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GP2 - Gravel improvement patch anyone ?

11 posts by 8 people · 11 Aug 1996 - 21 Aug 1996

One of the disapointments of GP2 is that the gravel only slows you down, but doesn't make the engine stall. I'm wondering if any clever coder out there is looking into a patch that maybe cuts the engine after a predetermined time period in the gravel. This would add some extra spice to the racing . _____________________________________ { Theres just a fine line between } { stupid and clever .... Spinal } { T.I.S.T Tap } ____________________________________
Quoted text (7 lines)>One of the disapointments of GP2 is that the gravel only slows you >down, but doesn't make the engine stall. >I'm wondering if any clever coder out there is looking into >a patch that maybe cuts the engine after a predetermined >time period in the gravel. This would add some extra spice to >the racing .
I may well be wrong, but why _should_ the engine stall just because you are in the gravel? What should happen is that the wheels just dig in deeper until you get to the point where you realise that you are just making things worse. At that point you turn the engine off. An easy "patch" for this is to just stop trying to get back to the circuit if you feel that you don't deserve to <g> Richard
You're not moving....no cooling airflow to the engine....engine very quickly overheats and expires (especially as you're revving the guts out of it trying to get out of the gravel). Cheers! John _________________________________ __ _____| |_____ __ ________| |__| :| John Wallace | |__| |________ \ :| |::| :| Team WW Racing TSW | |::| | / > :| |::| :|_________________________________| |::| | < / :|__|::|____/ * Sim Racing News * \____|::|__| \ /______:/ \::/ http://sneezy.dcn.ed.ac.uk/simnews/index.htm \::/ \._____\ http://www.math.ohio-state.edu/~harmon/simnews
On Mon, 12 Aug 1996 22:54:05 +0100, John Wallace >>I may well be wrong, but why _should_ the engine stall just because >>you are in the gravel? >You're not moving....no cooling airflow to the engine....engine very >quickly overheats and expires (especially as you're revving the guts out >of it trying to get out of the gravel). Guess I could be pedantic & point out that there's a difference between an engine overheating / expiring and one that stalls. But that would be too petty, so I won't <g> How long would it take for the engine to overheat to that extent? Especially considering that they can be stationary in the pits for 30 or more seconds if there's a problem (admittedly with no revving). As far as I can tell, cars that get stuck in gravel traps are either plain stuck or the driver doesn't get the clutch depressed in time & it stalls because of that. If the engine actually expired, wouldn't we get a "Berger" <g> Richard
I remember Coulthard's overheating when he was stuck in the gravel earlier this year - Spain I think it was. Actually the drivers do rev the engine in the pits, quite a lot in fact. This is done to prevent the plugs oiling up, and constant "blips" of the throttle are required. Basically plain stuck I think. An overheating expiration would be rather more memorable.... _________________________________ __ _____| |_____ __ ________| |__| :| John Wallace | |__| |________ \ :| |::| :| Team WW Racing TSW | |::| | / > :| |::| :|_________________________________| |::| | < / :|__|::|____/ * Sim Racing News * \____|::|__| \ /______:/ \::/ http://sneezy.dcn.ed.ac.uk/simnews/index.htm \::/ \._____\ http://www.math.ohio-state.edu/~harmon/simnews
Quoted text (14 lines)> >One of the disapointments of GP2 is that the gravel only slows you > >down, but doesn't make the engine stall. > >I'm wondering if any clever coder out there is looking into > >a patch that maybe cuts the engine after a predetermined > >time period in the gravel. This would add some extra spice to > >the racing . > I may well be wrong, but why _should_ the engine stall just because > you are in the gravel? > What should happen is that the wheels just dig in deeper until you get > to the point where you realise that you are just making things worse. > At that point you turn the engine off.
Why? The gravel only occasionally stops real F1 cars - sure, it's *supposed* to stop them, but it doesn't. Most cars that end up stopped in the gravel are stopped by engine stalls, or fatal damage to the car. It's not often that you see someone hopelessly bogged down in the gravel. -- Whatever it was I just said was probably just personal opinion rather than the official view of my employer.
Is it just me, but I'm sure that when gravel traps first became prevalent in F1 just about every car that entered them stayed there. Now they seem to be able to drive straight through them. Different gravel being used? Richard
Greg Cisko 16 Aug 1996#333977
>Why? The gravel only occasionally stops real F1 cars - sure, it's >*supposed* to stop them, but it doesn't. Most cars that end up stopped >in the gravel are stopped by engine stalls, or fatal damage to the car. >It's not often that you see someone hopelessly bogged down in the >gravel. True. I think the gravel model in GP2 does it's job. ie You go into the gravel, you are screwed. I went into the gravel in 2nd place & came out in 26th. I finished the 10% quickrace in 19th place. I figure the gravel did it's job. >-- >Whatever it was I just said was probably just personal opinion >rather than the official view of my employer.
John Marti 16 Aug 1996#333978
The Original "gravel traps" were actually "sand traps",I think,. That's why...when you actually slid into one,there was no way you were going to get out if it!....The cars just sank up to their bellies and sat there with both rear wheels spinning in almost mid-air. I believe it was found that the gravel dissipated the speed more smoothly... rgs * * * * * I love a sunburnt Country...
Luca Varan 21 Aug 1996#334492
> True. I think the gravel model in GP2 does it's job. ie You go into the > gravel, you are screwed. I went into the gravel in 2nd place & came out > in 26th. I finished the 10% quickrace in 19th place. I figure the gravel > did it's job. I, too, like the way the gravel is now in GP2. It surely puts you in trouble, and if you want the gravel to put your race to end you just have to quit the race yourself ! If the gravel always stops you, you have no choice; if it is like now you can decide whether to keep on or not. Bye, Luca
Cabin Ma 21 Aug 1996#334493
Quoted text (13 lines)> > True. I think the gravel model in GP2 does it's job. ie You go into the > > gravel, you are screwed. I went into the gravel in 2nd place & came out > > in 26th. I finished the 10% quickrace in 19th place. I figure the gravel > > did it's job. > I, too, like the way the gravel is now in GP2. > It surely puts you in trouble, and if you want the gravel to put your race to end > you just have to quit the race yourself ! > If the gravel always stops you, you have no choice; if it is like now you can decide > whether to keep on or not. > Bye, > Luca
Exactamundo! If only you could choose whether or not the CC cars would be forced to stop in the gravel. However, it seems to me that after a set amaount of time (1 lap?), the CCs are finally dragged away, kicking and screaming, by the Supermarshall (gotta admire his strength and courage), even if they are still moving. And perhaps you ICR2 bubbas could enlighten me on something. Does ICR2 model gravel in any way at any of its road courses? Oh well. Time for a muffin break.

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