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?? Daytona Patch ??

10 posts by 8 people · 08 Sep 1996 - 12 Sep 1996

Sandy Olso 08 Sep 1996#336487
A friend of mine told me of a Daytona patch for NASCAR, does anyone have any information about it? Is it out, or in the works? Thanks
> A friend of mine told me of a Daytona patch for NASCAR, does anyone > have any information about it? Is it out, or in the works? To my knowledge, nope. at one point, a group of enthusiasts were trying to hack a track for Daytona, but they abandoned the project for reasons unknown. SEGA still holds the Daytona license, although I've heard reports that their license expires Spring 97. Still no confirmation whether NASCAR 2.0 or the NRL will have Daytona in the line-up.
What sucks the most is the fact that Sega's game isn't even close To NASCAR racing. What a waste of a license. Ryan C. Kollar
Ryan: I share your pain/annoyance. Having recently converted "The Brickyard" from my ICR1, Daytona is the *ONLY* WinstonCup Track that I've yet to run in. (I run Talledega twice in my simulated seasons, just not the same.) Whether or not a mega-money maker like SEGA will give up the license cheaply is a matter of some concern. It seems irrelevant to their platform game, but their coin-op "Daytona Racing" is still popular in the arcades. Lets keep our fingers crossed. Saturn
> Whether or not a mega-money maker like SEGA will give up the license > cheaply is a matter of some concern. It seems irrelevant to their > platform game, but their coin-op "Daytona Racing" is still popular in > the arcades. NASCAR/International Speedway Corp. (ISC) may not give SEGA a choice. All it has to do is specifically not grant them an exclusive license to Daytona or limit their choice of platforms and grant Sierra/Papyrus the licenses required to produce their versions of the game. Mike
Banfi Fol 11 Sep 1996#336794
Speaking of Sega racing games, has anyone played Indy500? I tried it a couple of weeks ago thinking that it would be just as bad as DaytonaUSA and, much to my surprise, I found it incredibly realistic. I don't have much experience with IndyCars, but the track looked like the one I have (converted) in Nascar Racing, and the handling of the car seemed to be very close to what I would be expecting from a 'pointy car'. The AI drivers are not stupid, either: I was able to get out of a 3-wide situation in turn 1 without damage. Just my thoughts Folco ----------------------------------------------------------------------- Folco Banfi | "There are only two infinite things: Universite de Fribourg | one is the universe, the other is Institut d'Informatique | human stupidity, and I'm not sure Chemin du Musee 3 | of the former" A.Einstein 1700 Fribourg, Switzerland |----------------------------------------- Tel. +41.37.29.84.79 | ...from the worst IGN driver... http://www-iiuf.unifr.ch/groups/sde/users/banfi/home.html ----------------------------------------------------------------------- ...up against it...the higher you fly, the further you fall... ***********************************************************************
B.J. Vost 11 Sep 1996#336795
Quoted text (34 lines)> >>SEGA still holds the Daytona license, although I've heard reports that > >>their license expires Spring 97. Still no confirmation whether NASCAR > >>2.0 or the NRL will have Daytona in the line-up. > >What sucks the most is the fact that Sega's game isn't even close To NASCAR > >racing. What a waste of a license. > Speaking of Sega racing games, has anyone played Indy500? I tried it a > couple of weeks ago thinking that it would be just as bad as DaytonaUSA > and, much to my surprise, I found it incredibly realistic. > I don't have much experience with IndyCars, but the track looked like > the one I have (converted) in Nascar Racing, and the handling of the car > seemed to be very close to what I would be expecting from a 'pointy car'. > The AI drivers are not stupid, either: I was able to get out of a 3-wide > situation in turn 1 without damage. > Just my thoughts > Folco > ----------------------------------------------------------------------- > Folco Banfi | "There are only two infinite things: > Universite de Fribourg | one is the universe, the other is > Institut d'Informatique | human stupidity, and I'm not sure > Chemin du Musee 3 | of the former" A.Einstein > 1700 Fribourg, Switzerland |----------------------------------------- > Tel. +41.37.29.84.79 | ...from the worst IGN driver... > http://www-iiuf.unifr.ch/groups/sde/users/banfi/home.html > ----------------------------------------------------------------------- > ...up against it...the higher you fly, the further you fall... > ***********************************************************************
Sega's Indy 500 game has arcade written all over it. It doesn't handle realistically, crashes are unrealistic and you get repaired instantly. The computer crashes a few times every lap. It's not like it's not fun, it's just not realistic at all. -- B.J. Vosti #1 John Andretti Fan Dole/Kemp in '96!
Kevin Earl 11 Sep 1996#336796
It's not very good with respect to driving, especially if you play ICR2. The steering wheel is too tight and the car is too loose and the AI wrecks in front of you all the time (but no where else). But the track does look more like Indy than Daytona does in Daytona USA. I know this because the gameroom at school just put in Daytona USA and sat it next to Indy 500 (taking out Ridge Racer...aargh). I refuse to play Daytona USA (despite the fact it's 75 cents) because of the way Sega has represented Daytona. It's nowhere near correct, and Papyrus, who can do (has done?) the track correctly cannot get the license until at least next year. Kevin
Banfi Fol 12 Sep 1996#336913
Well, I didn't say that it is a good simulation. personally, I don't mind having 'arcade damage' or 'no damage' in this kind of games. What the hell, here in Switzerland you pay 1.5$ for those 4-5 laps, and I really would be angry if I was caught up in an accident in the first turn. I also agree with the person who said that the car is a little bit loose, but maybe the people at Sega are not "setup wizards" like most of the people in this group <g>. About the AI drivers crashing, I didn't see any... Maybe I just didn't look far enough, since I was concentrating on my driving. Folco ----------------------------------------------------------------------- Folco Banfi | "There are only two infinite things: Universite de Fribourg | one is the universe, the other is Institut d'Informatique | human stupidity, and I'm not sure Chemin du Musee 3 | of the former" A.Einstein 1700 Fribourg, Switzerland |----------------------------------------- Tel. +41.37.29.84.79 | ...from the worst IGN driver... http://www-iiuf.unifr.ch/groups/sde/users/banfi/home.html ----------------------------------------------------------------------- ...up against it...the higher you fly, the further you fall... ***********************************************************************
Larry Abel 12 Sep 1996#336914
Quoted text (27 lines)> > Speaking of Sega racing games, has anyone played Indy500? I tried it a > > couple of weeks ago thinking that it would be just as bad as DaytonaUSA > > and, much to my surprise, I found it incredibly realistic. > > I don't have much experience with IndyCars, but the track looked like > > the one I have (converted) in Nascar Racing, and the handling of the car > > seemed to be very close to what I would be expecting from a 'pointy car'. > > The AI drivers are not stupid, either: I was able to get out of a 3-wide > > situation in turn 1 without damage. > > Just my thoughts > > Folco > It's not very good with respect to driving, especially if you play ICR2. > The steering wheel is too tight and the car is too loose and the AI > wrecks in front of you all the time (but no where else). But the track > does look more like Indy than Daytona does in Daytona USA. I know this > because the gameroom at school just put in Daytona USA and sat it next > to Indy 500 (taking out Ridge Racer...aargh). I refuse to play Daytona > USA (despite the fact it's 75 cents) because of the way Sega has > represented Daytona. It's nowhere near correct, and Papyrus, who can do > (has done?) the track correctly cannot get the license until at least > next year. > Kevin
I have a unique problem trying to race Daytona USA. At 6'4" tall, I can't get behind the wheel very easily, and the last time I tried, banged up my knee a little and almost got stuck! I looked like Kramer from the Seinfeld show, trying to get out of the seat. This was much more challenging than the "simulation" itself, which doesn't even come close to resembling Daytona Speedway. Larry -- ____- /\ ____- /**\ HOME: http://www.geocities.com/MotorCity/2412 __L_- /****\ __J_- /** -- **\ ____- /**/----\**\ Check my HOME Page for ORIGINAL ____- /**/ \**\ Modified Stock Car Stuff! - --- 812 ---

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