many times has a car disappeared > from your field of view, only to slam into your rear fender the moment you > think about changing lanes? A quick glance could save the day. > > > dave henrie
Absolutely! And driving sprint cars will finally make sense once you are able too look out the side of the car while moving sideways.
Dave Henrie <[email hidden]> wrote in message news:<[email hidden]>...
Quoted text (28 lines)> Icer <[email hidden]> wrote in > news:[email hidden]: > > > Reply-To: icer_54_isn'[email hidden] > > > > Track IR, which I actually posted to this group by mistake (was > > intended for Flight-sim... The site explains it all.. and I *think* > > GTR will have support built in also, though to be honest I don't see > > the need in a racing sim... > > > > http://www.naturalpoint.com/trackir/ > > > > Icer > > Are you kidding me? Have you seen some of the Pit Babes they have been > sneaking into these sims? We need full rotation babeee..... > Really tho...having visable side mirrors often means your eyepoint is back > by the rear wheels...a device like track IR would allow a driver to glance > at a mirror that normally would be out of his view...or look down the > pitlane when exiting a pit garage, so you don't run into another car...same > thing when re-entering the racing surface after a spin...you will have much > greate SA and be able to avoid wrecking another car. > Finally Oval racers will benefit...how many times has a car disappeared > from your field of view, only to slam into your rear fender the moment you > think about changing lanes? A quick glance could save the day. > > > dave henrie
Absolutely! And driving sprint cars will finally make sense once you are able too look out the side of the car while moving sideways.
"Pat Dotson" <[email hidden]> wrote in message news:[email hidden]... > Dave Henrie <[email hidden]> wrote in messagenews:<[email hidden]>...
Quoted text (15 lines)> > Icer <[email hidden]> wrote in > > news:[email hidden]: > > > > > Reply-To: icer_54_isn'[email hidden] > > > > > > Track IR, which I actually posted to this group by mistake (was > > > intended for Flight-sim... The site explains it all.. and I *think* > > > GTR will have support built in also, though to be honest I don't see > > > the need in a racing sim... > > > > > > http://www.naturalpoint.com/trackir/ > > > > > > Icer > > > > Are you kidding me? Have you seen some of the Pit Babes they have
been > > sneaking into these sims? We need full rotation babeee..... > > Really tho...having visable side mirrors often means your eyepoint isback > > by the rear wheels...a device like track IR would allow a driver toglance > > at a mirror that normally would be out of his view...or look down the > > pitlane when exiting a pit garage, so you don't run into anothercar...same > > thing when re-entering the racing surface after a spin...you will havemuch > > greate SA and be able to avoid wrecking another car. > > Finally Oval racers will benefit...how many times has a cardisappeared > > from your field of view, only to slam into your rear fender the momentyou
Quoted text (7 lines)> > think about changing lanes? A quick glance could save the day. > > > > > > dave henrie > > Absolutely! And driving sprint cars will finally make sense once you > are able too look out the side of the car while moving sideways.
I can see all these arguments being good with VR goggles, but with the Track IR, you have to move your head to move the viewpoint, but you are still looking at a fixed viewpoint (the monitor) so you end up glancing sideways at your screen, which is rather unnatural. Stephen

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