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1996 GP2 Teams, Realistic Settings

8 posts by 7 people · 23 Aug 1996 - 31 Aug 1996

Instead of just renaming the teams and drivers I switched around quite a lot to get the 1996 levels from this set. I compared where each car qualified in a full season in the gp2 sim, to the actual qualifying. I then matched up team with similar performance in the game to real life. I made the following changes(Old Setting/My Setting): Minardi/Arrows, Ferrari/Benetton, Benetton/Ferrari, Lotus/Forti, Tyrrell/Jordan, Sauber/Ligier, McLaren/McLaren, Larrouse/Minardi, Jordan/Sauber, Ligier/Your Team, Footwork/Tyrrell, and Williams/Williams. I also used updated 1996 car colors I found on websites. I don't have one for Forti so that is White and Jordan is not a very good one as admitted by Trevor Kellaway, if you have either Robert Knauber SRA Series Director SRA Series http://www.erols.com/dknauber/sra/top.html RSP Home Page http://www.erols.com/dknauber/rsp/home.html
Quoted text (11 lines)>Instead of just renaming the teams and drivers I switched around quite >a lot to get the 1996 levels from this set. I compared where each car >qualified in a full season in the gp2 sim, to the actual qualifying. >I then matched up team with similar performance in the game to real >life. I made the following changes(Old Setting/My Setting): >Minardi/Arrows, Ferrari/Benetton, Benetton/Ferrari, Lotus/Forti, >Tyrrell/Jordan, Sauber/Ligier, McLaren/McLaren, Larrouse/Minardi, >Jordan/Sauber, Ligier/Your Team, Footwork/Tyrrell, and >Williams/Williams. I also used updated 1996 car colors I found on >websites. I don't have one for Forti so that is White and Jordan is >not a very good one as admitted by Trevor Kellaway, if you have either
To those who have downloaded this file, I put the wrong names file in it. Please re download it to get the correct 1996.name file. I put someone else's 1996 names and team into it by accident. Robert Knauber SRA Series Director SRA Series http://www.erols.com/dknauber/sra/top.html RSP Home Page http://www.erols.com/dknauber/rsp/home.html
Eric Cote 24 Aug 1996#334840
Quoted text (22 lines)> >Instead of just renaming the teams and drivers I switched around quite > >a lot to get the 1996 levels from this set. I compared where each car > >qualified in a full season in the gp2 sim, to the actual qualifying. > >I then matched up team with similar performance in the game to real > >life. I made the following changes(Old Setting/My Setting): > >Minardi/Arrows, Ferrari/Benetton, Benetton/Ferrari, Lotus/Forti, > >Tyrrell/Jordan, Sauber/Ligier, McLaren/McLaren, Larrouse/Minardi, > >Jordan/Sauber, Ligier/Your Team, Footwork/Tyrrell, and > >Williams/Williams. I also used updated 1996 car colors I found on > >websites. I don't have one for Forti so that is White and Jordan is > >not a very good one as admitted by Trevor Kellaway, if you have either > To those who have downloaded this file, I put the wrong names file in > it. Please re download it to get the correct 1996.name file. I put > someone else's 1996 names and team into it by accident. > Robert Knauber > SRA Series Director > SRA Series http://www.erols.com/dknauber/sra/top.html > RSP Home Page http://www.erols.com/dknauber/rsp/home.html
Robert, i have just finished doing exactly the same (almost); My CARS match colors/drivers/numbers(apart low-end teams) and modified my xxx.NAM file. THe question is (ANYBODY CAN ANSWER): NOW what's to be done is changing the HELMET colors, plus INSIDE the***PIT color, and finally is there a way to modify the program in the way that we can change the way the game rates the drivers/teams. Since the modification Gerhard Berger & Jean Alesi are running in the middle of the pack since #3 & #4 were previously TYRRELLS CARS. ---> WHAT I HAVE DONE EXACTLY WAS SWAPPING TEAMS # exactly like this year. example: I have used the newest 96' BENETTON.JAM file then converted to TYRRELL.BMP (to get same # inside/out of***pit), then reconverted the new TYRRELL.BMP (which is really a BENETTON.BMP) to TYRRELL.JAM. The result is (as the way the game sees it) #3 is Jean Alesi/benetton in colors (but really it's a TYRELL as the game computes. So it's fun to see this behavior (which is normal),but my challenge is actually changings the ranks of each teams + colors of helmets. If anyone wants these files i could post it to any popular GP2 site. Thanks for reading this! Eric
Jochen Tr 26 Aug 1996#335052
Quoted text (17 lines)>Instead of just renaming the teams and drivers I switched around quite >a lot to get the 1996 levels from this set. I compared where each car >qualified in a full season in the gp2 sim, to the actual qualifying. >I then matched up team with similar performance in the game to real >life. I made the following changes(Old Setting/My Setting): >Minardi/Arrows, Ferrari/Benetton, Benetton/Ferrari, Lotus/Forti, >Tyrrell/Jordan, Sauber/Ligier, McLaren/McLaren, Larrouse/Minardi, >Jordan/Sauber, Ligier/Your Team, Footwork/Tyrrell, and >Williams/Williams. I also used updated 1996 car colors I found on >websites. I don't have one for Forti so that is White and Jordan is >not a very good one as admitted by Trevor Kellaway, if you have either >Robert Knauber >SRA Series Director >SRA Series http://www.erols.com/dknauber/sra/top.html >RSP Home Page http://www.erols.com/dknauber/rsp/home.html
I used your settings but found Minardi and Sauber too competitive. After watching the computer drive a quick race at Spa, I came up with the folowing alternatives. 1996BMP to JAM Drivers (Car 1/Car2) Minardi Minardi Pier Luigi Martini/Pedro Lamy Benetton Ferrari Jean Alesi/Gerhard Berger Ferrari Bennetton Michael Schumacher/Eddie Irvie Williams Williams Damon Hill/Jacques Villeneuve Mclaren Mclaren Mika Hakkinen/david Coulthard Forti Simtek Sandro Montermini/Luca Badoer Jordan Tyrrell Rubens Barrichello/Martin Brundle Sauber Sauber H-H Frentzen/Johnny Herbert Larrousse Larrousse Olivier Beretta/Erik Comas Ligier Jordan Olivier Panis/Pedro Diniz Footwork Footwork Jos Verstappen/Riccardo Rosset Tyrrell Ligier Mika Salo/Ukyo Katayama Pacific Pacific J-Paul Belmondo/Bertrand Gachot Mansell Racing Lotus Mark Blundell/Ngiel Mansell It seems fairly accurate. the car numbers on the BMPs are as for 1996 although the driver numbers in the main driver menu remain wrong - there seems no way to change this. My own BMP of a Nigel Mansell F1 team replaces Lotus and its in true British red, white & blue ! If any one wants a copy mail me. I expect once the 1997 season starts, Stewart Racing could replace Lotus but there are still too many teams in the game to accurately represent 1996. Once the helmet editor comes out I more accuracy should be available. BTW I'm using Paul Arnall's 1996 updates found at http://www.xs4all.nl/~pidi/ie/gp/index.htm. They're excellent ! Jochen Tree
Yes, there is way to change car numbers. First, you have to remove f1state.* . Than edit the gp2.exe. On offset 1,950,120 you'll find something like this 81 02 03 04 05 .... 22. 81 is equal to 01 except number 8 is because Damon Hill is default selected driver.Edit the numbers ass you wish, but because of lame programming of our dear Mr. Crammond, there are some things you can't do.You can't use number 1, you MUST have at least 26 drivers and you can't put 00 between numers of first and last driver. Also, it seems that driver performance is related to driver number.
Lee Johnson 27 Aug 1996#335194
>Yes, there is way to change car numbers. First, you have to remove >f1state.* . Than edit the gp2.exe. On offset 1,950,120 you'll find >something like this 81 02 03 04 05 .... 22. 81 is equal to 01 except >number 8 is because Damon Hill is default selected driver.Edit the >numbers ass you wish, but because of lame programming of our dear Mr. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^ [ remainder snipped ] Now, this is harsh. I very much doubt that "allow program to be easily hacked by binary editors" was very high on Mr. Crammond's list of features when he was drawing up the design for GP2. It's easy to be a critic when you're not the guy who has to figure out what the software should do, and then make it work. Perhaps you would have liked Crammond to publish the source code on the CD as well, so that you could fix aspects of the design and coding you found personally distasteful. Better yet, why not apply your superhuman programming skills to the task of creating your own F1 racing simulator? Sheesh. -- Regards, AIX Compiler Development / IBM Software Solutions Toronto Laboratory
Quoted text (20 lines)>>Yes, there is way to change car numbers. First, you have to remove >>f1state.* . Than edit the gp2.exe. On offset 1,950,120 you'll find >>something like this 81 02 03 04 05 .... 22. 81 is equal to 01 except >>number 8 is because Damon Hill is default selected driver.Edit the >>numbers ass you wish, but because of lame programming of our dear Mr. > ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ >>Crammond, there are some things you can't do. > ^^^^^^^^ >[ remainder snipped ] >Now, this is harsh. I very much doubt that "allow program to be >easily hacked by binary editors" was very high on Mr. Crammond's >list of features when he was drawing up the design for GP2. >It's easy to be a critic when you're not the guy who has to figure >out what the software should do, and then make it work. Perhaps you >would have liked Crammond to publish the source code on the CD as >well, so that you could fix aspects of the design and coding you >found personally distasteful. Better yet, why not apply your >superhuman programming skills to the task of creating your own F1 >racing simulator? >Sheesh.
I'm pretty sure that he is referring to the fact that it would have been *VERY* easy to include this type of information in a seperate, easily edited file, including driver characteristics. Mr. Crammond, while doing a damn fine job, did indeed do some very lame programming techniques not to implement it that way - it's called cutting corners (and a very small corner it would have been in this case). Austin, Tx http://www.realtime.net/~indyfan/ ============================================================ Scott Pruett 1997 PPG Cup Champion! ============================================================
Max Galvi 31 Aug 1996#335679
It's not cutting corners, it's the way he wanted to code it and that is the best way to do it (for him). WHY should Geoff Crammond make it easier for 3rd party add-ons? He is a commercial programmer/developer and isn't concerned with what we do with his product. If you remember, this is essentially an evolution of F1GP and as such retains many of the same conventions, and this "cut corner" is the same as it was before. I'm sure, given time, that one of the numerous people who have written F1GP applications can write a number/drver skill editor, but the product is only just a month old so have a bit of patience. Max -- (Atlas on IRC) - http://www2.monaco.mc/atlas/ ----------------------------------------------- It's a waste of time if you know what I mean... I'm the Clown Puppet! Toot, toot, ha, ha!

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