How about a built in "fast-track" school. You know what I mean, the chance
to go out behind someone who knows the track, and see the right way to
make fast laps. Then, the option of going out alone with a voice in your
ear giving you tips and "at-a-boys" when you get it right.
Just something to think about.
- Sam
On Sep 02, 1996 19:34:06 in article <NASCAR 2 (ok, maybe 3) suggestions>,
I could understand this for Indycar, or road courses for that matter. But
for Nascar? How long could it take to understand the right line through a
left hand turn? Waste of programing I think.
--
Later,
Henrik
Quoted text (8 lines)
>How about a built in "fast-track" school. You know what I mean, the chance >to go out behind someone who knows the track, and see the right way to >make fast laps. Then, the option of going out alone with a voice in your >ear giving you tips and "at-a-boys" when you get it right. >Just something to think about. >- SamQuoted text (21 lines)
>On Sep 02, 1996 19:34:06 in article <NASCAR 2 (ok, maybe 3) suggestions>, >>How about a built in "fast-track" school. You know what I mean, the chance >>to go out behind someone who knows the track, and see the right way to >>make fast laps. Then, the option of going out alone with a voice in your >>ear giving you tips and "at-a-boys" when you get it right. >>Just something to think about. >>- Sam >I could understand this for Indycar, or road courses for that matter. But >for Nascar? How long could it take to understand the right line through a >left hand turn? Waste of programing I think. >-- >Later, >HenrikThe abilty to save a lap (or more), then load it and drive against a
'ghost'. The replay and driver could synchronise when the player crossed
the line.
--
Ragged round the edges
> Ovals require even more precise lines than driving a road
> course. Fortunately, it's a little easier to memorize the track. Let's
> see... left, left, left, what comes next???
For me it's usually wall, but someone's trying to convince me that
it's not the way to go.
Bye,
Luca
Quoted text (9 lines)
>> Ovals require even more precise lines than driving a road >> course. Fortunately, it's a little easier to memorize the track. Let's >> see... left, left, left, what comes next??? >For me it's usually wall, but someone's trying to convince me that >it's not the way to go. >Bye, >LucaQuoted text (11 lines)
> > How about a built in "fast-track" school. You know what I mean, the chance > > to go out behind someone who knows the track, and see the right way to > > make fast laps. Then, the option of going out alone with a voice in your > > ear giving you tips and "at-a-boys" when you get it right. > The abilty to save a lap (or more), then load it and drive against a > 'ghost'. The replay and driver could synchronise when the player crossed > the line. > -- > Ragged round the edges>How about a built in "fast-track" school. You know what I mean, the chance
>to go out behind someone who knows the track, and see the right way to
>make fast laps. Then, the option of going out alone with a voice in your
>ear giving you tips and "at-a-boys" when you get it right.
>Just something to think about.
>- Sam
Sounds like Pettys' challange course to me, good idea, from the posts
I've seen there are some drivers on Hawaii that could use that as a
mandatory feature with a course minimum of 5000 laps before being
licensed to drive live online :)
Ron R II
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*** Ron "Cougar" Riekens II ***
**** Owner - Driver ****
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On Wed, 04 Sep 1996 17:19:56 -0400, "Michael A. Barlow"
If you go to the Warmup phase of the race, you can follow the other
racers around the track and observe their "line".
Rick
Quoted text (15 lines)
>> > How about a built in "fast-track" school. You know what I mean, the chance >> > to go out behind someone who knows the track, and see the right way to >> > make fast laps. Then, the option of going out alone with a voice in your >> > ear giving you tips and "at-a-boys" when you get it right. >> The abilty to save a lap (or more), then load it and drive against a >> 'ghost'. The replay and driver could synchronise when the player crossed >> the line. >> -- >> Ragged round the edges >This is a question I have been pondering for a while. It seems like a *-VERRY GOOD >IDEA-*. I do believe that it could be done and probably should be done looking at some >of the drivers that can't make it past T1 at Dega :) How, Is the only question.Quoted text (8 lines)
> >How about a built in "fast-track" school. You know what I mean, the chance > >to go out behind someone who knows the track, and see the right way to > >make fast laps. Then, the option of going out alone with a voice in your > >ear giving you tips and "at-a-boys" when you get it right. > >Just something to think about. > >- SamQuoted text (27 lines)
>On Wed, 04 Sep 1996 17:19:56 -0400, "Michael A. Barlow" >>> > How about a built in "fast-track" school. You know what I mean, the chance >>> > to go out behind someone who knows the track, and see the right way to >>> > make fast laps. Then, the option of going out alone with a voice in your >>> > ear giving you tips and "at-a-boys" when you get it right. >>> The abilty to save a lap (or more), then load it and drive against a >>> 'ghost'. The replay and driver could synchronise when the player crossed >>> the line. >>> -- >>> Ragged round the edges >>This is a question I have been pondering for a while. It seems like a *-VERRY GOOD >>IDEA-*. I do believe that it could be done and probably should be done looking at some >>of the drivers that can't make it past T1 at Dega :) How, Is the only question. >If you go to the Warmup phase of the race, you can follow the other >racers around the track and observe their "line". >RickI was thinking particularly of being able to load hot-laps. If you drive
against yourself you can easily see where you improve your lap, or are
dropping time.
--
Suck The Goat
On Mon, 09 Sep 96 13:15:16 GMT, Piers Samwell-Smith
Sounds like Car & Driver. You would race alone the 1st time. The 2nd
time, there would be a ghost car (previous you). The 3rd time, two
ghost cars, and the 4th, three ghost cars.
Since Nascar is focused on racing against AI or human drivers, I doubt
this feature would be a priority in development.
Rick


































