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Well have a look at this!

3 posts by 3 people · 13 Aug 1996 - 14 Aug 1996

Electronics Inc. today announced that Sega Entertainment, Inc. and NEC have approved a letter of intent with the goal of reaching a definitive agreement to distribute arcade-quality games for the personal computer. The new games will come from Sega's library of software titles and will be designed for the Compaq Presario Series 8000 (details announced by Compaq on July 15, 1996) and other personal computers using the PowerVR 3D graphics architecture. "Sega develops some of the most popular titles in computer entertainment," said Robin Seaver, director of strategic business development - multimedia, NEC Electronics Inc. "Sega's adoption of the PowerVR technology assures players will have some of the most exciting game titles available featuring the ultimate 3D graphics experience in systems equipped with the PowerVR architecture." cording to Sega, all titles will be available in multiple languages, including English, German, French, Spanish and Japanese. "To get users e***d about PC-based games you need compelling content and a graphics engine capable of running such a game," said Jon Peddie, president Jon Peddie Associates, one of the leading analysts covering the graphics market. "Sega certainly knows the game side, and the PowerVR technology is an engine capable of running such games. We see this, combined with the Compaq design win, as an important endor***t for the PowerVR architecture." "Sega's titles for the PowerVR architecture bring true arcade-quality *** to the PC platform, and by virtue of PowerVR's cost/performance benefits, we believe it is the first time that such titles can be delivered with a system cost in line with mainstream console systems." added Seaver. 4 The PowerVR Architecture The PowerVR architecture allows content developers to create a single game for a variety of system platforms, minimizing development cost and speeding time-to-market. Developed jointly by NEC and VideoLogic, it takes a revolutionary approach to 3D graphics systems design. Typically, 3D controllers require three memory systems: Z-buffer, texture and frame-buffer memory. NEC and VideoLogic have dramatically reduced memory bandwidth requirements by replacing the Z-buffer memory and associated bandwidth with on-chip hidden surface removal. This means that bandwidth is not limited by the memory subsystems as with competitive 3D solutions. The PowerVR architecture offers a performance level of up to 1.2 million textured and shaded polygons per second, based on 10 Giga operations per second processing speed delivering 3D rendered scenes at 640 x 480 resolution at 30 frames-per-second (fps) and 16.7 million colors (true color) with every pixel mip mapped, textured, fogged, lit and shaded. By keeping the memory bandwidth requirements for the Z-buffering/hidden surface removal and translucency functions on the chip means that bandwidth is not limited by the memory subsystems as with competitive 3D solutions. This becomes especially important as screen resolutions go beyond 5 640X480 and frame rates go beyond 30Hz. Content Developers and Add-in Board Manufacturers Pick the PowerVR Technology In addition to Sega, a wide range of content developers and add-in board manufacturers have announced and/or pledged their support for he PowerVR architecture. On May 9, 1996, Compaq Computer Corporation announced it had chosen the PowerVR technology as the 3-D technology of choice for its fall line up of Presarios. Additionally, VideoLogic introduced its OEM version of a 3-D accelerator card based on the PowerVR technology in May. In Novemort The PowerVR-based solutions from NEC and its partners support both polygon and surface constructed 3D models and are fully compatible with Microsoft Direct3D and Apple's RAVE software interfaces. In addition the PowerVR technology has it's own 3D graphics library called PowerVR SGL , a powerful, high-level API developed by VideoLogic and NEC. ___ I just wet my pants. --
It amazes me how quickly Sega and Friends drops Diamonds NiVda chipset from the Edge3D. ----------------------------------------------------------------- Southend, Essex. UK -----------------------------------------------------------------
: It amazes me how quickly Sega and Friends drops Diamonds NiVda chipset : from the Edge3D. I am a little, no make that highly concerned that the 3d wars and resulting shake-out will be longer than we the consumer needs. It seems that all of the major players/camps are taking sides and recruiting allies. If this battle continues without a sure clear victor, the only winner will be Bill Gates/Microsoft. We will find ourselves tied to games disigned to only run in a Win95 environement. If you thought your machine was not powerful enough to do GP2 justice, imagine what kind of horse-power you'll need to run a demanding game like GP2, Falcon4.0 inside a Win95 environment! Once again it looks like the civilians are the ones that are going to get hurt during wartime! -- **************************** Michael E. Carver ************************* Upside out, or inside down...False alarm the only game in town. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

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