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DAMPERS ADJUSTMENTS

7 posts by 6 people · 31 Aug 1996 - 12 Sep 1996

Eric Cote 31 Aug 1996#335647
Hello to all, as promissed i will try to demistify a little bit DAMPERS adjusment for GP2.I'm not here to say that i totally know everything about all aspect on DAMPERS setup, but i will give you my own interpretation of how it affects handling, and most importantly how to improve handling in qualifying session and raceday event. How many time you've been to the limit entering or exiting a corner (either low or high speed) and after hitting the cerbstones (in french it's called "vibreur") all of the suddon your car overreact and goes out of control and after few 360's your in the wall, or sand trap ??? So your reaction will be ,i will adjust my wings,springs or heights to prevent this situation and make the car less responsive : WRONG! You probably use too much BUMP/REBOUND DAMPERS either FRONT or/and REAR. How do we adjust these dampers to prevent this situation ??? Let's review what the dampers are made for. BUMP DAMPERS: as it says,the role of bump dampers is used to keep the tires from overreacting over a bump/cerbstone and keeping the wheel on the track which translate in more grip.In the process of hitting a bump,the tires will naturaly go off the ground,BUMP DAMPERS if adjusted properly will prevent this situation. We can view this as the wheel motion is moving UP. REBOUND DAMPERS: 1-this is working in opposite direction (moving DOWN),and in conjuncture with the bump dampers,it's going to put back the wheel on the track, but it is not the primary purpose. While you're in a corner (ex:left turn), let's view this as the outside wheel (right) will work mainly in a UPWARD direction (because of car roll),and the BUMP DAMPERS will take effect. At the same time the inside wheel (left) will work in DOWNWARD direction,the REBOUND DAMPER will take effect. Got the picture? We have to understand that if it looks simple at first sight, actually both DAMPERS will work in conjuncture on the same wheel, but the effects will be more pronounce on a given wheel depending if this wheel is INSIDE(UP) or OUTSIDE(DOWN). 2-PRIMARY PURPOSE: The balance of the car,will be affect by the REBOUND DAMPERS (rapid change of direction:S chicane and when entering/exiting a corner). If you find your car overeacting when you execute a rapid transition of direction,you should lower the REBOUND DAMPER setting.On the contrary, if you find your car "Slugish",then compensate by increasing the REBOUND DAMPER. In the same manner OVERSTEERING is cured the same way as SPRING setting: try to lower REAR first,increase FRONT in second. UNDERSTEER is cured again as SPRING setting:decrease FRONT first,then try to raise REAR DAMPERS setting. NOTE: while your adjusting these setting,make small change at once, then see what it's doing in a given corner / S chicane.Try to feel the car:If you feel that it's overeacting in a rapid changeover of direction , is it oversteering or understeering? Is it possible that it's not even over/understeering but the DAMPERS setting are too HIGH? The same question could be asked for a "slugish car". These changes of setting should be performed on SLOW SPEED corners and HIGH SPEED corners. Try to view the track as multiple portion. Where do i have a "hard time" on a particular portion of the track,then adjust your REBOUND DAMPERS, see the improvement. Is this modification decrease speed at other parts? Can i find a "trade-off" which gives me a better overall track time? Do the same in slow corner NOW let's go back to our initial problem :(hitting the cerbstone,and then out of control) 1- Remember BUMP DAMPER purpose, while hitting the cerbstone, the OUTSIDE wheel will go upward, the bump damper will compensate the effect,at the same time (almost) the REBOUND DAMPER (on THE SAME WHEEL) will bring back the wheel to ground. The other wheel will work primarly in REBOUND MOTION(downward movement). If the adjustment of the BUMP DAMPER is too high compared to the REBOUND DAMPER, the outside wheel will suddenly loose TRACTION. The inside wheel will have an increased amount of load,the REBOUND DAMPER will try to compensate (if the load exceed a certain level --> you lose grip). "On the contrary of what i've wrote in previous article(experience makes me learning)" ADJUST THE BUMP DAMPER LOWER THAN REBOUND DAMPER on a given wheel. Why? Well if BUMP DAMPER setting is higher than the REBOUND DAMPER,then you don't give much chance to the wheel to regain the grip (overeact). ex #1:If your entering a corner,and the car slows down. When decreasing speed, the "LOAD" of the car will go on the FRONT TIRES, the highest "LOAD" will go to the inside wheel, the REBOUND DAMPER will work harder to cope with the increased load,if understeer occurr,decrease the REBOUND DAMPER level on that wheel. ex #2:If you enter a corner while in acceleration. The "LOAD" of the car will shift at the BACK.The INSIDE REAR WHEEL will have the greater "LOAD", therefore if oversteering occurr,decrease REBOUND DAMPER level at that wheel. (REMEMBER; view the track as multiple portion) IMPORTANT NOTE: If too much PACKERS is in use,the effects of BUMP and REBOUND DAMPER will have a lesser effect.At the extreme (excessive use of packers),there will be no effect from DAMPERS.(REMEMBER THE CERBSTONE?). Try to set-up your car for each wheel (left&right and front&rear) to maximize every portion of the track. ex: This way you can gain traction in a slow corner (left turn) then high speed (right turn),then a nice fast chicane, and so on... ***********************************************************************I'll give you one of my setting for Estoril. My lap are easily in low 1m21's and when i'm in shape low 1m20's, i do believe with further fine tuning i can go 1m19's.The reason why i chose Estoril is: I find this track difficult to setup since there's numerous different corner approach and personally find it chalenging to sweep thru the uphill slow S without loosing the back. FRONT WING:14 deg REAR WING:9 deg GEAR RATIO:1st:25 2nd:33 3rd:41 4th:48 5th:55 6th:60 FRONT ANTI-ROLL BAR:1500 lbs/in REAR ANTI-ROLL BAR:50 lbs/in BRAKE BALANCE: FRONT:36,125 REAR:63,875 FRONT LEFT FRONT RIGHT packers:3mm 2mm fast bump:2 2 fast rebound:3 3 slow bump:8 7 fast rebound:17 16 springs:1400 lbs/in 1400 lbs/in ride heights:26.5mm 28mm REAR LEFT REAR RIGHT packers:16mm 19mm fast bump:2 3 fast rebound:3 5 slow bump:5 6 slow rebound:11 12 springs:900 lbs/in 1100 lbs/in ride heights:47.0mm 50.5mm TOP SPEED REACHED:305 KPH PLANKs WEAR does not exceed .1mm LOCK to LOCK WHEEL:12 deg no driving help USING WHEEL/PEDAL ********************************************************************** Thanks for reading this article,hope i will receive input,(i accept constructive critics),please reply via newsgroup.My next article will be on ANTI-ROLL BAR and SPRINGS. HAVE FUN, Eric
Hi Eric, Thanks for taking the time to explain about these settings - I found your article interesting but kind of misleading in some aspects. You described the bump dampers as being mainly "Bump damping versus Rebound damping" to create a balance. Actually you should consider more to work on "Slow damping versus fast damping". "Slow" and "fast" do not mean your speed, they mean the speed that the shaft of the damper is moving relative to the outside of the damper (the housing). Fast damping is related to the tyres. The job of fast damping is to try to keep your tyres on the track as much as possible, and controls what your tyres are feeling. This is tru of both bump AND rebound, not only rebound as you described. This is a "fine tuning" option, and will control what the car is doing over bumps, kerbs etc. Slow damping is what the CAR/DRIVER is feeling. It controls what the chassis is doing - weight transfer, acceleration pitch, braking dive, roll etc. This is the one you will be adjusting most in order to control the response of the car in different phases of the corner. As I mentioned before, we are preparing a full guide for this in next month's Sim News, so I shouldn't say too much here. However here is a quick explanation of how to adjust slow bump and rebound in order to control the entry and exit phases of a corner as explained by our resident CompuServe expert who's preparing the guide at present (this is his day job too - lucky sod! Doing this for real race cars). Cornering phase Reduce oversteer Reduce understeer Entry Front bump + Front bump - Rear rebound - Rear rebound + Exit Front rebound - Front rebound + Rear bump + Rear bump - Remember that the cornering tendency in the MID phase of the corner will be determined by the wings, springs and roll bars, so if you're having problems AFTER the initial turn in when the steering transient is over and weight transfer movement has ceased, the overall balance of the car is wrong. You'll need to adjust your other settings and then AGAIN fiddle with the dampers to regain the balance during entry and exit. For fast damping, Doug's advice is to pick a bumpy section of the track you are bumping on and test it with fast bump at 0 and fast rebound at 2. Increase these gradually until the front understeers over the bump and the rear oversteers - then back off 1 or 2 notches. Remember, for fast AND slow settings, ALWAYS keep rebound higher than bump, at least 1.5 times and often 2 or 3 times higher. The main advantage of this is not necessarily a FASTER car, but one that is more stable and predictable, and so you can push it to the limit. Times already achieved with these techniques are :- Jerez : 1:20.855 TI-Aida : 1:09.922 Estoril : 1:18.749 Spa : 1:48.385 Hungaroring : 1:16.299 This is (one part of) how the dampers operate on a REAL racing car, and it seems from tests that GP2 operates like real life (I'm glad to say!). Open to criticism and comments :) Cheers! John PS - We hope to have the full explanation of this from Doug in the next issue which will introduce also springs, roll bars and wings to this in order to create an overall balance. _________________________________ __ _____| |_____ __ ________| |__| :| John Wallace | |__| |________ \ :| |::| :| Team WW Racing TSW | |::| | / > :| |::| :|_________________________________| |::| | < / :|__|::|____/ * Sim Racing News * \____|::|__| \ /______:/ \::/ http://sneezy.dcn.ed.ac.uk/simnews/index.htm \::/ \._____\ http://www.math.ohio-state.edu/~harmon/simnews
On Sat, 31 Aug 1996 15:03:32 +0100, John Wallace Hi John, Never miss a chance to get that Aida lap mentioned, do you :) (btw Silverstone 1:23.674 :))) Cheers, Richard
Luca Varan 03 Sep 1996#335975
> Hello to all, as promissed i will try to demistify a little bit DAMPERS > adjusment for GP2. This kind of stuff, as well as the following posted by John Wallace, is what I read r.a.s. for ! Bye, Luca
Arjen Venhu 10 Sep 1996#336633
Quoted text (7 lines)>Cornering phase Reduce oversteer Reduce understeer >Entry Front bump + Front bump - > Rear rebound - Rear rebound + >For fast damping, Doug's advice is to pick a bumpy section of the track >you are bumping on and test it with fast bump at 0 and fast rebound at >2. Increase these gradually until the front understeers over the bump >and the rear oversteers - then back off 1 or 2 notches.
Hi John, Thanks for this explanation. Now I understand how these things work. But the problem I keep running into is determining wether the car is understeered or oversteered. I keep changing settings, but I don't feel a difference in the handling of the car, other than that it still "doesn't feel right" :) Setting gears, brake balance, and rideheight is easy enough, but the rest isn't... Can you (or anyone else..) explain to me how to find out what exactly is wrong with the setup? Greetings from Holland, Arjen
I saw this question before, someone asking how to tell from the telemetry when the car was under or oversteering. I wondered why anyone would need to check that, you can easily tell while driving. - When you enter a corner, does the car go where you point it, or do you have trouble to reach the apex? As long as your speed isn't too high when entering, the car is understeering at entry. - Despite the car hitting the apex, do you have trouble to keep the car on the road when leaving the corner, does it want to slide off the outside of the track? This is exit understeer. - If the car wants to spin on entry, this is oversteer, or if the rear is "twitchy". - If the rear feel like that after the apex, that is exit oversteer. What you want to find is the right balance FOR YOU! That is why you can't download a fast setup and drive it well, your style will differ from another driver's. I look for a car that will go _exactly_ where I point it on entry, and if the rear is a little twitchy I can manage that. On exit I try to allow to get on the power asap, so again I like a touch of oversteer rather than risking to slide over the kerbs or lack steering response. Drive a few laps with your setup and try to think where you are having the problems. Problems are generally related to cornering, and so find where most of your problems are (perhaps trouble to turn-in properly to the apex) and then adjust the car for a touch more oversteer (less understeer) during turn in. It's not difficult, just observe, think and adjust. Cheers! John _________________________________ __ _____| |_____ __ ________| |__| :| John Wallace | |__| |________ \ :| |::| :| Team WW Racing TSW | |::| | / > :| |::| :|_________________________________| |::| | < / :|__|::|____/ * Sim Racing News * \____|::|__| \ /______:/ \::/ http://sneezy.dcn.ed.ac.uk/simnews/index.htm \::/ \._____\ http://www.math.ohio-state.edu/~harmon/simnews
Venhuis) says... First of all turn off ALL driving aids (including steering help and opposite lock help). Now, basically if your car spins it's oversteering; if it's difficult to make it reach the apex of the corner, it's understeering. -- Nicola Salmoria

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