I was looking at the screen shots, and I couldnt help but notice
the HUGE ammount of space of nothing at the top of the screen.
You should use that area of the screen! One of the biggest problems
with the realism is the total lack of visibly. I am a big fan
of jet fighter sims where the problem also exists. To compensate,
the better ones develop unique views, like Falcons 'padlock' view.
This is what I propose. Put the left and right windows at the top
of the screen! And then make the rearview a bit bigger, and make
it a true rearview...can take out the left and right part of it.
Theres plenty of room for all that. Sure it doesn't LOOK realistic,
but the main goal of a sim is for it to PLAY realistically. And this
would certainly help.
Making use of the whole screen for alternate views has worked for
fighter sims for years. I think Nascar would greatly benefit from
this, taking it to that next level of realism.
Evan
Slowpokes League:
http://www.crl.com/~eds/race.htm
Quoted text (39 lines)
> >I was looking at the screen shots, and I couldnt help but notice > >the HUGE ammount of space of nothing at the top of the screen. > >You should use that area of the screen! One of the biggest problems > >with the realism is the total lack of visibly. I am a big fan > >of jet fighter sims where the problem also exists. To compensate, > >the better ones develop unique views, like Falcons 'padlock' view. > >This is what I propose. Put the left and right windows at the top > >of the screen! And then make the rearview a bit bigger, and make > >it a true rearview...can take out the left and right part of it. > >Theres plenty of room for all that. Sure it doesn't LOOK realistic, > >but the main goal of a sim is for it to PLAY realistically. And this > >would certainly help. > >Making use of the whole screen for alternate views has worked for > >fighter sims for years. I think Nascar would greatly benefit from > >this, taking it to that next level of realism. > >Evan > >Slowpokes League: > >http://www.crl.com/~eds/race.htm > Well, for starters have you ever seen the view of the world you get > while wearing a racing helmet? From my experience you would have to > tip your head back a ways to see even the top pf the windshield in > some race cars. Actualy I think the wink style mirror in the sim now > works just fine if made just a hair larger and had viewable graphics > for the passing/passed cars. As it is now just a quick glancee and you > can tell if the lane is clear without having to scan side to side > trying to clearup between looking at a left window/right window/rear > view mirror scenario. > The mirror in the sim is a lot like the ones I used to see at > willamette speedway until the barred mirrors due to "Too much > blocking" > my 1.87 cents > Ron R IIQuoted text (18 lines)
>I was looking at the screen shots, and I couldnt help but notice >the HUGE ammount of space of nothing at the top of the screen. >You should use that area of the screen! One of the biggest problems >with the realism is the total lack of visibly. I am a big fan >of jet fighter sims where the problem also exists. To compensate, >the better ones develop unique views, like Falcons 'padlock' view. >This is what I propose. Put the left and right windows at the top >of the screen! And then make the rearview a bit bigger, and make >it a true rearview...can take out the left and right part of it. >Theres plenty of room for all that. Sure it doesn't LOOK realistic, >but the main goal of a sim is for it to PLAY realistically. And this >would certainly help. >Making use of the whole screen for alternate views has worked for >fighter sims for years. I think Nascar would greatly benefit from >this, taking it to that next level of realism. >Evan >Slowpokes League: >http://www.crl.com/~eds/race.htmQuoted text (18 lines)
>I was looking at the screen shots, and I couldnt help but notice >the HUGE ammount of space of nothing at the top of the screen. >You should use that area of the screen! One of the biggest problems >with the realism is the total lack of visibly. I am a big fan >of jet fighter sims where the problem also exists. To compensate, >the better ones develop unique views, like Falcons 'padlock' view. >This is what I propose. Put the left and right windows at the top >of the screen! And then make the rearview a bit bigger, and make >it a true rearview...can take out the left and right part of it. >Theres plenty of room for all that. Sure it doesn't LOOK realistic, >but the main goal of a sim is for it to PLAY realistically. And this >would certainly help. >Making use of the whole screen for alternate views has worked for >fighter sims for years. I think Nascar would greatly benefit from >this, taking it to that next level of realism. >Evan >Slowpokes League: >http://www.crl.com/~eds/race.htmQuoted text (7 lines)
> I have an alternative idea for the use of the top of the screen. > Insert warning lights that represent each corner of the car. When a > car is on your right-rear quarter, the lower right light lights up. > When a car is side-by-side with you on the right, both right-side > lights come on, etc. > Kyle Langston>By the time N3 comes out there should be good hi-res
>head-tracked VR helmets on the market. This is the only
>real solution IMO.
Heh heh yeah, and I won't be leaving my house anymore.
Jason Perkins
Quoted text (8 lines)
>Only problem with that is, in Nascar you really can't take a quick >glance to either side (can't wait for the vitual reality helmets for >that). They do need to impelment somthing so you can see what is going >on on either side of you. With the side mirrors now, you can't >accurately tell the distance, nor if you're completely clear (which you >can in real life). Perhaps a small radar screen, like in Daytona U.S.A. > ~GI can tell you why. The technology for VR visors and the like is very
young. The display and resolution is very poor, and I've heard that
they are more disorienting than anything else. Definitely something
for the future, though.
Kyle Langston


































