Instead of just renaming the teams and drivers I switched around quite
a lot to get the 1996 levels from this set. I compared where each car
qualified in a full season in the gp2 sim, to the actual qualifying.
I then matched up team with similar performance in the game to real
life. I made the following changes(Old Setting/My Setting):
Minardi/Arrows, Ferrari/Benetton, Benetton/Ferrari, Lotus/Forti,
Tyrrell/Jordan, Sauber/Ligier, McLaren/McLaren, Larrouse/Minardi,
Jordan/Sauber, Ligier/Your Team, Footwork/Tyrrell, and
Williams/Williams. I also used updated 1996 car colors I found on
websites. I don't have one for Forti so that is White and Jordan is
not a very good one as admitted by Trevor Kellaway, if you have either
Robert Knauber
SRA Series Director
SRA Series http://www.erols.com/dknauber/sra/top.html
RSP Home Page http://www.erols.com/dknauber/rsp/home.html
Quoted text (11 lines)
>Instead of just renaming the teams and drivers I switched around quite >a lot to get the 1996 levels from this set. I compared where each car >qualified in a full season in the gp2 sim, to the actual qualifying. >I then matched up team with similar performance in the game to real >life. I made the following changes(Old Setting/My Setting): >Minardi/Arrows, Ferrari/Benetton, Benetton/Ferrari, Lotus/Forti, >Tyrrell/Jordan, Sauber/Ligier, McLaren/McLaren, Larrouse/Minardi, >Jordan/Sauber, Ligier/Your Team, Footwork/Tyrrell, and >Williams/Williams. I also used updated 1996 car colors I found on >websites. I don't have one for Forti so that is White and Jordan is >not a very good one as admitted by Trevor Kellaway, if you have eitherQuoted text (22 lines)
> >Instead of just renaming the teams and drivers I switched around quite > >a lot to get the 1996 levels from this set. I compared where each car > >qualified in a full season in the gp2 sim, to the actual qualifying. > >I then matched up team with similar performance in the game to real > >life. I made the following changes(Old Setting/My Setting): > >Minardi/Arrows, Ferrari/Benetton, Benetton/Ferrari, Lotus/Forti, > >Tyrrell/Jordan, Sauber/Ligier, McLaren/McLaren, Larrouse/Minardi, > >Jordan/Sauber, Ligier/Your Team, Footwork/Tyrrell, and > >Williams/Williams. I also used updated 1996 car colors I found on > >websites. I don't have one for Forti so that is White and Jordan is > >not a very good one as admitted by Trevor Kellaway, if you have either > To those who have downloaded this file, I put the wrong names file in > it. Please re download it to get the correct 1996.name file. I put > someone else's 1996 names and team into it by accident. > Robert Knauber > SRA Series Director > SRA Series http://www.erols.com/dknauber/sra/top.html > RSP Home Page http://www.erols.com/dknauber/rsp/home.htmlQuoted text (17 lines)
>Instead of just renaming the teams and drivers I switched around quite >a lot to get the 1996 levels from this set. I compared where each car >qualified in a full season in the gp2 sim, to the actual qualifying. >I then matched up team with similar performance in the game to real >life. I made the following changes(Old Setting/My Setting): >Minardi/Arrows, Ferrari/Benetton, Benetton/Ferrari, Lotus/Forti, >Tyrrell/Jordan, Sauber/Ligier, McLaren/McLaren, Larrouse/Minardi, >Jordan/Sauber, Ligier/Your Team, Footwork/Tyrrell, and >Williams/Williams. I also used updated 1996 car colors I found on >websites. I don't have one for Forti so that is White and Jordan is >not a very good one as admitted by Trevor Kellaway, if you have either >Robert Knauber >SRA Series Director >SRA Series http://www.erols.com/dknauber/sra/top.html >RSP Home Page http://www.erols.com/dknauber/rsp/home.htmlYes, there is way to change car numbers. First, you have to remove
f1state.* . Than edit the gp2.exe. On offset 1,950,120 you'll find
something like this 81 02 03 04 05 .... 22. 81 is equal to 01 except
number 8 is because Damon Hill is default selected driver.Edit the
numbers ass you wish, but because of lame programming of our dear Mr.
Crammond, there are some things you can't do.You can't use number 1,
you MUST have at least 26 drivers and you can't put 00 between numers
of first and last driver. Also, it seems that driver performance is
related to driver number.
>Yes, there is way to change car numbers. First, you have to remove
>f1state.* . Than edit the gp2.exe. On offset 1,950,120 you'll find
>something like this 81 02 03 04 05 .... 22. 81 is equal to 01 except
>number 8 is because Damon Hill is default selected driver.Edit the
>numbers ass you wish, but because of lame programming of our dear Mr.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
^^^^^^^^
[ remainder snipped ]
Now, this is harsh. I very much doubt that "allow program to be
easily hacked by binary editors" was very high on Mr. Crammond's
list of features when he was drawing up the design for GP2.
It's easy to be a critic when you're not the guy who has to figure
out what the software should do, and then make it work. Perhaps you
would have liked Crammond to publish the source code on the CD as
well, so that you could fix aspects of the design and coding you
found personally distasteful. Better yet, why not apply your
superhuman programming skills to the task of creating your own F1
racing simulator?
Sheesh.
--
Regards,
AIX Compiler Development / IBM Software Solutions Toronto Laboratory
Quoted text (20 lines)
>>Yes, there is way to change car numbers. First, you have to remove >>f1state.* . Than edit the gp2.exe. On offset 1,950,120 you'll find >>something like this 81 02 03 04 05 .... 22. 81 is equal to 01 except >>number 8 is because Damon Hill is default selected driver.Edit the >>numbers ass you wish, but because of lame programming of our dear Mr. > ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ >>Crammond, there are some things you can't do. > ^^^^^^^^ >[ remainder snipped ] >Now, this is harsh. I very much doubt that "allow program to be >easily hacked by binary editors" was very high on Mr. Crammond's >list of features when he was drawing up the design for GP2. >It's easy to be a critic when you're not the guy who has to figure >out what the software should do, and then make it work. Perhaps you >would have liked Crammond to publish the source code on the CD as >well, so that you could fix aspects of the design and coding you >found personally distasteful. Better yet, why not apply your >superhuman programming skills to the task of creating your own F1 >racing simulator? >Sheesh.It's not cutting corners, it's the way he wanted to code it and that is
the best way to do it (for him). WHY should Geoff Crammond make it
easier for 3rd party add-ons? He is a commercial programmer/developer
and isn't concerned with what we do with his product. If you remember,
this is essentially an evolution of F1GP and as such retains many of the
same conventions, and this "cut corner" is the same as it was before.
I'm sure, given time, that one of the numerous people who have written
F1GP applications can write a number/drver skill editor, but the product
is only just a month old so have a bit of patience.
Max
--
(Atlas on IRC) - http://www2.monaco.mc/atlas/
-----------------------------------------------
It's a waste of time if you know what I mean...
I'm the Clown Puppet! Toot, toot, ha, ha!


































