>My Track Pack disk are bad and won't install corectly the pocono and
>richmond tracks could someone please email these two trakcs to me.
>Thanks
>Jim
I think you should take your request directly to Sierra/Papyrus. I'm sure
they'll be able to help you, provided you purchased the track pack legally.
Mike Radler
My Track Pack disk are bad and won't install corectly the pocono and
richmond tracks could someone please email these two trakcs to me.
Thanks
Jim
>My Track Pack disk are bad and won't install corectly the pocono and
>richmond tracks could someone please email these two trakcs to me.
>Thanks
>Jim
If you call Sierra tech support, they will help you. 206-644-4343
Ed Martin
Producer, Series Director
NASCAR Racing League
Papyrus / Sierra On-Line, Inc.
Hi Ed,
A word about the new incident point ratings. I'm sure everyone there has
given this a lot of thought and I understand the purpose but, in this
case, I think you're wrong. Since there is no way to charge the points
to the one causing the incident, increasing the penalty serves no
purpose. The new system encourages the crash and burn type who couldn't
care less about their skill level and discourages those of us trying to
improve. If you***up, your skill rating will reflect it. There is no
point in spending this kind of money trying to maintain a decent skill
rating under the current scoring system. I think I'll just sit out
awhile.
--
Chuck Stuart - Mesquite TX USA
> My Track Pack disk are bad and won't install corectly the pocono and
> richmond tracks could someone please email these two trakcs to me.
> Thanks
> Jim
Quoted text (14 lines)
>Hi Ed, >A word about the new incident point ratings. I'm sure everyone there has >given this a lot of thought and I understand the purpose but, in this >case, I think you're wrong. Since there is no way to charge the points >to the one causing the incident, increasing the penalty serves no >purpose. The new system encourages the crash and burn type who couldn't >care less about their skill level and discourages those of us trying to >improve. If you***up, your skill rating will reflect it. There is no >point in spending this kind of money trying to maintain a decent skill >rating under the current scoring system. I think I'll just sit out >awhile. >-- >Chuck Stuart - Mesquite TX USAQuoted text (13 lines)
>>Hi Ed, >>A word about the new incident point ratings. I'm sure everyone there has >>given this a lot of thought and I understand the purpose but, in this >>case, I think you're wrong. Since there is no way to charge the points > it's seems to not be worth the >long distance calls anymore. The only alternative is to run races with >only high rated drivers but then it can take forever to get a race >started. I guess we can't *** too much though because it is still >in testing so if this doesn't work out, maybe they'll try something >else. I think the exact oppoisite of what they have just changed >would be much better. it might send a message to the constant >"wreckers" that it's not worth it. The way it is now doesn't give >them the slightest reason to grow up.Quoted text (21 lines)
> >Hi Ed, > >A word about the new incident point ratings. I'm sure everyone there has > >given this a lot of thought and I understand the purpose but, in this > >case, I think you're wrong. Since there is no way to charge the points > >to the one causing the incident, increasing the penalty serves no > >purpose. The new system encourages the crash and burn type who couldn't > >care less about their skill level and discourages those of us trying to > >improve. If you***up, your skill rating will reflect it. There is no > >point in spending this kind of money trying to maintain a decent skill > >rating under the current scoring system. I think I'll just sit out > >awhile. > >-- > >Chuck Stuart - Mesquite TX USA > I think Papyrus has taken a step in the right direction. The problem with > the existing system was that you could bump someone going into the corner, > take 1 point for an incident and make 1-5 points for gaining a position, > netting you 0-4 points. That's a no-lose proposition. This way, if you're a > high enough skill level at best you're going to break even, but chances are > you're going to end up on the losing end.writes:
>> >Hi Ed,
>> >A word about the new incident point ratings. I'm sure everyone there has
>> >given this a lot of thought and I understand the purpose but, in this
>> >case, I think you're wrong. Since there is no way to charge the points
>> >to the one causing the incident, increasing the penalty serves no
>> >purpose. The new system encourages the crash and burn type who couldn't
>> >care less about their skill level and discourages those of us trying to
>> >improve. If you***up, your skill rating will reflect it. There is no
>> >point in spending this kind of money trying to maintain a decent skill
with
>> the existing system was that you could bump someone going into the corner,
>> take 1 point for an incident and make 1-5 points for gaining a position,
>> netting you 0-4 points. That's a no-lose proposition. This way, if you're a
>> high enough skill level at best you're going to break even, but chances are
>> you're going to end up on the losing end.
>I may be slow but thats not my kind of racing. Besides, in the long run
>I think you would end up taking yourself out and finishing back in the
>field enough times to make it a break even proposition at best.
>--
>Chuck Stuart - Mesquite TX USA
Yes, but the bad part is this; I ran one race last night (Thursday
8/15). In this one race there was a guy (JIMD) who would not let me by.
He was MUCH slower than me, and every time I tried to go by, he turned
into me.
End result? I lost 45 points because of this punk not wanting to get
passed. I guess I will only race league races from now on.
JIMD if you are reading this....YOU SUCK.
Mike (Parnelli)
Quoted text (7 lines)
>> >rating under the current scoring system. I think I'll just sit out >> >awhile. >> >-- >> >Chuck Stuart - Mesquite TX USA >> I think Papyrus has taken a step in the right direction. The problemMike, I know exactly how you feel. I've had that problem the 3 times I raced on Hawaii.
It looks like what you must do, is get yourself a partner, and each of you take differ
directions to pass. After that, you (or your partner) will be ahead of the car, you can
then show him his own medicine and block him out, and let your partner get by.
Oh well, it's confusing, but find some drafting partner, he can help you out.
If you want to be drafting partners with me sometime, please let me know, my Screen
Name is Simspeed so you can find me.
See you,
Mark Fields
> > My Track Pack disk are bad and won't install corectly the pocono and
> > richmond tracks could someone please email these two trakcs to me.
> > Thanks
> > Jim
Sorry,Jim...NO.
You know you need to contact Papyrus for replacements!!
It's a matter of legality!
And they will be most willing help you out.
rgs
Quoted text (13 lines)
> Yes, but the bad part is this; I ran one race last night (Thursday > 8/15). In this one race there was a guy (JIMD) who would not let me by. > He was MUCH slower than me, and every time I tried to go by, he turned > into me. > End result? I lost 45 points because of this punk not wanting to get > passed. I guess I will only race league races from now on. > JIMD if you are reading this....YOU SUCK. > Mike (Parnelli) > I believe what Papyrus is trying to do is make the skill level system aQuoted text (29 lines)
> I believe what Papyrus is trying to do is make the skill level system a >little more credible. There are people with high skill levels that are >really not as good as they should be to be at that level. They are >basically taking advantage of the fact that there are only a handful of >good racers using Hawaii at this point to get a high skill level which >will be carried on to the NRL. I myself have reached level 7 and >probably have less than 50 races on the system. I usually finish high >and have few if any incidents, but it seems pretty easy to move up. >Papy probably intended the system to be something like a multi tiered >class system: > 0-5 Occasiional racers who only get on for fun > 6-10 Semi-serious racers who enjoy working on setups and > practicing on driving and mixing it up with friends. > The league bowler type. The vast majority of Hawaii > users should be in this group. > 11-15 The highly experienced and talented true racers who > must always try to drive in a professional manner in > order to maintain this level. This class must not > only be fast, but clean and level headed at all times. > It should be very difficult to get here. >They may see it a little differently but I am sure they are seeing too >many people reaching the upper levels that probably are jeopardizing the >credibility of the skill level system. This may be just an interim >measure until the system is revised to show skill on different track >types. I would like to see comments from Ed on this subject up here. >I would hate to see good competitors become offended and leave because >they feel they are being shorted. A simple explanation may help here.Stay away from Dega 0-15!!!!! Big time bad news. Race in at least 4-15
and up usually keeps the smash-up derby guys out, as they are usually 0-1
skill. Not always but most times they are half decent races. Had one of
the most fun and competitive races yet last night. It was Dega 10% 8-15 skill
120 deg. Drafted for 18 laps trading places with 2 other drivers every
couple of laps. Really close racing but no hitting. If you are not a high
skill yet, take a provisional at Dega a few times and wait a few seconds
after the start. If it is a big race you are bound to gain about 10-20
spots by the massive first turn accident---never fails in a 0-15 dega
wreckfest. Do this a bunch-even though it is not as fun, and soon
you will move up in skill and out of the Bonehead races.
Dave Smith
hawaii--dwsmith
writes:
>>>Yes, but the bad part is this; I ran one race last night (Thursday
>>>8/15). In this one race there was a guy (JIMD) who would not let me by.
>>>He was MUCH slower than me, and every time I tried to go by, he turned
times I
>raced on Hawaii.
>>It looks like what you must do, is get yourself a partner, and each of you
>take differ
>>directions to pass. After that, you (or your partner) will be ahead of the
>car, you can
>>then show him his own medicine and block him out, and let your partner get
>by.
>>Oh well, it's confusing, but find some drafting partner, he can help you
>out.
>>If you want to be drafting partners with me sometime, please let me know,
4-15
>and up usually keeps the smash-up derby guys out, as they are usually 0-1
>skill. Not always but most times they are half decent races. Had one of
>the most fun and competitive races yet last night. It was Dega 10% 8-15 skill
>120 deg. Drafted for 18 laps trading places with 2 other drivers every
>couple of laps. Really close racing but no hitting. If you are not a high
>skill yet, take a provisional at Dega a few times and wait a few seconds
>after the start. If it is a big race you are bound to gain about 10-20
I don't race at Dega anymore. This race was a 4-15 at Michigan.
Mike
Quoted text (10 lines)
>>>into me. >>>End result? I lost 45 points because of this punk not wanting to get >>>passed. I guess I will only race league races from now on. >>>JIMD if you are reading this....YOU SUCK. >>>Mike (Parnelli) >>Mike, I know exactly how you feel. I've had that problem the 3Quoted text (7 lines)
>my Screen >>Name is Simspeed so you can find me. >>See you, >>Mark Fields >Stay away from Dega 0-15!!!!! Big time bad news. Race in at leastQuoted text (7 lines)
>spots by the massive first turn accident---never fails in a 0-15 dega >wreckfest. Do this a bunch-even though it is not as fun, and soon >you will move up in skill and out of the Bonehead races. >Dave Smith >hawaii--dwsmithQuoted text (12 lines)
> I agree Chuck, It's definetely not fair to those of us who have spent > hours and hours building up our skill levels and dealing with all the > "zeros" who cause wreck after wreck. Since us safe drivers now get > penalized worse than the beginners, it's seems to not be worth the > long distance calls anymore. The only alternative is to run races with > only high rated drivers but then it can take forever to get a race > started. I guess we can't *** too much though because it is still > in testing so if this doesn't work out, maybe they'll try something > else. I think the exact oppoisite of what they have just changed > would be much better. it might send a message to the constant > "wreckers" that it's not worth it. The way it is now doesn't give > them the slightest reason to grow up.My personal opion on incidents is that you should still get the same
points taken away in a no damage race as you do for Full damage race. I
think that an incident is an incident, just because you don't have car
damage didn't mean you didn't get in one. I mainly race No damage races
on the tracks that I don't know very well. I wouldn't mind if I got
minus points for smacking into another car. That will help everyone race
cleaner.
Higgy
I used to do that very thing, start in the back. I used to be able to
qualify at best 10th in a 36 field. That is were the wrecking starts.
I've seen 4 wide in turn 1, if you see that you know it's going to happen
and there's nothing you can do. BAMMM into the wall or other cars you go
because some moron is trying to gain ONE place by passing on the grass
almost. He hits the guy next to him and 20 cars are out before 100 yards.
Now I can qual in top 3 almost every race, at dega. So I don't have to
worry about the morons in the middle of the pack making bad moves. How
did I achieve the better qual speeds? Practice off-line in Multi. Yes
that's right Practice your setup and definatley your line.
Higgy


































