Well, how fast are you? If you like to play at 11 -12 fps be my guest,
but i bet your one slow driver.
Slow fps makes it all jerky and unrealistic.
Could anyone tell me why you would need frame rates higher than 12??
I have a P90, so I need all the Processor Power I can get. I use
SVGA, but only textures for circuit, kerbs and scenery (only minimum,
just not nothing) and smoke in my mirrors. GP2 estimates some 16
frames per second for this setup, but I use 11,6 fr/s, which gives me
occupancy around 50-60%, but in corners with lots of traffic (double
chicane in Monza right after the start for instance) the occupancy
goes up to 140%. Still, most of the time the game seems totally smooth
with 11,2 frames/sec. So why more?
Wouter Blom
>Could anyone tell me why you would need frame rates higher than 12??
Apparently you personally don't need better than that. You have a much
more powerful computer than my 486dx4-100mhz, so I can't run it in
SVGA. But I tend to want no lower than 14 for framerate. Maybe I
should experiment with 11-12, because I get bad Processor Occupancy in
traffic.
BTW, It is funny about so much to do with computers- if you don't have
something, you don't miss it. If I were to race SVGA on your computer
for a week, I doubt I'd ever play at home again!
What did you do to your sound card selection?
Quoted text (18 lines)
>: BTW, It is funny about so much to do with computers- if you don't have >: something, you don't miss it. If I were to race SVGA on your computer >: for a week, I doubt I'd ever play at home again! >You'd be surprised. I've managed to improve the performance >of GP2 on my pc quite considerably over the last week through >reading some of the tips in this group. i was playing VGA >with about half the textures on (P75, S3Trio32 1M, 8M RAM) >and to begin with starting with a high frame rate. >I dropped the frame rate, changed the soundcard selection, >removed just about everything from the mirrors and upped >the textures on the forward facing (s3spdup didn't seem to >make any difference). The game was now really moving. >The gp2 log results are good, 172 and 250 I think. Last >night I overclocked to P90 and got much better performace >so I thought I'd try SVGA. With everything off it's playable >but I honestly don't rate it any better as a game in SVGAQuoted text (8 lines)
>The trend with games for more and more graphic detail is >ultimately unnecessary - I'm especially annoyed with the >CD Rom explosion - just masses of graphics. There is no >Just my tuppence worth. >Rich.: BTW, It is funny about so much to do with computers- if you don't have
: something, you don't miss it. If I were to race SVGA on your computer
: for a week, I doubt I'd ever play at home again!
You'd be surprised. I've managed to improve the performance
of GP2 on my pc quite considerably over the last week through
reading some of the tips in this group. i was playing VGA
with about half the textures on (P75, S3Trio32 1M, 8M RAM)
and to begin with starting with a high frame rate.
I dropped the frame rate, changed the soundcard selection,
removed just about everything from the mirrors and upped
the textures on the forward facing (s3spdup didn't seem to
make any difference). The game was now really moving.
The gp2 log results are good, 172 and 250 I think. Last
night I overclocked to P90 and got much better performace
so I thought I'd try SVGA. With everything off it's playable
but I honestly don't rate it any better as a game in SVGA
that in VGA. Sure it looks better, but it plays the same
and when you're travelling at 200mph all you're interested
in is the apex or the car in front.
The trend with games for more and more graphic detail is
ultimately unnecessary - I'm especially annoyed with the
CD Rom explosion - just masses of graphics. There is no
Just my tuppence worth.
Rich.
> >I dropped the frame rate, changed the soundcard selection,
> What did you do to your sound card selection?
If you choose a vanilla SoundBlaster, rather than a Pro, 16, or AWE32
then the processor occupancy drops by about 5%. The sound quality hardly
changes.
Julian
_____________________________________________________________________
University of Oxford
But you lose the stereo. If you don't care about it, it is a good way to
get a little faster frame rate.
Samppa
--
See my homepage for Formula One Shadow Series: http://www.hut.fi/~tax/
"Kuorma-auto - Hy?dyksesi tiell?"
: Glad you got it going. But if you believe this (VGA vs SVGA thing), you
: should try it on a fast P5. I am running it on a P5-133. And it just sucks
: VGA is washed out and over pixelated. The origional WC was better in VGA :-)
: If I still had a 486 I'd be bummed.
This is what I thought to begin with because GP1 gave you a
"cleaner" view of the track when everything was turned off.
I've got used to the new cars, scenery etc. (although not
being able to turn off the texture mapping on the trees is
a major mistake) and now I'm used to the VGA view with most
things on.
It's a bit of an impressionist painting, yeah, but I think
I prefer it to GP1 now, even in VGA.
Now all I've got to do is get some good setups.
Heh.
Rich.
>>If you choose a vanilla SoundBlaster, rather than a Pro, 16, or AWE32
>>then the processor occupancy drops by about 5%. The sound quality hardly
>>changes.
>But you lose the stereo. If you don't care about it, it is a good way to
>get a little faster frame rate.
Anybody else noticing any stereo inconsistencies ? I'm finding curbs
(kerbs) touched on either side of my car sound in my right speaker. I
think people will need to wear headphones to know what I'm talking
about. Roomates love headphones, BTW.
Let's face it, the stereo doesn't add much - phantom cars passing the
pits, running over a kerb when it's obvious which side the kerb is on,
the music during the menus and.... well, _is_ there anything else
that the stereo is used for in GP2?
Richard
Quoted text (11 lines)
>: Glad you got it going. But if you believe this (VGA vs SVGA thing), you >: should try it on a fast P5. I am running it on a P5-133. And it just sucks >: VGA is washed out and over pixelated. The origional WC was better in VGA :-) >: If I still had a 486 I'd be bummed. >This is what I thought to begin with because GP1 gave you a >"cleaner" view of the track when everything was turned off. >I've got used to the new cars, scenery etc. (although not >being able to turn off the texture mapping on the trees is >a major mistake) and now I'm used to the VGA view with most >things on.>Anybody else noticing any stereo inconsistencies ? I'm finding curbs
>(kerbs) touched on either side of my car sound in my right speaker. I
>think people will need to wear headphones to know what I'm talking
>about. Roomates love headphones, BTW.
Yes, I noticed the same thing, sometimes the kerb sound plays on the wrong
stereo side. Should be easily patcheable I hope. I didn't notice until
I was playing at night and decided to use headphones.
Cheers.
--John
--
-------------------
John (Joao) Silva
http://weber.u.washington.edu/~jsilva
Seattle, Washington USA.
Quoted text (11 lines)
> >>If you choose a vanilla SoundBlaster, rather than a Pro, 16, or AWE32 > >>then the processor occupancy drops by about 5%. The sound quality hardly > >>changes. > >But you lose the stereo. If you don't care about it, it is a good way to > >get a little faster frame rate. > Anybody else noticing any stereo inconsistencies ? I'm finding curbs > (kerbs) touched on either side of my car sound in my right speaker. I > think people will need to wear headphones to know what I'm talking > about. Roomates love headphones, BTW.>I find the same thing, but it is inconsistent. Left hand tyres on kerbs
>always come out of the left speaker, right hand ones vary (sometimes left
>speaker and sometimes right)
Aha! I get the exact reverse- right is clearly in the right, left sort
of blends between the two, but still favors the right. Very
interesting. I wonder if it is related to the specific code written
for each card- that is, some people aren't getting a problem at all,
and you and I get symmetrical but reversed problems.
I have a SB16, BTW.


































