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NASCAR 2 (ok, maybe 3) suggestions

13 posts by 10 people · 02 Sep 1996 - 10 Sep 1996

Sam Kime 02 Sep 1996#335876
How about a built in "fast-track" school. You know what I mean, the chance to go out behind someone who knows the track, and see the right way to make fast laps. Then, the option of going out alone with a voice in your ear giving you tips and "at-a-boys" when you get it right. Just something to think about. - Sam
Henrik Mon 03 Sep 1996#336017
On Sep 02, 1996 19:34:06 in article <NASCAR 2 (ok, maybe 3) suggestions>,
Quoted text (8 lines)>How about a built in "fast-track" school. You know what I mean, the chance >to go out behind someone who knows the track, and see the right way to >make fast laps. Then, the option of going out alone with a voice in your >ear giving you tips and "at-a-boys" when you get it right. >Just something to think about. >- Sam
I could understand this for Indycar, or road courses for that matter. But for Nascar? How long could it take to understand the right line through a left hand turn? Waste of programing I think. -- Later, Henrik
David Spark 03 Sep 1996#336018
Quoted text (21 lines)>On Sep 02, 1996 19:34:06 in article <NASCAR 2 (ok, maybe 3) suggestions>, >>How about a built in "fast-track" school. You know what I mean, the chance >>to go out behind someone who knows the track, and see the right way to >>make fast laps. Then, the option of going out alone with a voice in your >>ear giving you tips and "at-a-boys" when you get it right. >>Just something to think about. >>- Sam >I could understand this for Indycar, or road courses for that matter. But >for Nascar? How long could it take to understand the right line through a >left hand turn? Waste of programing I think. >-- >Later, >Henrik
Do I detect a bit of open-wheel bias here? Finding the right line at a track like Darlington is just as difficult as finding the right line on a road course. Ovals require even more precise lines than driving a road course. Fortunately, it's a little easier to memorize the track. Let's see... left, left, left, what comes next??? Dave (davids) Sparks Late Night League http://www.sequoia-dev.com/Hawaii/latenite.html
The abilty to save a lap (or more), then load it and drive against a 'ghost'. The replay and driver could synchronise when the player crossed the line. -- Ragged round the edges
Luca Varan 04 Sep 1996#336115
> Ovals require even more precise lines than driving a road > course. Fortunately, it's a little easier to memorize the track. Let's > see... left, left, left, what comes next??? For me it's usually wall, but someone's trying to convince me that it's not the way to go. Bye, Luca
David Spark 04 Sep 1996#336116
Quoted text (9 lines)>> Ovals require even more precise lines than driving a road >> course. Fortunately, it's a little easier to memorize the track. Let's >> see... left, left, left, what comes next??? >For me it's usually wall, but someone's trying to convince me that >it's not the way to go. >Bye, >Luca
Hehe! Your races don't last quite as long that way, that's for sure. <g> Dave (davids) Sparks Late Night League http://www.sequoia-dev.com/Hawaii/latenite.html
Quoted text (11 lines)> > How about a built in "fast-track" school. You know what I mean, the chance > > to go out behind someone who knows the track, and see the right way to > > make fast laps. Then, the option of going out alone with a voice in your > > ear giving you tips and "at-a-boys" when you get it right. > The abilty to save a lap (or more), then load it and drive against a > 'ghost'. The replay and driver could synchronise when the player crossed > the line. > -- > Ragged round the edges
This is a question I have been pondering for a while. It seems like a *-VERRY GOOD IDEA-*. I do believe that it could be done and probably should be done looking at some of the drivers that can't make it past T1 at Dega :) How, Is the only question. One suggestion is to have a "Instructer" make you follow him for several laps going a bit faster each time around till he/they are going fast enough to not think about sliding up track at the corners to show them the proper line. at the same time teaching them how not to bump the guy in front of them. Then let each of them lead (one by one/lap) and let the "instructer tell you "ata boy" or "you don't desurve to be behind a wheel". Between track times there could be a chat room for class room work/instruction. I do know this! If a drivers school happened, I'd be the first to sign up! I don't think I'm a bad driver but, The moment you think you know it all is the moment you find out that you were wrong from the start! :) MikeBa -- +-----------------------+----------------------+ | MikeBa | Computer Technician; | | | Will travel! | +-----------------------+----------------------+
Ron R. II 05 Sep 1996#336235
>How about a built in "fast-track" school. You know what I mean, the chance >to go out behind someone who knows the track, and see the right way to >make fast laps. Then, the option of going out alone with a voice in your >ear giving you tips and "at-a-boys" when you get it right. >Just something to think about. >- Sam Sounds like Pettys' challange course to me, good idea, from the posts I've seen there are some drivers on Hawaii that could use that as a mandatory feature with a course minimum of 5000 laps before being licensed to drive live online :) Ron R II *********************************************** ** Keep the shiny side up & the hammer down ** *** Ron "Cougar" Riekens II *** **** Owner - Driver **** **** Medallion Motorsports/*** Photography **** *** NASS ARCA Series #96 Pontiac *** ***********************************************
On Wed, 04 Sep 1996 17:19:56 -0400, "Michael A. Barlow"
Quoted text (15 lines)>> > How about a built in "fast-track" school. You know what I mean, the chance >> > to go out behind someone who knows the track, and see the right way to >> > make fast laps. Then, the option of going out alone with a voice in your >> > ear giving you tips and "at-a-boys" when you get it right. >> The abilty to save a lap (or more), then load it and drive against a >> 'ghost'. The replay and driver could synchronise when the player crossed >> the line. >> -- >> Ragged round the edges >This is a question I have been pondering for a while. It seems like a *-VERRY GOOD >IDEA-*. I do believe that it could be done and probably should be done looking at some >of the drivers that can't make it past T1 at Dega :) How, Is the only question.
If you go to the Warmup phase of the race, you can follow the other racers around the track and observe their "line". Rick
David Marti 05 Sep 1996#336237
Quoted text (8 lines)> >How about a built in "fast-track" school. You know what I mean, the chance > >to go out behind someone who knows the track, and see the right way to > >make fast laps. Then, the option of going out alone with a voice in your > >ear giving you tips and "at-a-boys" when you get it right. > >Just something to think about. > >- Sam
Holy cow, people. Unlike in real life, we have alot more access to the tracks, alot more time on our hands, we can zoom from one track to another without having to wait. With all this time and access, if you can't learn a track without a tutor, maybe you shouldn't be driving, especially on hawaii. I agree that some tracks are difficult, but your line depends alot on your setup and driving style. Whatever gets you around the track faster than anyone else is the line you should drive. But don't judge your line by how other cars stay behind you. It is easy to drive a line where noone can pass you, but watch them once they get around you. If they drive off and leave you, then you need to find a different line. David Martin
Quoted text (27 lines)>On Wed, 04 Sep 1996 17:19:56 -0400, "Michael A. Barlow" >>> > How about a built in "fast-track" school. You know what I mean, the chance >>> > to go out behind someone who knows the track, and see the right way to >>> > make fast laps. Then, the option of going out alone with a voice in your >>> > ear giving you tips and "at-a-boys" when you get it right. >>> The abilty to save a lap (or more), then load it and drive against a >>> 'ghost'. The replay and driver could synchronise when the player crossed >>> the line. >>> -- >>> Ragged round the edges >>This is a question I have been pondering for a while. It seems like a *-VERRY GOOD >>IDEA-*. I do believe that it could be done and probably should be done looking at some >>of the drivers that can't make it past T1 at Dega :) How, Is the only question. >If you go to the Warmup phase of the race, you can follow the other >racers around the track and observe their "line". >Rick
This tactic would never work. At many of the tracks the AI's line around the track is not optimal for a driver who has to deal with real-world physics. The AI are just programmed to go around the track on a certain line at a certain speed. --------- Kyle Langston ---------------------------------------------------------- http://www.traction.git.net/nrcentral/ - NASCAR Racing Central ----------------------------------------------------------
I was thinking particularly of being able to load hot-laps. If you drive against yourself you can easily see where you improve your lap, or are dropping time. -- Suck The Goat
On Mon, 09 Sep 96 13:15:16 GMT, Piers Samwell-Smith
Quoted text (9 lines)>> If you go to the Warmup phase of the race, you can follow the other >> racers around the track and observe their "line". >I was thinking particularly of being able to load hot-laps. If you drive >against yourself you can easily see where you improve your lap, or are >dropping time. >-- >Suck The Goat
Sounds like Car & Driver. You would race alone the 1st time. The 2nd time, there would be a ghost car (previous you). The 3rd time, two ghost cars, and the 4th, three ghost cars. Since Nascar is focused on racing against AI or human drivers, I doubt this feature would be a priority in development. Rick

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