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Rec.Autos.Simulators Archive

NASCAR 3 Idea. Papyrus PLEASE read!!

8 posts by 7 people · 28 Aug 1996 - 01 Sep 1996

I was looking at the screen shots, and I couldnt help but notice the HUGE ammount of space of nothing at the top of the screen. You should use that area of the screen! One of the biggest problems with the realism is the total lack of visibly. I am a big fan of jet fighter sims where the problem also exists. To compensate, the better ones develop unique views, like Falcons 'padlock' view. This is what I propose. Put the left and right windows at the top of the screen! And then make the rearview a bit bigger, and make it a true rearview...can take out the left and right part of it. Theres plenty of room for all that. Sure it doesn't LOOK realistic, but the main goal of a sim is for it to PLAY realistically. And this would certainly help. Making use of the whole screen for alternate views has worked for fighter sims for years. I think Nascar would greatly benefit from this, taking it to that next level of realism. Evan Slowpokes League: http://www.crl.com/~eds/race.htm
Greg Berge 29 Aug 1996#335356
Quoted text (39 lines)> >I was looking at the screen shots, and I couldnt help but notice > >the HUGE ammount of space of nothing at the top of the screen. > >You should use that area of the screen! One of the biggest problems > >with the realism is the total lack of visibly. I am a big fan > >of jet fighter sims where the problem also exists. To compensate, > >the better ones develop unique views, like Falcons 'padlock' view. > >This is what I propose. Put the left and right windows at the top > >of the screen! And then make the rearview a bit bigger, and make > >it a true rearview...can take out the left and right part of it. > >Theres plenty of room for all that. Sure it doesn't LOOK realistic, > >but the main goal of a sim is for it to PLAY realistically. And this > >would certainly help. > >Making use of the whole screen for alternate views has worked for > >fighter sims for years. I think Nascar would greatly benefit from > >this, taking it to that next level of realism. > >Evan > >Slowpokes League: > >http://www.crl.com/~eds/race.htm > Well, for starters have you ever seen the view of the world you get > while wearing a racing helmet? From my experience you would have to > tip your head back a ways to see even the top pf the windshield in > some race cars. Actualy I think the wink style mirror in the sim now > works just fine if made just a hair larger and had viewable graphics > for the passing/passed cars. As it is now just a quick glancee and you > can tell if the lane is clear without having to scan side to side > trying to clearup between looking at a left window/right window/rear > view mirror scenario. > The mirror in the sim is a lot like the ones I used to see at > willamette speedway until the barred mirrors due to "Too much > blocking" > my 1.87 cents > Ron R II
Only problem with that is, in Nascar you really can't take a quick glance to either side (can't wait for the vitual reality helmets for that). They do need to impelment somthing so you can see what is going on on either side of you. With the side mirrors now, you can't accurately tell the distance, nor if you're completely clear (which you can in real life). Perhaps a small radar screen, like in Daytona U.S.A. ~G
Quoted text (18 lines)>I was looking at the screen shots, and I couldnt help but notice >the HUGE ammount of space of nothing at the top of the screen. >You should use that area of the screen! One of the biggest problems >with the realism is the total lack of visibly. I am a big fan >of jet fighter sims where the problem also exists. To compensate, >the better ones develop unique views, like Falcons 'padlock' view. >This is what I propose. Put the left and right windows at the top >of the screen! And then make the rearview a bit bigger, and make >it a true rearview...can take out the left and right part of it. >Theres plenty of room for all that. Sure it doesn't LOOK realistic, >but the main goal of a sim is for it to PLAY realistically. And this >would certainly help. >Making use of the whole screen for alternate views has worked for >fighter sims for years. I think Nascar would greatly benefit from >this, taking it to that next level of realism. >Evan >Slowpokes League: >http://www.crl.com/~eds/race.htm
I have an alternative idea for the use of the top of the screen. Insert warning lights that represent each corner of the car. When a car is on your right-rear quarter, the lower right light lights up. When a car is side-by-side with you on the right, both right-side lights come on, etc. Kyle Langston
Ron R. II 29 Aug 1996#335358
Quoted text (18 lines)>I was looking at the screen shots, and I couldnt help but notice >the HUGE ammount of space of nothing at the top of the screen. >You should use that area of the screen! One of the biggest problems >with the realism is the total lack of visibly. I am a big fan >of jet fighter sims where the problem also exists. To compensate, >the better ones develop unique views, like Falcons 'padlock' view. >This is what I propose. Put the left and right windows at the top >of the screen! And then make the rearview a bit bigger, and make >it a true rearview...can take out the left and right part of it. >Theres plenty of room for all that. Sure it doesn't LOOK realistic, >but the main goal of a sim is for it to PLAY realistically. And this >would certainly help. >Making use of the whole screen for alternate views has worked for >fighter sims for years. I think Nascar would greatly benefit from >this, taking it to that next level of realism. >Evan >Slowpokes League: >http://www.crl.com/~eds/race.htm
Well, for starters have you ever seen the view of the world you get while wearing a racing helmet? From my experience you would have to tip your head back a ways to see even the top pf the windshield in some race cars. Actualy I think the wink style mirror in the sim now works just fine if made just a hair larger and had viewable graphics for the passing/passed cars. As it is now just a quick glancee and you can tell if the lane is clear without having to scan side to side trying to clearup between looking at a left window/right window/rear view mirror scenario. The mirror in the sim is a lot like the ones I used to see at willamette speedway until the barred mirrors due to "Too much blocking" my 1.87 cents Ron R II *********************************************** ** Keep the shiny side up & the hammer down ** *** Ron "Cougar" Riekens II *** **** Owner - Driver **** **** Medallion Motorsports/*** Photography **** *** NASS ARCA Series #96 Pontiac *** ***********************************************
Dana Baile 30 Aug 1996#335493
Quoted text (7 lines)> I have an alternative idea for the use of the top of the screen. > Insert warning lights that represent each corner of the car. When a > car is on your right-rear quarter, the lower right light lights up. > When a car is side-by-side with you on the right, both right-side > lights come on, etc. > Kyle Langston
This is a pretty good idea. If you have audible spotters it shouldn't really be necessary though. They may want to look at this as an optional method. This would have been nice to see in the Hawaii beta from the start. Would have been easy to implement and little cpu overhead like the other suggestions hear. By the time N3 comes out there should be good hi-res head-tracked VR helmets on the market. This is the only real solution IMO. Dana Bailes
>By the time N3 comes out there should be good hi-res >head-tracked VR helmets on the market. This is the only >real solution IMO. Heh heh yeah, and I won't be leaving my house anymore. Jason Perkins
ddavil 30 Aug 1996#335495
Quoted text (8 lines)>Only problem with that is, in Nascar you really can't take a quick >glance to either side (can't wait for the vitual reality helmets for >that). They do need to impelment somthing so you can see what is going >on on either side of you. With the side mirrors now, you can't >accurately tell the distance, nor if you're completely clear (which you >can in real life). Perhaps a small radar screen, like in Daytona U.S.A. > ~G
Love your idea about the helmets. I was just curious as to whether or not this would actually be a consideration in the future. There are already virtual goggles/glasses available for pc's. Why don't they incorporate them into the sim? Ed? Adam? Anyone? -- Dennis D'Avila ACS Mechanical Design Delco Electronics 317-451-4707 Murphy's Law: Around here, progress is made on alternate Tuesdays.
I can tell you why. The technology for VR visors and the like is very young. The display and resolution is very poor, and I've heard that they are more disorienting than anything else. Definitely something for the future, though.
Quoted text (16 lines)>>Only problem with that is, in Nascar you really can't take a quick >>glance to either side (can't wait for the vitual reality helmets for >>that). They do need to impelment somthing so you can see what is going >>on on either side of you. With the side mirrors now, you can't >>accurately tell the distance, nor if you're completely clear (which you >>can in real life). Perhaps a small radar screen, like in Daytona U.S.A. >> ~G >Love your idea about the helmets. I was just curious as to whether or not this >would actually be a consideration in the future. There are already virtual >goggles/glasses available for pc's. Why don't they incorporate them into the >sim? Ed? Adam? Anyone? >-- >Dennis D'Avila ACS Mechanical Design Delco Electronics 317-451-4707 >Murphy's Law: Around here, progress is made on alternate Tuesdays.
Kyle Langston

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