Race Sim Central
Rec.Autos.Simulators Archive

Frame rates in GP2

16 posts by 13 people · 09 Aug 1996 - 16 Aug 1996

Quoted text (11 lines)> Could anyone tell me why you would need frame rates higher than 12?? > I have a P90, so I need all the Processor Power I can get. I use > SVGA, but only textures for circuit, kerbs and scenery (only minimum, > just not nothing) and smoke in my mirrors. GP2 estimates some 16 > frames per second for this setup, but I use 11,6 fr/s, which gives me > occupancy around 50-60%, but in corners with lots of traffic (double > chicane in Monza right after the start for instance) the occupancy > goes up to 140%. Still, most of the time the game seems totally smooth > with 11,2 frames/sec. So why more? > Wouter Blom
Well, how fast are you? If you like to play at 11 -12 fps be my guest, but i bet your one slow driver. Slow fps makes it all jerky and unrealistic.
Wouter Bl 09 Aug 1996#332713
Could anyone tell me why you would need frame rates higher than 12?? I have a P90, so I need all the Processor Power I can get. I use SVGA, but only textures for circuit, kerbs and scenery (only minimum, just not nothing) and smoke in my mirrors. GP2 estimates some 16 frames per second for this setup, but I use 11,6 fr/s, which gives me occupancy around 50-60%, but in corners with lots of traffic (double chicane in Monza right after the start for instance) the occupancy goes up to 140%. Still, most of the time the game seems totally smooth with 11,2 frames/sec. So why more? Wouter Blom
Jo 09 Aug 1996#332714
>Could anyone tell me why you would need frame rates higher than 12?? Apparently you personally don't need better than that. You have a much more powerful computer than my 486dx4-100mhz, so I can't run it in SVGA. But I tend to want no lower than 14 for framerate. Maybe I should experiment with 11-12, because I get bad Processor Occupancy in traffic. BTW, It is funny about so much to do with computers- if you don't have something, you don't miss it. If I were to race SVGA on your computer for a week, I doubt I'd ever play at home again!
Greg Cisko 09 Aug 1996#332716
Quoted text (18 lines)>: BTW, It is funny about so much to do with computers- if you don't have >: something, you don't miss it. If I were to race SVGA on your computer >: for a week, I doubt I'd ever play at home again! >You'd be surprised. I've managed to improve the performance >of GP2 on my pc quite considerably over the last week through >reading some of the tips in this group. i was playing VGA >with about half the textures on (P75, S3Trio32 1M, 8M RAM) >and to begin with starting with a high frame rate. >I dropped the frame rate, changed the soundcard selection, >removed just about everything from the mirrors and upped >the textures on the forward facing (s3spdup didn't seem to >make any difference). The game was now really moving. >The gp2 log results are good, 172 and 250 I think. Last >night I overclocked to P90 and got much better performace >so I thought I'd try SVGA. With everything off it's playable >but I honestly don't rate it any better as a game in SVGA
Glad you got it going. But if you believe this (VGA vs SVGA thing), you should try it on a fast P5. I am running it on a P5-133. And it just sucks VGA is washed out and over pixelated. The origional WC was better in VGA :-) If I still had a 486 I'd be bummed. Actually I find that I have a better perspective during the turns in SVGA. This ultimately helps...
Quoted text (8 lines)>The trend with games for more and more graphic detail is >ultimately unnecessary - I'm especially annoyed with the >CD Rom explosion - just masses of graphics. There is no >Just my tuppence worth. >Rich.
Richard 09 Aug 1996#332717
: BTW, It is funny about so much to do with computers- if you don't have : something, you don't miss it. If I were to race SVGA on your computer : for a week, I doubt I'd ever play at home again! You'd be surprised. I've managed to improve the performance of GP2 on my pc quite considerably over the last week through reading some of the tips in this group. i was playing VGA with about half the textures on (P75, S3Trio32 1M, 8M RAM) and to begin with starting with a high frame rate. I dropped the frame rate, changed the soundcard selection, removed just about everything from the mirrors and upped the textures on the forward facing (s3spdup didn't seem to make any difference). The game was now really moving. The gp2 log results are good, 172 and 250 I think. Last night I overclocked to P90 and got much better performace so I thought I'd try SVGA. With everything off it's playable but I honestly don't rate it any better as a game in SVGA that in VGA. Sure it looks better, but it plays the same and when you're travelling at 200mph all you're interested in is the apex or the car in front. The trend with games for more and more graphic detail is ultimately unnecessary - I'm especially annoyed with the CD Rom explosion - just masses of graphics. There is no Just my tuppence worth. Rich.
Julian Lov 10 Aug 1996#332875
> >I dropped the frame rate, changed the soundcard selection, > What did you do to your sound card selection? If you choose a vanilla SoundBlaster, rather than a Pro, 16, or AWE32 then the processor occupancy drops by about 5%. The sound quality hardly changes. Julian _____________________________________________________________________ University of Oxford
But you lose the stereo. If you don't care about it, it is a good way to get a little faster frame rate. Samppa -- See my homepage for Formula One Shadow Series: http://www.hut.fi/~tax/ "Kuorma-auto - Hy?dyksesi tiell?"
Richard 12 Aug 1996#333242
: Glad you got it going. But if you believe this (VGA vs SVGA thing), you : should try it on a fast P5. I am running it on a P5-133. And it just sucks : VGA is washed out and over pixelated. The origional WC was better in VGA :-) : If I still had a 486 I'd be bummed. This is what I thought to begin with because GP1 gave you a "cleaner" view of the track when everything was turned off. I've got used to the new cars, scenery etc. (although not being able to turn off the texture mapping on the trees is a major mistake) and now I'm used to the VGA view with most things on. It's a bit of an impressionist painting, yeah, but I think I prefer it to GP1 now, even in VGA. Now all I've got to do is get some good setups. Heh. Rich.
Jo 12 Aug 1996#333243
>>If you choose a vanilla SoundBlaster, rather than a Pro, 16, or AWE32 >>then the processor occupancy drops by about 5%. The sound quality hardly >>changes. >But you lose the stereo. If you don't care about it, it is a good way to >get a little faster frame rate. Anybody else noticing any stereo inconsistencies ? I'm finding curbs (kerbs) touched on either side of my car sound in my right speaker. I think people will need to wear headphones to know what I'm talking about. Roomates love headphones, BTW.
Let's face it, the stereo doesn't add much - phantom cars passing the pits, running over a kerb when it's obvious which side the kerb is on, the music during the menus and.... well, _is_ there anything else that the stereo is used for in GP2? Richard
Quoted text (11 lines)>: Glad you got it going. But if you believe this (VGA vs SVGA thing), you >: should try it on a fast P5. I am running it on a P5-133. And it just sucks >: VGA is washed out and over pixelated. The origional WC was better in VGA :-) >: If I still had a 486 I'd be bummed. >This is what I thought to begin with because GP1 gave you a >"cleaner" view of the track when everything was turned off. >I've got used to the new cars, scenery etc. (although not >being able to turn off the texture mapping on the trees is >a major mistake) and now I'm used to the VGA view with most >things on.
I've been playing in both VGA and SVGA lately, just can't decide which is better (smooth VGA with full detail [which is not bad looking IMO] or slower SVGA with fewer details on my P120 w/Diamond Stealth). Has anyone noticed that switching a saved game from VGA to SVGA slows down immensely ? I was racing in Hungary using VGA ~20 fps (suggested 25 fps), occupancy 70-80% , saved that and continued next day using lower detail SVGA ~12 fps (suggested fps 17), and got occupancy ratings between 140-160 % (no, I didn't have 'the speed-killer', ie. smoke on) . Lowering the fps further did not lower the occupancy, so could it be that saved games are continued at the original frame rate ?? BTW, the large occupancy rate made driving real easy once you got into the sleepwalkers rhythm :) except for two spots on the track where the occupancy dropped near 100% and the car really *jumped* forward. Finished first with a huge margin... Must try again using VGA, as driving at occupancy rates > 130% feels like cheating. --
>Anybody else noticing any stereo inconsistencies ? I'm finding curbs >(kerbs) touched on either side of my car sound in my right speaker. I >think people will need to wear headphones to know what I'm talking >about. Roomates love headphones, BTW. Yes, I noticed the same thing, sometimes the kerb sound plays on the wrong stereo side. Should be easily patcheable I hope. I didn't notice until I was playing at night and decided to use headphones. Cheers. --John -- ------------------- John (Joao) Silva http://weber.u.washington.edu/~jsilva Seattle, Washington USA.
Quoted text (11 lines)> >>If you choose a vanilla SoundBlaster, rather than a Pro, 16, or AWE32 > >>then the processor occupancy drops by about 5%. The sound quality hardly > >>changes. > >But you lose the stereo. If you don't care about it, it is a good way to > >get a little faster frame rate. > Anybody else noticing any stereo inconsistencies ? I'm finding curbs > (kerbs) touched on either side of my car sound in my right speaker. I > think people will need to wear headphones to know what I'm talking > about. Roomates love headphones, BTW.
I find the same thing, but it is inconsistent. Left hand tyres on kerbs always come out of the left speaker, right hand ones vary (sometimes left speaker and sometimes right)
Jo 16 Aug 1996#333887
>I find the same thing, but it is inconsistent. Left hand tyres on kerbs >always come out of the left speaker, right hand ones vary (sometimes left >speaker and sometimes right) Aha! I get the exact reverse- right is clearly in the right, left sort of blends between the two, but still favors the right. Very interesting. I wonder if it is related to the specific code written for each card- that is, some people aren't getting a problem at all, and you and I get symmetrical but reversed problems. I have a SB16, BTW.
Quoted text (8 lines)>Has anyone noticed that switching a saved game from VGA to SVGA >slows down immensely ? I was racing in Hungary using VGA ~20 fps >(suggested 25 fps), occupancy 70-80% , saved that and continued >next day using lower detail SVGA ~12 fps (suggested fps 17), and >got occupancy ratings between 140-160 % (no, I didn't have 'the >speed-killer', ie. smoke on) . Lowering the fps further did not >lower the occupancy, so could it be that saved games are >continued at the original frame rate ??
YES, definitely. This applies to hot laps as well. All of your current graphics settings (resolution, textures etc.) are used except for frame rate. Nicola Salmoria

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy