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*NEW* Idea for NASCAR 2!!!

12 posts by 10 people · 13 Aug 1996 - 18 Aug 1996

ab.. 13 Aug 1996#333439
>I have an idea for Nascar 2 or an upgrage for Nascar 2. How about being able >to decide weather you have a passenger side window or not. In the short tracks >they dont use a window because they want more downforce but on superspeedways >they use it for better aerodynamics. Does anyone support me on this idea??? >Mark Light All I know is I want to be able to abort a pit stop and go back out to keep from going a lap down. Now, if you stop to fix damage, you're there for the duration. Make it like the real thing...you fix part now, go back out to keep from losing a lap, and fix the rest later. -Kev
Mark Lig 13 Aug 1996#333440
I have an idea for Nascar 2 or an upgrage for Nascar 2. How about being able to decide weather you have a passenger side window or not. In the short tracks they dont use a window because they want more downforce but on superspeedways they use it for better aerodynamics. Does anyone support me on this idea??? Mark Light
P. Campbe 13 Aug 1996#333441
>I have an idea for Nascar 2 or an upgrage for Nascar 2. How about being able >to decide weather you have a passenger side window or not. In the short tracks >they dont use a window because they want more downforce but on superspeedways >they use it for better aerodynamics. Does anyone support me on this idea??? Hate to tell you this Mark, but the use of the passenger side window is not a choice the teams make to help performance. The passenger side window is required by NASCAR at certain tracks. It was first instituted at the Pepsi 400 in 1987, along with the lower right side aero skirt and smaller carb (later the restrictor plate), in an attempt to keep the cars from getting airborne. From 1987 through mid-1992, the window was only required at Talladega and Daytona. However, following Davey Allison's crash at Pocono in July of 1992, NASCAR mandated that the window also be installed at Pocono, Michigan, C***te, Atlanta, and later at Indy. They may use it at Darlington, but I'm not sure. Pat ----------------------------------------------------------------------------- Pat Campbell The Chevy Monte Carlo 6,94,88,16,4,25 Lexington, AL NASCAR's Wide Load War Eagle!!! Home Page: http://fly.hiwaay.net/~pscampbe/pscindex.html NASCAR Stats: http://fly.hiwaay.net/~pscampbe/nascstat.html -----------------------------------------------------------------------------
moti.. 13 Aug 1996#333442
> I have an idea for Nascar 2 or an upgrage for Nascar 2. How about being able > to decide weather you have a passenger side window or not. In the short tracks > they dont use a window because they want more downforce but on superspeedways > they use it for better aerodynamics. Does anyone support me on this idea??? > Mark Light well thats not what its used for i though it was mandatory on tracks 1 mile and longer and optional on short tracks. its used for when they get sideways it keeps them on the ground....
B.J. Vost 14 Aug 1996#333607
That's something I'd want alot too. So many times I've wanted to go from the pits because I didn't want to lose a lap or more positions. -- B.J. Dole/Kemp in '96! Go Al Unser Jr.! Go Dale Earnhardt!
David Spark 14 Aug 1996#333608
>All I know is I want to be able to abort a pit stop and go back out to >keep from going a lap down. Now, if you stop to fix damage, you're >there for the duration. Make it like the real thing...you fix part >now, go back out to keep from losing a lap, and fix the rest later. >-Kev If I'm not mistaken, this will be in NASCAR 2. It's already made it's way to the MULTI version. In addition to this, I'd like to see the AI cars use the same strategy. It would also be nice to see AI cars that are off the pace due to engine or handling problems. Right now, they have two speeds, FAST and DEAD. Also, a car that goes out for ignition problems should come back out again after a couple of laps, it doesn't take them long to change the box, instead the get a DNF. Dave "davids" Sparks Late Nite League http://www.sequoia-dev.com/Hawaii/latenite.html
Jeff Tatar 14 Aug 1996#333609
: In addition to this, I'd like to see the AI cars use the same strategy. It : would also be nice to see AI cars that are off the pace due to engine or : handling problems. Right now, they have two speeds, FAST and DEAD. Also, a : car that goes out for ignition problems should come back out again after a : couple of laps, it doesn't take them long to change the box, instead the : get a DNF. I am in total agreement with this! It's rather annoying to have AI cars suddenly drop out of the race, never to return. Actually, has anyone noticed that such cars will exit the pits on yellow flags, and return by the green? The closest thing I've seen to the "wounded car limping around the track" scenario was when a car got moderate sheet metal damage at an IRCA race at Talladega. The car was never gonna win, but the AI driver stayed in there, plugging away. The field lapped him every 20 laps or so. It was so much more like a real NASCAR race! I would love to see cars suffer internal damage on the track, and have such things appear on the course, like oil spots or similar fluids (which would be covered by sim Quik-Dri during the yellow) or smoke trails from mortally wounded engines, or debris on the track that can cut down a tire. As it is, there can be a horrific wreck with sheet metal everywhere, but no one ever has to worry about their tires. Right now, the only way to ruin a tire is by mangling the whole -wheel- or by running it down to nothing. -- -=-=I survived the Castlegate Hotel, and all I got was this lousy .sig!=-=- *** The Subversion Slingshot cannot be shipped to Malta! *** -=-=-=-=-=-=-=-=-=ANIME WEEKEND ATLANTA '95 HONORED GUEST=-=-=-=-=-=-=-=-=-
Chuck Stuar 15 Aug 1996#333774
Quoted text (9 lines)> >All I know is I want to be able to abort a pit stop and go back out to > >keep from going a lap down. Now, if you stop to fix damage, you're > >there for the duration. Make it like the real thing...you fix part > >now, go back out to keep from losing a lap, and fix the rest later. > >-Kev > If I'm not mistaken, this will be in NASCAR 2. It's already made it's way > to the MULTI version.
How do you stop repairs in progress? -- Chuck Stuart - Mesquite TX USA
Quoted text (14 lines)> > >All I know is I want to be able to abort a pit stop and go back out to > > >keep from going a lap down. Now, if you stop to fix damage, you're > > >there for the duration. Make it like the real thing...you fix part > > >now, go back out to keep from losing a lap, and fix the rest later. > > >-Kev > > If I'm not mistaken, this will be in NASCAR 2. It's already made it's way > > to the MULTI version. > How do you stop repairs in progress? > -- > Chuck Stuart - Mesquite TX USA
You hit <return> while they are repairing, and it will finish the current repair and then let you go. Evan (slow/casual drivers league) http://www.crl.com/~eds/race.htm
David Spark 16 Aug 1996#333935
Quoted text (14 lines)>> >All I know is I want to be able to abort a pit stop and go back out to >> >keep from going a lap down. Now, if you stop to fix damage, you're >> >there for the duration. Make it like the real thing...you fix part >> >now, go back out to keep from losing a lap, and fix the rest later. >> >-Kev >> If I'm not mistaken, this will be in NASCAR 2. It's already made it's way >> to the MULTI version. >How do you stop repairs in progress? >-- >Chuck Stuart - Mesquite TX USA
Pull up the F9 screen (Pit Status/Repairs) while you're in the pits. You'll see a purple bar across the top of the status display that indicates the progress of the pace car around the track. You'll also see the indicator Repair/Do Not Repair Damage. There may also be an indicator that tells you how long the next repair is going to take. When the pace car gets close, hit the Enter key to stop repairs. It usually takes a few second for the crew to finish what they are doing and then you'll hear the familiar slap on the fender to tell you to get going. Make sure you allow yourself enough time to get out of the pits ahead of the pace car on tracks where the pace speed is faster than 55 MPH. I've managed to keep a damaged car on the lead lap this way and just repair a little bit of damage each time the yellow comes out. Dave "davids" Sparks Late Nite League http://www.sequoia-dev.com/Hawaii/latenite.html
an.. 16 Aug 1996#333936
Quoted text (11 lines)>If I'm not mistaken, this will be in NASCAR 2. It's already made it's way >to the MULTI version. >In addition to this, I'd like to see the AI cars use the same strategy. It >would also be nice to see AI cars that are off the pace due to engine or >handling problems. Right now, they have two speeds, FAST and DEAD. Also, a >car that goes out for ignition problems should come back out again after a >couple of laps, it doesn't take them long to change the box, instead the >get a DNF. >Dave "davids" Sparks >Late Nite League >http://www.sequoia-dev.com/Hawaii/latenite.html
Agreed Dave while we all LOVE multiplayer I hope they don't forget to try to improve on the AI performance in NASCAR 2. I haven't seen the NASCAR 2.0 AI improvements (if any) talked about much. It's sounding like they are gearing this thing up 99% around multi-player mode :(. Take Care, Andy A #58 Winsten Cup NASS 96 ***Comm Motorsports Homepage -------------------------------- http://www.***comm.net/~tomcat
ab.. 18 Aug 1996#334130
<snip> Dave, If I understand correctly, you are doing this in Hawaii, right? Not NASCAR 1.21 in single player mode...... -Kev #94 #23 Red meat and smokes.

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