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GP2 vs. Theory of Relativity

3 posts by 2 people · 15 Aug 1996 - 16 Aug 1996

Before I hear the words "foul", here are the results for ICR2: Well I thought I would do a controlled experiment to see how much ICR2 plays with time. There's GOOD news & BAD news. : The BAD news is that GP2 wrecks havoc with the 4th dimension. The GOOD news is that ICR2 plays consistant with the 4th dimension. For the ICR2 test I took a replay of a lap and replayed it with maximum graphics details in SVGA and again with minumum graphics in VGA. This was the same setup I used for GP2. Results: : Internal GP2 Time 1:24.623 Internal ICR2 Time 1:30.94 : Real Time (SVGA ~300% occupancy) 3:43.86 (+164.5%) ICR2 Real Time (SVGA max detail) 1:32.84 (+2.20%) : Real Time (VGA ~31.5% occupancy) 1:20.07 (-5.4%) ICR2 Real Time (VGA min detail) 1:32.84 (+2.20%) The BAD news is that ICR2 does not accurately reflect real time. Also there is the related bad news that when ICR2 drops frames to keep time consistant, this can wreck havoc with feedback and over-compensating with the wheel/gas/brakes. However, by playing with the min/max display and tweaking the graphics to AUTO/OFF/ON one can come close to getting a fairly balanced frame rate. Except for occasions when the traffic is really bunched up. For the record these tests were run on the same machine under the same conditions. Gateway2000 P5-90 16 meg of memory ATI Mach64 video card w/2meg memory m64vbe installed with vesa extensions 2.0 -- **************************** Michael E. Carver ************************* Upside out, or inside down...False alarm the only game in town. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
Well I thought I would do a controlled experiment to see how much GP2 plays with time. There's BAD news & GOOD news. The BAD news is that GP2 wrecks havoc with the 4th dimension. For the test I took a saved Hot Lap and replayed in with maximum graphics detail in SVGA and again with minimum graphics in VGA. The results: Internal GP2 Time 1:24.623 Real Time (SVGA ~300% occupancy) 3:43.86 (+164.5%) Real Time (VGA ~31.5% occupancy) 1:20.07 (-5.4%) The GOOD news is that the lower the CPU occupancy, the less GP2 plays with reality. Thus finding a balanced fps can limit the effects of telescoping time. Of course this is also bad news at tracks where the occupancy rate fluctuates widely. I still don't like the idea of having real time accordion while I'm trying to do battle or hot-lapping. Since we are talking about split-second reactions and rhythm. The way GP2 works there is no way to keep time from yo-yo'ing about, thus making consistant laps extremely difficult. This is especially true during races or qualifying due to occupancy fluctuations with traffic. "When you are courting a nice girl an hour seems like a second. When you sit on a red-hot cinder a second seems like an hour. That's relativity." Albert Einstein (1879-1955), German-American theoretical physicist. Quoted in: News Chronicle (14 March 1949). -- **************************** Michael E. Carver ************************* Upside out, or inside down...False alarm the only game in town. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
Hen 16 Aug 1996#333975
> Before I hear the words "foul", here are the results for ICR2: [time comparisons snipped] You're right Michael, but I prefer Papyrys' approach to handle processor suffocation (sp?). In GP2, it comes REALLY hard to get your braking points and turn-in points correct if your car takes 10 real-time seconds to travel 50 meters. Granted, if you get 3 fps in ICR2, controlling the car is difficult but at least you know where you are on the track after one second (if you count seconds to determine your turn-in points, like I sometimes do) to get the turning point right. Also, as you said, ICR2 and NASCAR can drop graphics details when needed to maintain frame rate. Of course, some of the graphics, like trackside objects are better be turned on to keep your braking marks :-) -- Henrikki (Hena) Hakkanen Tel. +358-(9)0-345 5538 ------- The best way to accelerate a Mac is 9.81 m/s2 -------- -------------------------------------------------------------- Disclaimer: Opinions expressed here are mine and does not necessarily reflect those of my employer!

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